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Nav: small refactor of forwarding, clarified that MoveDir only set when RequestActive, removed one indent level in NavUpdatePageUpPageDown().
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@ -5897,12 +5897,12 @@ bool ImGui::TreeNodeBehavior(ImGuiID id, ImGuiTreeNodeFlags flags, const char* l
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toggled = true;
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}
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if (g.NavId == id && g.NavMoveRequest && g.NavMoveDir == ImGuiDir_Left && is_open)
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if (g.NavId == id && g.NavMoveDir == ImGuiDir_Left && is_open)
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{
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toggled = true;
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NavMoveRequestCancel();
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}
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if (g.NavId == id && g.NavMoveRequest && g.NavMoveDir == ImGuiDir_Right && !is_open) // If there's something upcoming on the line we may want to give it the priority?
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if (g.NavId == id && g.NavMoveDir == ImGuiDir_Right && !is_open) // If there's something upcoming on the line we may want to give it the priority?
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{
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toggled = true;
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NavMoveRequestCancel();
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@ -6690,7 +6690,7 @@ void ImGui::EndMenuBar()
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ImGuiWindow* nav_earliest_child = g.NavWindow;
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while (nav_earliest_child->ParentWindow && (nav_earliest_child->ParentWindow->Flags & ImGuiWindowFlags_ChildMenu))
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nav_earliest_child = nav_earliest_child->ParentWindow;
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if (nav_earliest_child->ParentWindow == window && nav_earliest_child->DC.ParentLayoutType == ImGuiLayoutType_Horizontal && g.NavMoveRequestForward == ImGuiNavForward_None)
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if (nav_earliest_child->ParentWindow == window && nav_earliest_child->DC.ParentLayoutType == ImGuiLayoutType_Horizontal && (g.NavMoveRequestFlags & ImGuiNavMoveFlags_Forwarded) == 0)
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{
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// To do so we claim focus back, restore NavId and then process the movement request for yet another frame.
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// This involve a one-frame delay which isn't very problematic in this situation. We could remove it by scoring in advance for multiple window (probably not worth bothering)
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@ -6910,7 +6910,7 @@ bool ImGui::BeginMenu(const char* label, bool enabled)
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want_close = menu_is_open;
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want_open = !menu_is_open;
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}
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if (g.NavId == id && g.NavMoveRequest && g.NavMoveDir == ImGuiDir_Right) // Nav-Right to open
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if (g.NavId == id && g.NavMoveDir == ImGuiDir_Right) // Nav-Right to open
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{
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want_open = true;
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NavMoveRequestCancel();
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@ -6928,7 +6928,7 @@ bool ImGui::BeginMenu(const char* label, bool enabled)
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{
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want_open = true;
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}
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else if (g.NavId == id && g.NavMoveRequest && g.NavMoveDir == ImGuiDir_Down) // Nav-Down to open
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else if (g.NavId == id && g.NavMoveDir == ImGuiDir_Down) // Nav-Down to open
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{
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want_open = true;
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NavMoveRequestCancel();
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