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Viewports: Fix popup/tooltip created without a parent window from being given a ParentViewportId value of the implicit/fallback window. (#4236, #2409)
Amend 3ead9820
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@ -126,6 +126,8 @@ Docking+Viewports Branch:
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- Docking: Clicking on the right-most close button of a docking node closes all windows. (#4186)
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- Docking: Clicking on the right-most close button of a docking node closes all windows. (#4186)
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- Docking: Fix IsWindowAppearing() and ImGuiCond_Appearing on docked windows. (#4177, #3982, #1497, #1061)
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- Docking: Fix IsWindowAppearing() and ImGuiCond_Appearing on docked windows. (#4177, #3982, #1497, #1061)
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- Viewports: Fix popup/tooltip created without a parent window from being given a ParentViewportId value
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from the implicit/fallback window. (#4236, #2409)
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- Backends: Vulkan: Fix the use of the incorrect fence for secondary viewports. (#4208) [@FunMiles]
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- Backends: Vulkan: Fix the use of the incorrect fence for secondary viewports. (#4208) [@FunMiles]
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17
imgui.cpp
17
imgui.cpp
@ -11807,7 +11807,7 @@ static void ImGui::WindowSelectViewport(ImGuiWindow* window)
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if ((g.NextWindowData.Flags & ImGuiNextWindowDataFlags_HasViewport) == 0)
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if ((g.NextWindowData.Flags & ImGuiNextWindowDataFlags_HasViewport) == 0)
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{
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{
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// By default inherit from parent window
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// By default inherit from parent window
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if (window->Viewport == NULL && window->ParentWindow && !window->ParentWindow->IsFallbackWindow)
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if (window->Viewport == NULL && window->ParentWindow && (!window->ParentWindow->IsFallbackWindow || window->ParentWindow->WasActive))
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window->Viewport = window->ParentWindow->Viewport;
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window->Viewport = window->ParentWindow->Viewport;
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// Attempt to restore saved viewport id (= window that hasn't been activated yet), try to restore the viewport based on saved 'window->ViewportPos' restored from .ini file
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// Attempt to restore saved viewport id (= window that hasn't been activated yet), try to restore the viewport based on saved 'window->ViewportPos' restored from .ini file
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@ -11972,12 +11972,6 @@ void ImGui::WindowSyncOwnedViewport(ImGuiWindow* window, ImGuiWindow* parent_win
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viewport_flags |= ImGuiViewportFlags_NoFocusOnAppearing | ImGuiViewportFlags_NoFocusOnClick;
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viewport_flags |= ImGuiViewportFlags_NoFocusOnAppearing | ImGuiViewportFlags_NoFocusOnClick;
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// We can overwrite viewport flags using ImGuiWindowClass (advanced users)
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// We can overwrite viewport flags using ImGuiWindowClass (advanced users)
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if (window->WindowClass.ParentViewportId)
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window->Viewport->ParentViewportId = window->WindowClass.ParentViewportId;
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else if ((window_flags & (ImGuiWindowFlags_Popup | ImGuiWindowFlags_Tooltip)) && parent_window_in_stack)
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window->Viewport->ParentViewportId = parent_window_in_stack->Viewport->ID;
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else
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window->Viewport->ParentViewportId = g.IO.ConfigViewportsNoDefaultParent ? 0 : IMGUI_VIEWPORT_DEFAULT_ID;
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if (window->WindowClass.ViewportFlagsOverrideSet)
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if (window->WindowClass.ViewportFlagsOverrideSet)
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viewport_flags |= window->WindowClass.ViewportFlagsOverrideSet;
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viewport_flags |= window->WindowClass.ViewportFlagsOverrideSet;
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if (window->WindowClass.ViewportFlagsOverrideClear)
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if (window->WindowClass.ViewportFlagsOverrideClear)
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@ -11990,6 +11984,15 @@ void ImGui::WindowSyncOwnedViewport(ImGuiWindow* window, ImGuiWindow* parent_win
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viewport_flags |= ImGuiViewportFlags_NoRendererClear;
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viewport_flags |= ImGuiViewportFlags_NoRendererClear;
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window->Viewport->Flags = viewport_flags;
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window->Viewport->Flags = viewport_flags;
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// Update parent viewport ID
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// (the !IsFallbackWindow test mimic the one done in WindowSelectViewport())
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if (window->WindowClass.ParentViewportId)
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window->Viewport->ParentViewportId = window->WindowClass.ParentViewportId;
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else if ((window_flags & (ImGuiWindowFlags_Popup | ImGuiWindowFlags_Tooltip)) && parent_window_in_stack && (!parent_window_in_stack->IsFallbackWindow || parent_window_in_stack->WasActive))
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window->Viewport->ParentViewportId = parent_window_in_stack->Viewport->ID;
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else
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window->Viewport->ParentViewportId = g.IO.ConfigViewportsNoDefaultParent ? 0 : IMGUI_VIEWPORT_DEFAULT_ID;
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}
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}
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// Called by user at the end of the main loop, after EndFrame()
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// Called by user at the end of the main loop, after EndFrame()
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