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Examples: Using Dark theme by default. (#707). Tweaked demo code.
This commit is contained in:
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commit
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@ -26,8 +26,8 @@ int main(int, char**)
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ImGui_ImplA5_Init(display);
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ImGui_ImplA5_Init(display);
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// Setup style
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// Setup style
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ImGui::StyleColorsClassic();
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ImGui::StyleColorsDark();
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//ImGui::StyleColorsDark();
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//ImGui::StyleColorsClassic();
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// Load Fonts
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// Load Fonts
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// - If no fonts are loaded, dear imgui will use the default font. You can also load multiple fonts and use ImGui::PushFont()/PopFont() to select them.
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// - If no fonts are loaded, dear imgui will use the default font. You can also load multiple fonts and use ImGui::PushFont()/PopFont() to select them.
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@ -76,25 +76,33 @@ int main(int, char**)
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// Tip: if we don't call ImGui::Begin()/ImGui::End() the widgets automatically appears in a window called "Debug".
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// Tip: if we don't call ImGui::Begin()/ImGui::End() the widgets automatically appears in a window called "Debug".
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{
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{
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static float f = 0.0f;
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static float f = 0.0f;
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ImGui::Text("Hello, world!"); // Some text (you can use a format string too)
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static int counter = 0;
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ImGui::SliderFloat("float", &f, 0.0f, 1.0f); // Edit 1 float as a slider from 0.0f to 1.0f
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ImGui::Text("Hello, world!"); // Display some text (you can use a format string too)
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ImGui::ColorEdit3("clear color", (float*)&clear_color); // Edit 3 floats as a color
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ImGui::SliderFloat("float", &f, 0.0f, 1.0f); // Edit 1 float using a slider from 0.0f to 1.0f
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if (ImGui::Button("Demo Window")) // Use buttons to toggle our bools. We could use Checkbox() as well.
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ImGui::ColorEdit3("clear color", (float*)&clear_color); // Edit 3 floats representing a color
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show_demo_window ^= 1;
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if (ImGui::Button("Another Window"))
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ImGui::Checkbox("Demo Window", &show_demo_window); // Edit bools storing our windows open/close state
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show_another_window ^= 1;
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ImGui::Checkbox("Another Window", &show_another_window);
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if (ImGui::Button("Button")) // Buttons return true when clicked (NB: most widgets return true when edited/activated)
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counter++;
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ImGui::SameLine();
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ImGui::Text("counter = %d", counter);
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ImGui::Text("Application average %.3f ms/frame (%.1f FPS)", 1000.0f / ImGui::GetIO().Framerate, ImGui::GetIO().Framerate);
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ImGui::Text("Application average %.3f ms/frame (%.1f FPS)", 1000.0f / ImGui::GetIO().Framerate, ImGui::GetIO().Framerate);
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}
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}
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// 2. Show another simple window. In most cases you will use an explicit Begin/End pair to name the window.
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// 2. Show another simple window. In most cases you will use an explicit Begin/End pair to name your windows.
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if (show_another_window)
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if (show_another_window)
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{
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{
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ImGui::Begin("Another Window", &show_another_window);
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ImGui::Begin("Another Window", &show_another_window);
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ImGui::Text("Hello from another window!");
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ImGui::Text("Hello from another window!");
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if (ImGui::Button("Close Me"))
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show_another_window = false;
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ImGui::End();
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ImGui::End();
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}
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}
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// 3. Show the ImGui demo window. Most of the sample code is in ImGui::ShowDemoWindow().
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// 3. Show the ImGui demo window. Most of the sample code is in ImGui::ShowDemoWindow(). Read its code to learn more about Dear ImGui!
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if (show_demo_window)
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if (show_demo_window)
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{
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{
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ImGui::SetNextWindowPos(ImVec2(650, 20), ImGuiCond_FirstUseEver); // Normally user code doesn't need/want to call this because positions are saved in .ini file anyway. Here we just want to make the demo initial state a bit more friendly!
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ImGui::SetNextWindowPos(ImVec2(650, 20), ImGuiCond_FirstUseEver); // Normally user code doesn't need/want to call this because positions are saved in .ini file anyway. Here we just want to make the demo initial state a bit more friendly!
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@ -123,8 +123,8 @@ int main(int, char**)
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ImGui_ImplDX10_Init(hwnd, g_pd3dDevice);
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ImGui_ImplDX10_Init(hwnd, g_pd3dDevice);
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// Setup style
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// Setup style
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ImGui::StyleColorsClassic();
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ImGui::StyleColorsDark();
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//ImGui::StyleColorsDark();
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//ImGui::StyleColorsClassic();
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// Load Fonts
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// Load Fonts
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// - If no fonts are loaded, dear imgui will use the default font. You can also load multiple fonts and use ImGui::PushFont()/PopFont() to select them.
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// - If no fonts are loaded, dear imgui will use the default font. You can also load multiple fonts and use ImGui::PushFont()/PopFont() to select them.
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@ -167,25 +167,33 @@ int main(int, char**)
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// Tip: if we don't call ImGui::Begin()/ImGui::End() the widgets automatically appears in a window called "Debug".
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// Tip: if we don't call ImGui::Begin()/ImGui::End() the widgets automatically appears in a window called "Debug".
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{
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{
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static float f = 0.0f;
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static float f = 0.0f;
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ImGui::Text("Hello, world!"); // Some text (you can use a format string too)
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static int counter = 0;
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ImGui::SliderFloat("float", &f, 0.0f, 1.0f); // Edit 1 float as a slider from 0.0f to 1.0f
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ImGui::Text("Hello, world!"); // Display some text (you can use a format string too)
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ImGui::ColorEdit3("clear color", (float*)&clear_color); // Edit 3 floats as a color
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ImGui::SliderFloat("float", &f, 0.0f, 1.0f); // Edit 1 float using a slider from 0.0f to 1.0f
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if (ImGui::Button("Demo Window")) // Use buttons to toggle our bools. We could use Checkbox() as well.
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ImGui::ColorEdit3("clear color", (float*)&clear_color); // Edit 3 floats representing a color
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show_demo_window ^= 1;
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if (ImGui::Button("Another Window"))
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ImGui::Checkbox("Demo Window", &show_demo_window); // Edit bools storing our windows open/close state
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show_another_window ^= 1;
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ImGui::Checkbox("Another Window", &show_another_window);
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if (ImGui::Button("Button")) // Buttons return true when clicked (NB: most widgets return true when edited/activated)
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counter++;
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ImGui::SameLine();
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ImGui::Text("counter = %d", counter);
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ImGui::Text("Application average %.3f ms/frame (%.1f FPS)", 1000.0f / ImGui::GetIO().Framerate, ImGui::GetIO().Framerate);
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ImGui::Text("Application average %.3f ms/frame (%.1f FPS)", 1000.0f / ImGui::GetIO().Framerate, ImGui::GetIO().Framerate);
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}
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}
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// 2. Show another simple window. In most cases you will use an explicit Begin/End pair to name the window.
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// 2. Show another simple window. In most cases you will use an explicit Begin/End pair to name your windows.
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if (show_another_window)
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if (show_another_window)
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{
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{
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ImGui::Begin("Another Window", &show_another_window);
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ImGui::Begin("Another Window", &show_another_window);
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ImGui::Text("Hello from another window!");
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ImGui::Text("Hello from another window!");
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if (ImGui::Button("Close Me"))
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show_another_window = false;
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ImGui::End();
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ImGui::End();
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}
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}
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// 3. Show the ImGui demo window. Most of the sample code is in ImGui::ShowDemoWindow().
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// 3. Show the ImGui demo window. Most of the sample code is in ImGui::ShowDemoWindow(). Read its code to learn more about Dear ImGui!
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if (show_demo_window)
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if (show_demo_window)
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{
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{
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ImGui::SetNextWindowPos(ImVec2(650, 20), ImGuiCond_FirstUseEver); // Normally user code doesn't need/want to call this because positions are saved in .ini file anyway. Here we just want to make the demo initial state a bit more friendly!
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ImGui::SetNextWindowPos(ImVec2(650, 20), ImGuiCond_FirstUseEver); // Normally user code doesn't need/want to call this because positions are saved in .ini file anyway. Here we just want to make the demo initial state a bit more friendly!
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@ -126,8 +126,8 @@ int main(int, char**)
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ImGui_ImplDX11_Init(hwnd, g_pd3dDevice, g_pd3dDeviceContext);
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ImGui_ImplDX11_Init(hwnd, g_pd3dDevice, g_pd3dDeviceContext);
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// Setup style
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// Setup style
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ImGui::StyleColorsClassic();
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ImGui::StyleColorsDark();
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//ImGui::StyleColorsDark();
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//ImGui::StyleColorsClassic();
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// Load Fonts
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// Load Fonts
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// - If no fonts are loaded, dear imgui will use the default font. You can also load multiple fonts and use ImGui::PushFont()/PopFont() to select them.
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// - If no fonts are loaded, dear imgui will use the default font. You can also load multiple fonts and use ImGui::PushFont()/PopFont() to select them.
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@ -170,25 +170,33 @@ int main(int, char**)
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// Tip: if we don't call ImGui::Begin()/ImGui::End() the widgets automatically appears in a window called "Debug".
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// Tip: if we don't call ImGui::Begin()/ImGui::End() the widgets automatically appears in a window called "Debug".
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{
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{
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static float f = 0.0f;
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static float f = 0.0f;
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ImGui::Text("Hello, world!"); // Some text (you can use a format string too)
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static int counter = 0;
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ImGui::SliderFloat("float", &f, 0.0f, 1.0f); // Edit 1 float as a slider from 0.0f to 1.0f
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ImGui::Text("Hello, world!"); // Display some text (you can use a format string too)
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ImGui::ColorEdit3("clear color", (float*)&clear_color); // Edit 3 floats as a color
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ImGui::SliderFloat("float", &f, 0.0f, 1.0f); // Edit 1 float using a slider from 0.0f to 1.0f
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if (ImGui::Button("Demo Window")) // Use buttons to toggle our bools. We could use Checkbox() as well.
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ImGui::ColorEdit3("clear color", (float*)&clear_color); // Edit 3 floats representing a color
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show_demo_window ^= 1;
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if (ImGui::Button("Another Window"))
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ImGui::Checkbox("Demo Window", &show_demo_window); // Edit bools storing our windows open/close state
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show_another_window ^= 1;
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ImGui::Checkbox("Another Window", &show_another_window);
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if (ImGui::Button("Button")) // Buttons return true when clicked (NB: most widgets return true when edited/activated)
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counter++;
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ImGui::SameLine();
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ImGui::Text("counter = %d", counter);
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ImGui::Text("Application average %.3f ms/frame (%.1f FPS)", 1000.0f / ImGui::GetIO().Framerate, ImGui::GetIO().Framerate);
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ImGui::Text("Application average %.3f ms/frame (%.1f FPS)", 1000.0f / ImGui::GetIO().Framerate, ImGui::GetIO().Framerate);
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}
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}
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// 2. Show another simple window. In most cases you will use an explicit Begin/End pair to name the window.
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// 2. Show another simple window. In most cases you will use an explicit Begin/End pair to name your windows.
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if (show_another_window)
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if (show_another_window)
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{
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{
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ImGui::Begin("Another Window", &show_another_window);
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ImGui::Begin("Another Window", &show_another_window);
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ImGui::Text("Hello from another window!");
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ImGui::Text("Hello from another window!");
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if (ImGui::Button("Close Me"))
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show_another_window = false;
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ImGui::End();
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ImGui::End();
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}
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}
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// 3. Show the ImGui demo window. Most of the sample code is in ImGui::ShowDemoWindow().
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// 3. Show the ImGui demo window. Most of the sample code is in ImGui::ShowDemoWindow(). Read its code to learn more about Dear ImGui!
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if (show_demo_window)
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if (show_demo_window)
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{
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{
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ImGui::SetNextWindowPos(ImVec2(650, 20), ImGuiCond_FirstUseEver); // Normally user code doesn't need/want to call this because positions are saved in .ini file anyway. Here we just want to make the demo initial state a bit more friendly!
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ImGui::SetNextWindowPos(ImVec2(650, 20), ImGuiCond_FirstUseEver); // Normally user code doesn't need/want to call this because positions are saved in .ini file anyway. Here we just want to make the demo initial state a bit more friendly!
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@ -78,8 +78,8 @@ int main(int, char**)
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ImGui_ImplDX9_Init(hwnd, g_pd3dDevice);
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ImGui_ImplDX9_Init(hwnd, g_pd3dDevice);
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// Setup style
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// Setup style
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ImGui::StyleColorsClassic();
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ImGui::StyleColorsDark();
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//ImGui::StyleColorsDark();
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//ImGui::StyleColorsClassic();
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// Load Fonts
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// Load Fonts
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// - If no fonts are loaded, dear imgui will use the default font. You can also load multiple fonts and use ImGui::PushFont()/PopFont() to select them.
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// - If no fonts are loaded, dear imgui will use the default font. You can also load multiple fonts and use ImGui::PushFont()/PopFont() to select them.
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@ -124,25 +124,33 @@ int main(int, char**)
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// Tip: if we don't call ImGui::Begin()/ImGui::End() the widgets automatically appears in a window called "Debug".
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// Tip: if we don't call ImGui::Begin()/ImGui::End() the widgets automatically appears in a window called "Debug".
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{
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{
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static float f = 0.0f;
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static float f = 0.0f;
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ImGui::Text("Hello, world!"); // Some text (you can use a format string too)
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static int counter = 0;
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ImGui::SliderFloat("float", &f, 0.0f, 1.0f); // Edit 1 float as a slider from 0.0f to 1.0f
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ImGui::Text("Hello, world!"); // Display some text (you can use a format string too)
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ImGui::ColorEdit3("clear color", (float*)&clear_color); // Edit 3 floats as a color
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ImGui::SliderFloat("float", &f, 0.0f, 1.0f); // Edit 1 float using a slider from 0.0f to 1.0f
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if (ImGui::Button("Demo Window")) // Use buttons to toggle our bools. We could use Checkbox() as well.
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ImGui::ColorEdit3("clear color", (float*)&clear_color); // Edit 3 floats representing a color
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show_demo_window ^= 1;
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if (ImGui::Button("Another Window"))
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ImGui::Checkbox("Demo Window", &show_demo_window); // Edit bools storing our windows open/close state
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show_another_window ^= 1;
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ImGui::Checkbox("Another Window", &show_another_window);
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if (ImGui::Button("Button")) // Buttons return true when clicked (NB: most widgets return true when edited/activated)
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counter++;
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ImGui::SameLine();
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ImGui::Text("counter = %d", counter);
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ImGui::Text("Application average %.3f ms/frame (%.1f FPS)", 1000.0f / ImGui::GetIO().Framerate, ImGui::GetIO().Framerate);
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ImGui::Text("Application average %.3f ms/frame (%.1f FPS)", 1000.0f / ImGui::GetIO().Framerate, ImGui::GetIO().Framerate);
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}
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}
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// 2. Show another simple window. In most cases you will use an explicit Begin/End pair to name the window.
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// 2. Show another simple window. In most cases you will use an explicit Begin/End pair to name your windows.
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if (show_another_window)
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if (show_another_window)
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{
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{
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ImGui::Begin("Another Window", &show_another_window);
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ImGui::Begin("Another Window", &show_another_window);
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ImGui::Text("Hello from another window!");
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ImGui::Text("Hello from another window!");
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if (ImGui::Button("Close Me"))
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show_another_window = false;
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ImGui::End();
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ImGui::End();
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}
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}
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// 3. Show the ImGui demo window. Most of the sample code is in ImGui::ShowDemoWindow().
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// 3. Show the ImGui demo window. Most of the sample code is in ImGui::ShowDemoWindow(). Read its code to learn more about Dear ImGui!
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if (show_demo_window)
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if (show_demo_window)
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{
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{
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ImGui::SetNextWindowPos(ImVec2(650, 20), ImGuiCond_FirstUseEver); // Normally user code doesn't need/want to call this because positions are saved in .ini file anyway. Here we just want to make the demo initial state a bit more friendly!
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ImGui::SetNextWindowPos(ImVec2(650, 20), ImGuiCond_FirstUseEver); // Normally user code doesn't need/want to call this because positions are saved in .ini file anyway. Here we just want to make the demo initial state a bit more friendly!
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@ -18,8 +18,8 @@ int main(int, char**)
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ImGui_Marmalade_Init(true);
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ImGui_Marmalade_Init(true);
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// Setup style
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// Setup style
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ImGui::StyleColorsClassic();
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ImGui::StyleColorsDark();
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//ImGui::StyleColorsDark();
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//ImGui::StyleColorsClassic();
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// Load Fonts
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// Load Fonts
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// - If no fonts are loaded, dear imgui will use the default font. You can also load multiple fonts and use ImGui::PushFont()/PopFont() to select them.
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// - If no fonts are loaded, dear imgui will use the default font. You can also load multiple fonts and use ImGui::PushFont()/PopFont() to select them.
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@ -59,25 +59,33 @@ int main(int, char**)
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// Tip: if we don't call ImGui::Begin()/ImGui::End() the widgets automatically appears in a window called "Debug".
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// Tip: if we don't call ImGui::Begin()/ImGui::End() the widgets automatically appears in a window called "Debug".
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{
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{
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static float f = 0.0f;
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static float f = 0.0f;
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ImGui::Text("Hello, world!"); // Some text (you can use a format string too)
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static int counter = 0;
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ImGui::SliderFloat("float", &f, 0.0f, 1.0f); // Edit 1 float as a slider from 0.0f to 1.0f
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ImGui::Text("Hello, world!"); // Display some text (you can use a format string too)
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ImGui::ColorEdit3("clear color", (float*)&clear_color); // Edit 3 floats as a color
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ImGui::SliderFloat("float", &f, 0.0f, 1.0f); // Edit 1 float using a slider from 0.0f to 1.0f
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if (ImGui::Button("Demo Window")) // Use buttons to toggle our bools. We could use Checkbox() as well.
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ImGui::ColorEdit3("clear color", (float*)&clear_color); // Edit 3 floats representing a color
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show_demo_window ^= 1;
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if (ImGui::Button("Another Window"))
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ImGui::Checkbox("Demo Window", &show_demo_window); // Edit bools storing our windows open/close state
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show_another_window ^= 1;
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ImGui::Checkbox("Another Window", &show_another_window);
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if (ImGui::Button("Button")) // Buttons return true when clicked (NB: most widgets return true when edited/activated)
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counter++;
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ImGui::SameLine();
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ImGui::Text("counter = %d", counter);
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ImGui::Text("Application average %.3f ms/frame (%.1f FPS)", 1000.0f / ImGui::GetIO().Framerate, ImGui::GetIO().Framerate);
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ImGui::Text("Application average %.3f ms/frame (%.1f FPS)", 1000.0f / ImGui::GetIO().Framerate, ImGui::GetIO().Framerate);
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}
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}
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// 2. Show another simple window. In most cases you will use an explicit Begin/End pair to name the window.
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// 2. Show another simple window. In most cases you will use an explicit Begin/End pair to name your windows.
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if (show_another_window)
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if (show_another_window)
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{
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{
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ImGui::Begin("Another Window", &show_another_window);
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ImGui::Begin("Another Window", &show_another_window);
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ImGui::Text("Hello from another window!");
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ImGui::Text("Hello from another window!");
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if (ImGui::Button("Close Me"))
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show_another_window = false;
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ImGui::End();
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ImGui::End();
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}
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}
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// 3. Show the ImGui demo window. Most of the sample code is in ImGui::ShowDemoWindow().
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// 3. Show the ImGui demo window. Most of the sample code is in ImGui::ShowDemoWindow(). Read its code to learn more about Dear ImGui!
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if (show_demo_window)
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if (show_demo_window)
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{
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{
|
||||||
ImGui::SetNextWindowPos(ImVec2(650, 20), ImGuiCond_FirstUseEver); // Normally user code doesn't need/want to call this because positions are saved in .ini file anyway. Here we just want to make the demo initial state a bit more friendly!
|
ImGui::SetNextWindowPos(ImVec2(650, 20), ImGuiCond_FirstUseEver); // Normally user code doesn't need/want to call this because positions are saved in .ini file anyway. Here we just want to make the demo initial state a bit more friendly!
|
||||||
|
@ -30,8 +30,8 @@ int main(int, char**)
|
|||||||
ImGui_ImplGlfwGL2_Init(window, true);
|
ImGui_ImplGlfwGL2_Init(window, true);
|
||||||
|
|
||||||
// Setup style
|
// Setup style
|
||||||
ImGui::StyleColorsClassic();
|
ImGui::StyleColorsDark();
|
||||||
//ImGui::StyleColorsDark();
|
//ImGui::StyleColorsClassic();
|
||||||
|
|
||||||
// Load Fonts
|
// Load Fonts
|
||||||
// - If no fonts are loaded, dear imgui will use the default font. You can also load multiple fonts and use ImGui::PushFont()/PopFont() to select them.
|
// - If no fonts are loaded, dear imgui will use the default font. You can also load multiple fonts and use ImGui::PushFont()/PopFont() to select them.
|
||||||
@ -67,25 +67,33 @@ int main(int, char**)
|
|||||||
// Tip: if we don't call ImGui::Begin()/ImGui::End() the widgets automatically appears in a window called "Debug".
|
// Tip: if we don't call ImGui::Begin()/ImGui::End() the widgets automatically appears in a window called "Debug".
|
||||||
{
|
{
|
||||||
static float f = 0.0f;
|
static float f = 0.0f;
|
||||||
ImGui::Text("Hello, world!"); // Some text (you can use a format string too)
|
static int counter = 0;
|
||||||
ImGui::SliderFloat("float", &f, 0.0f, 1.0f); // Edit 1 float as a slider from 0.0f to 1.0f
|
ImGui::Text("Hello, world!"); // Display some text (you can use a format string too)
|
||||||
ImGui::ColorEdit3("clear color", (float*)&clear_color); // Edit 3 floats as a color
|
ImGui::SliderFloat("float", &f, 0.0f, 1.0f); // Edit 1 float using a slider from 0.0f to 1.0f
|
||||||
if (ImGui::Button("Demo Window")) // Use buttons to toggle our bools. We could use Checkbox() as well.
|
ImGui::ColorEdit3("clear color", (float*)&clear_color); // Edit 3 floats representing a color
|
||||||
show_demo_window ^= 1;
|
|
||||||
if (ImGui::Button("Another Window"))
|
ImGui::Checkbox("Demo Window", &show_demo_window); // Edit bools storing our windows open/close state
|
||||||
show_another_window ^= 1;
|
ImGui::Checkbox("Another Window", &show_another_window);
|
||||||
|
|
||||||
|
if (ImGui::Button("Button")) // Buttons return true when clicked (NB: most widgets return true when edited/activated)
|
||||||
|
counter++;
|
||||||
|
ImGui::SameLine();
|
||||||
|
ImGui::Text("counter = %d", counter);
|
||||||
|
|
||||||
ImGui::Text("Application average %.3f ms/frame (%.1f FPS)", 1000.0f / ImGui::GetIO().Framerate, ImGui::GetIO().Framerate);
|
ImGui::Text("Application average %.3f ms/frame (%.1f FPS)", 1000.0f / ImGui::GetIO().Framerate, ImGui::GetIO().Framerate);
|
||||||
}
|
}
|
||||||
|
|
||||||
// 2. Show another simple window. In most cases you will use an explicit Begin/End pair to name the window.
|
// 2. Show another simple window. In most cases you will use an explicit Begin/End pair to name your windows.
|
||||||
if (show_another_window)
|
if (show_another_window)
|
||||||
{
|
{
|
||||||
ImGui::Begin("Another Window", &show_another_window);
|
ImGui::Begin("Another Window", &show_another_window);
|
||||||
ImGui::Text("Hello from another window!");
|
ImGui::Text("Hello from another window!");
|
||||||
|
if (ImGui::Button("Close Me"))
|
||||||
|
show_another_window = false;
|
||||||
ImGui::End();
|
ImGui::End();
|
||||||
}
|
}
|
||||||
|
|
||||||
// 3. Show the ImGui demo window. Most of the sample code is in ImGui::ShowDemoWindow().
|
// 3. Show the ImGui demo window. Most of the sample code is in ImGui::ShowDemoWindow(). Read its code to learn more about Dear ImGui!
|
||||||
if (show_demo_window)
|
if (show_demo_window)
|
||||||
{
|
{
|
||||||
ImGui::SetNextWindowPos(ImVec2(650, 20), ImGuiCond_FirstUseEver); // Normally user code doesn't need/want to call this because positions are saved in .ini file anyway. Here we just want to make the demo initial state a bit more friendly!
|
ImGui::SetNextWindowPos(ImVec2(650, 20), ImGuiCond_FirstUseEver); // Normally user code doesn't need/want to call this because positions are saved in .ini file anyway. Here we just want to make the demo initial state a bit more friendly!
|
||||||
|
@ -35,8 +35,8 @@ int main(int, char**)
|
|||||||
ImGui_ImplGlfwGL3_Init(window, true);
|
ImGui_ImplGlfwGL3_Init(window, true);
|
||||||
|
|
||||||
// Setup style
|
// Setup style
|
||||||
ImGui::StyleColorsClassic();
|
ImGui::StyleColorsDark();
|
||||||
//ImGui::StyleColorsDark();
|
//ImGui::StyleColorsClassic();
|
||||||
|
|
||||||
// Load Fonts
|
// Load Fonts
|
||||||
// - If no fonts are loaded, dear imgui will use the default font. You can also load multiple fonts and use ImGui::PushFont()/PopFont() to select them.
|
// - If no fonts are loaded, dear imgui will use the default font. You can also load multiple fonts and use ImGui::PushFont()/PopFont() to select them.
|
||||||
@ -72,25 +72,33 @@ int main(int, char**)
|
|||||||
// Tip: if we don't call ImGui::Begin()/ImGui::End() the widgets automatically appears in a window called "Debug".
|
// Tip: if we don't call ImGui::Begin()/ImGui::End() the widgets automatically appears in a window called "Debug".
|
||||||
{
|
{
|
||||||
static float f = 0.0f;
|
static float f = 0.0f;
|
||||||
ImGui::Text("Hello, world!"); // Some text (you can use a format string too)
|
static int counter = 0;
|
||||||
ImGui::SliderFloat("float", &f, 0.0f, 1.0f); // Edit 1 float as a slider from 0.0f to 1.0f
|
ImGui::Text("Hello, world!"); // Display some text (you can use a format string too)
|
||||||
ImGui::ColorEdit3("clear color", (float*)&clear_color); // Edit 3 floats as a color
|
ImGui::SliderFloat("float", &f, 0.0f, 1.0f); // Edit 1 float using a slider from 0.0f to 1.0f
|
||||||
if (ImGui::Button("Demo Window")) // Use buttons to toggle our bools. We could use Checkbox() as well.
|
ImGui::ColorEdit3("clear color", (float*)&clear_color); // Edit 3 floats representing a color
|
||||||
show_demo_window ^= 1;
|
|
||||||
if (ImGui::Button("Another Window"))
|
ImGui::Checkbox("Demo Window", &show_demo_window); // Edit bools storing our windows open/close state
|
||||||
show_another_window ^= 1;
|
ImGui::Checkbox("Another Window", &show_another_window);
|
||||||
|
|
||||||
|
if (ImGui::Button("Button")) // Buttons return true when clicked (NB: most widgets return true when edited/activated)
|
||||||
|
counter++;
|
||||||
|
ImGui::SameLine();
|
||||||
|
ImGui::Text("counter = %d", counter);
|
||||||
|
|
||||||
ImGui::Text("Application average %.3f ms/frame (%.1f FPS)", 1000.0f / ImGui::GetIO().Framerate, ImGui::GetIO().Framerate);
|
ImGui::Text("Application average %.3f ms/frame (%.1f FPS)", 1000.0f / ImGui::GetIO().Framerate, ImGui::GetIO().Framerate);
|
||||||
}
|
}
|
||||||
|
|
||||||
// 2. Show another simple window. In most cases you will use an explicit Begin/End pair to name the window.
|
// 2. Show another simple window. In most cases you will use an explicit Begin/End pair to name your windows.
|
||||||
if (show_another_window)
|
if (show_another_window)
|
||||||
{
|
{
|
||||||
ImGui::Begin("Another Window", &show_another_window);
|
ImGui::Begin("Another Window", &show_another_window);
|
||||||
ImGui::Text("Hello from another window!");
|
ImGui::Text("Hello from another window!");
|
||||||
|
if (ImGui::Button("Close Me"))
|
||||||
|
show_another_window = false;
|
||||||
ImGui::End();
|
ImGui::End();
|
||||||
}
|
}
|
||||||
|
|
||||||
// 3. Show the ImGui demo window. Most of the sample code is in ImGui::ShowDemoWindow().
|
// 3. Show the ImGui demo window. Most of the sample code is in ImGui::ShowDemoWindow(). Read its code to learn more about Dear ImGui!
|
||||||
if (show_demo_window)
|
if (show_demo_window)
|
||||||
{
|
{
|
||||||
ImGui::SetNextWindowPos(ImVec2(650, 20), ImGuiCond_FirstUseEver); // Normally user code doesn't need/want to call this because positions are saved in .ini file anyway. Here we just want to make the demo initial state a bit more friendly!
|
ImGui::SetNextWindowPos(ImVec2(650, 20), ImGuiCond_FirstUseEver); // Normally user code doesn't need/want to call this because positions are saved in .ini file anyway. Here we just want to make the demo initial state a bit more friendly!
|
||||||
|
@ -36,8 +36,8 @@ int main(int, char**)
|
|||||||
ImGui_ImplSdlGL2_Init(window);
|
ImGui_ImplSdlGL2_Init(window);
|
||||||
|
|
||||||
// Setup style
|
// Setup style
|
||||||
ImGui::StyleColorsClassic();
|
ImGui::StyleColorsDark();
|
||||||
//ImGui::StyleColorsDark();
|
//ImGui::StyleColorsClassic();
|
||||||
|
|
||||||
// Load Fonts
|
// Load Fonts
|
||||||
// - If no fonts are loaded, dear imgui will use the default font. You can also load multiple fonts and use ImGui::PushFont()/PopFont() to select them.
|
// - If no fonts are loaded, dear imgui will use the default font. You can also load multiple fonts and use ImGui::PushFont()/PopFont() to select them.
|
||||||
@ -76,29 +76,37 @@ int main(int, char**)
|
|||||||
}
|
}
|
||||||
ImGui_ImplSdlGL2_NewFrame(window);
|
ImGui_ImplSdlGL2_NewFrame(window);
|
||||||
|
|
||||||
// 1. Show a simple window
|
// 1. Show a simple window.
|
||||||
// Tip: if we don't call ImGui::Begin()/ImGui::End() the widgets automatically appears in a window called "Debug".
|
// Tip: if we don't call ImGui::Begin()/ImGui::End() the widgets automatically appears in a window called "Debug".
|
||||||
{
|
{
|
||||||
static float f = 0.0f;
|
static float f = 0.0f;
|
||||||
ImGui::Text("Hello, world!"); // Some text (you can use a format string too)
|
static int counter = 0;
|
||||||
ImGui::SliderFloat("float", &f, 0.0f, 1.0f); // Edit 1 float as a slider from 0.0f to 1.0f
|
ImGui::Text("Hello, world!"); // Display some text (you can use a format string too)
|
||||||
ImGui::ColorEdit3("clear color", (float*)&clear_color); // Edit 3 floats as a color
|
ImGui::SliderFloat("float", &f, 0.0f, 1.0f); // Edit 1 float using a slider from 0.0f to 1.0f
|
||||||
if (ImGui::Button("Demo Window")) // Use buttons to toggle our bools. We could use Checkbox() as well.
|
ImGui::ColorEdit3("clear color", (float*)&clear_color); // Edit 3 floats representing a color
|
||||||
show_demo_window ^= 1;
|
|
||||||
if (ImGui::Button("Another Window"))
|
ImGui::Checkbox("Demo Window", &show_demo_window); // Edit bools storing our windows open/close state
|
||||||
show_another_window ^= 1;
|
ImGui::Checkbox("Another Window", &show_another_window);
|
||||||
|
|
||||||
|
if (ImGui::Button("Button")) // Buttons return true when clicked (NB: most widgets return true when edited/activated)
|
||||||
|
counter++;
|
||||||
|
ImGui::SameLine();
|
||||||
|
ImGui::Text("counter = %d", counter);
|
||||||
|
|
||||||
ImGui::Text("Application average %.3f ms/frame (%.1f FPS)", 1000.0f / ImGui::GetIO().Framerate, ImGui::GetIO().Framerate);
|
ImGui::Text("Application average %.3f ms/frame (%.1f FPS)", 1000.0f / ImGui::GetIO().Framerate, ImGui::GetIO().Framerate);
|
||||||
}
|
}
|
||||||
|
|
||||||
// 2. Show another simple window. In most cases you will use an explicit Begin/End pair to name the window.
|
// 2. Show another simple window. In most cases you will use an explicit Begin/End pair to name your windows.
|
||||||
if (show_another_window)
|
if (show_another_window)
|
||||||
{
|
{
|
||||||
ImGui::Begin("Another Window", &show_another_window);
|
ImGui::Begin("Another Window", &show_another_window);
|
||||||
ImGui::Text("Hello from another window!");
|
ImGui::Text("Hello from another window!");
|
||||||
|
if (ImGui::Button("Close Me"))
|
||||||
|
show_another_window = false;
|
||||||
ImGui::End();
|
ImGui::End();
|
||||||
}
|
}
|
||||||
|
|
||||||
// 3. Show the ImGui demo window. Most of the sample code is in ImGui::ShowDemoWindow().
|
// 3. Show the ImGui demo window. Most of the sample code is in ImGui::ShowDemoWindow(). Read its code to learn more about Dear ImGui!
|
||||||
if (show_demo_window)
|
if (show_demo_window)
|
||||||
{
|
{
|
||||||
ImGui::SetNextWindowPos(ImVec2(650, 20), ImGuiCond_FirstUseEver); // Normally user code doesn't need/want to call this because positions are saved in .ini file anyway. Here we just want to make the demo initial state a bit more friendly!
|
ImGui::SetNextWindowPos(ImVec2(650, 20), ImGuiCond_FirstUseEver); // Normally user code doesn't need/want to call this because positions are saved in .ini file anyway. Here we just want to make the demo initial state a bit more friendly!
|
||||||
|
@ -36,8 +36,8 @@ int main(int, char**)
|
|||||||
ImGui_ImplSdlGL3_Init(window);
|
ImGui_ImplSdlGL3_Init(window);
|
||||||
|
|
||||||
// Setup style
|
// Setup style
|
||||||
ImGui::StyleColorsClassic();
|
ImGui::StyleColorsDark();
|
||||||
//ImGui::StyleColorsDark();
|
//ImGui::StyleColorsClassic();
|
||||||
|
|
||||||
// Load Fonts
|
// Load Fonts
|
||||||
// - If no fonts are loaded, dear imgui will use the default font. You can also load multiple fonts and use ImGui::PushFont()/PopFont() to select them.
|
// - If no fonts are loaded, dear imgui will use the default font. You can also load multiple fonts and use ImGui::PushFont()/PopFont() to select them.
|
||||||
@ -80,25 +80,33 @@ int main(int, char**)
|
|||||||
// Tip: if we don't call ImGui::Begin()/ImGui::End() the widgets automatically appears in a window called "Debug".
|
// Tip: if we don't call ImGui::Begin()/ImGui::End() the widgets automatically appears in a window called "Debug".
|
||||||
{
|
{
|
||||||
static float f = 0.0f;
|
static float f = 0.0f;
|
||||||
ImGui::Text("Hello, world!"); // Some text (you can use a format string too)
|
static int counter = 0;
|
||||||
ImGui::SliderFloat("float", &f, 0.0f, 1.0f); // Edit 1 float as a slider from 0.0f to 1.0f
|
ImGui::Text("Hello, world!"); // Display some text (you can use a format string too)
|
||||||
ImGui::ColorEdit3("clear color", (float*)&clear_color); // Edit 3 floats as a color
|
ImGui::SliderFloat("float", &f, 0.0f, 1.0f); // Edit 1 float using a slider from 0.0f to 1.0f
|
||||||
if (ImGui::Button("Demo Window")) // Use buttons to toggle our bools. We could use Checkbox() as well.
|
ImGui::ColorEdit3("clear color", (float*)&clear_color); // Edit 3 floats representing a color
|
||||||
show_demo_window ^= 1;
|
|
||||||
if (ImGui::Button("Another Window"))
|
ImGui::Checkbox("Demo Window", &show_demo_window); // Edit bools storing our windows open/close state
|
||||||
show_another_window ^= 1;
|
ImGui::Checkbox("Another Window", &show_another_window);
|
||||||
|
|
||||||
|
if (ImGui::Button("Button")) // Buttons return true when clicked (NB: most widgets return true when edited/activated)
|
||||||
|
counter++;
|
||||||
|
ImGui::SameLine();
|
||||||
|
ImGui::Text("counter = %d", counter);
|
||||||
|
|
||||||
ImGui::Text("Application average %.3f ms/frame (%.1f FPS)", 1000.0f / ImGui::GetIO().Framerate, ImGui::GetIO().Framerate);
|
ImGui::Text("Application average %.3f ms/frame (%.1f FPS)", 1000.0f / ImGui::GetIO().Framerate, ImGui::GetIO().Framerate);
|
||||||
}
|
}
|
||||||
|
|
||||||
// 2. Show another simple window. In most cases you will use an explicit Begin/End pair to name the window.
|
// 2. Show another simple window. In most cases you will use an explicit Begin/End pair to name your windows.
|
||||||
if (show_another_window)
|
if (show_another_window)
|
||||||
{
|
{
|
||||||
ImGui::Begin("Another Window", &show_another_window);
|
ImGui::Begin("Another Window", &show_another_window);
|
||||||
ImGui::Text("Hello from another window!");
|
ImGui::Text("Hello from another window!");
|
||||||
|
if (ImGui::Button("Close Me"))
|
||||||
|
show_another_window = false;
|
||||||
ImGui::End();
|
ImGui::End();
|
||||||
}
|
}
|
||||||
|
|
||||||
// 3. Show the ImGui demo window. Most of the sample code is in ImGui::ShowDemoWindow().
|
// 3. Show the ImGui demo window. Most of the sample code is in ImGui::ShowDemoWindow(). Read its code to learn more about Dear ImGui!
|
||||||
if (show_demo_window)
|
if (show_demo_window)
|
||||||
{
|
{
|
||||||
ImGui::SetNextWindowPos(ImVec2(650, 20), ImGuiCond_FirstUseEver); // Normally user code doesn't need/want to call this because positions are saved in .ini file anyway. Here we just want to make the demo initial state a bit more friendly!
|
ImGui::SetNextWindowPos(ImVec2(650, 20), ImGuiCond_FirstUseEver); // Normally user code doesn't need/want to call this because positions are saved in .ini file anyway. Here we just want to make the demo initial state a bit more friendly!
|
||||||
|
@ -625,8 +625,8 @@ int main(int, char**)
|
|||||||
ImGui_ImplGlfwVulkan_Init(window, true, &init_data);
|
ImGui_ImplGlfwVulkan_Init(window, true, &init_data);
|
||||||
|
|
||||||
// Setup style
|
// Setup style
|
||||||
ImGui::StyleColorsClassic();
|
ImGui::StyleColorsDark();
|
||||||
//ImGui::StyleColorsDark();
|
//ImGui::StyleColorsClassic();
|
||||||
|
|
||||||
// Load Fonts
|
// Load Fonts
|
||||||
// - If no fonts are loaded, dear imgui will use the default font. You can also load multiple fonts and use ImGui::PushFont()/PopFont() to select them.
|
// - If no fonts are loaded, dear imgui will use the default font. You can also load multiple fonts and use ImGui::PushFont()/PopFont() to select them.
|
||||||
@ -700,25 +700,33 @@ int main(int, char**)
|
|||||||
// Tip: if we don't call ImGui::Begin()/ImGui::End() the widgets automatically appears in a window called "Debug".
|
// Tip: if we don't call ImGui::Begin()/ImGui::End() the widgets automatically appears in a window called "Debug".
|
||||||
{
|
{
|
||||||
static float f = 0.0f;
|
static float f = 0.0f;
|
||||||
ImGui::Text("Hello, world!"); // Some text (you can use a format string too)
|
static int counter = 0;
|
||||||
ImGui::SliderFloat("float", &f, 0.0f, 1.0f); // Edit 1 float as a slider from 0.0f to 1.0f
|
ImGui::Text("Hello, world!"); // Display some text (you can use a format string too)
|
||||||
ImGui::ColorEdit3("clear color", (float*)&clear_color); // Edit 3 floats as a color
|
ImGui::SliderFloat("float", &f, 0.0f, 1.0f); // Edit 1 float using a slider from 0.0f to 1.0f
|
||||||
if (ImGui::Button("Demo Window")) // Use buttons to toggle our bools. We could use Checkbox() as well.
|
ImGui::ColorEdit3("clear color", (float*)&clear_color); // Edit 3 floats representing a color
|
||||||
show_demo_window ^= 1;
|
|
||||||
if (ImGui::Button("Another Window"))
|
ImGui::Checkbox("Demo Window", &show_demo_window); // Edit bools storing our windows open/close state
|
||||||
show_another_window ^= 1;
|
ImGui::Checkbox("Another Window", &show_another_window);
|
||||||
|
|
||||||
|
if (ImGui::Button("Button")) // Buttons return true when clicked (NB: most widgets return true when edited/activated)
|
||||||
|
counter++;
|
||||||
|
ImGui::SameLine();
|
||||||
|
ImGui::Text("counter = %d", counter);
|
||||||
|
|
||||||
ImGui::Text("Application average %.3f ms/frame (%.1f FPS)", 1000.0f / ImGui::GetIO().Framerate, ImGui::GetIO().Framerate);
|
ImGui::Text("Application average %.3f ms/frame (%.1f FPS)", 1000.0f / ImGui::GetIO().Framerate, ImGui::GetIO().Framerate);
|
||||||
}
|
}
|
||||||
|
|
||||||
// 2. Show another simple window. In most cases you will use an explicit Begin/End pair to name the window.
|
// 2. Show another simple window. In most cases you will use an explicit Begin/End pair to name your windows.
|
||||||
if (show_another_window)
|
if (show_another_window)
|
||||||
{
|
{
|
||||||
ImGui::Begin("Another Window", &show_another_window);
|
ImGui::Begin("Another Window", &show_another_window);
|
||||||
ImGui::Text("Hello from another window!");
|
ImGui::Text("Hello from another window!");
|
||||||
|
if (ImGui::Button("Close Me"))
|
||||||
|
show_another_window = false;
|
||||||
ImGui::End();
|
ImGui::End();
|
||||||
}
|
}
|
||||||
|
|
||||||
// 3. Show the ImGui demo window. Most of the sample code is in ImGui::ShowDemoWindow().
|
// 3. Show the ImGui demo window. Most of the sample code is in ImGui::ShowDemoWindow(). Read its code to learn more about Dear ImGui!
|
||||||
if (show_demo_window)
|
if (show_demo_window)
|
||||||
{
|
{
|
||||||
ImGui::SetNextWindowPos(ImVec2(650, 20), ImGuiCond_FirstUseEver); // Normally user code doesn't need/want to call this because positions are saved in .ini file anyway. Here we just want to make the demo initial state a bit more friendly!
|
ImGui::SetNextWindowPos(ImVec2(650, 20), ImGuiCond_FirstUseEver); // Normally user code doesn't need/want to call this because positions are saved in .ini file anyway. Here we just want to make the demo initial state a bit more friendly!
|
||||||
|
@ -1979,7 +1979,7 @@ void ImGui::ShowDemoWindow(bool* p_open)
|
|||||||
// Here we use the simplified Combo() api that packs items into a single literal string. Useful for quick combo boxes where the choices are known locally.
|
// Here we use the simplified Combo() api that packs items into a single literal string. Useful for quick combo boxes where the choices are known locally.
|
||||||
bool ImGui::ShowStyleSelector(const char* label)
|
bool ImGui::ShowStyleSelector(const char* label)
|
||||||
{
|
{
|
||||||
static int style_idx = 0;
|
static int style_idx = -1;
|
||||||
if (ImGui::Combo(label, &style_idx, "Classic\0Dark\0Light\0"))
|
if (ImGui::Combo(label, &style_idx, "Classic\0Dark\0Light\0"))
|
||||||
{
|
{
|
||||||
switch (style_idx)
|
switch (style_idx)
|
||||||
|
Loading…
x
Reference in New Issue
Block a user