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https://github.com/Drezil/imgui.git
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Viewport: Tidying up AddUpdateViewport() calls. Moved flags argument. Removed extraneous mid-frame call to FindPlatformMonitorFromRect(). (#1542)
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6d6580f6be
commit
cc882b0723
39
imgui.cpp
39
imgui.cpp
@ -757,7 +757,7 @@ static void FocusFrontMostActiveWindow(ImGuiWindow* ignore_window);
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// Viewports
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const ImGuiID IMGUI_VIEWPORT_DEFAULT_ID = 0x11111111; // Using an arbitrary constant instead of e.g. ImHash("ViewportDefault", 0); so it's easier to spot in the debugger. The exact value doesn't matter.
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static ImGuiViewportP* AddUpdateViewport(ImGuiWindow* window, ImGuiID id, ImGuiViewportFlags flags, const ImVec2& platform_pos, const ImVec2& size);
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static ImGuiViewportP* AddUpdateViewport(ImGuiWindow* window, ImGuiID id, const ImVec2& platform_pos, const ImVec2& size, ImGuiViewportFlags flags);
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static void UpdateViewports();
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static void UpdateSelectWindowViewport(ImGuiWindow* window);
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static void UpdateTryMergeWindowIntoHostViewport(ImGuiWindow* window, ImGuiViewportP* host_viewport);
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@ -3431,7 +3431,7 @@ static void ImGui::UpdateViewports()
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ImVec2 main_viewport_platform_pos = ImVec2(0.0f, 0.0f);
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if ((g.IO.ConfigFlags & ImGuiConfigFlags_ViewportsEnable))
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main_viewport_platform_pos = g.PlatformIO.Platform_GetWindowPos(main_viewport);
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AddUpdateViewport(NULL, IMGUI_VIEWPORT_DEFAULT_ID, ImGuiViewportFlags_CanHostOtherWindows, main_viewport_platform_pos, g.IO.DisplaySize);
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AddUpdateViewport(NULL, IMGUI_VIEWPORT_DEFAULT_ID, main_viewport_platform_pos, g.IO.DisplaySize, ImGuiViewportFlags_CanHostOtherWindows);
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g.CurrentViewport = NULL;
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for (int n = 0; n < g.Viewports.Size; n++)
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@ -4676,7 +4676,7 @@ void ImGui::SetCurrentViewport(ImGuiViewportP* viewport)
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g.PlatformIO.Platform_OnChangedViewport(g.CurrentViewport);
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}
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ImGuiViewportP* ImGui::AddUpdateViewport(ImGuiWindow* window, ImGuiID id, ImGuiViewportFlags flags, const ImVec2& platform_pos, const ImVec2& size)
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ImGuiViewportP* ImGui::AddUpdateViewport(ImGuiWindow* window, ImGuiID id, const ImVec2& pos, const ImVec2& size, ImGuiViewportFlags flags)
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{
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ImGuiContext& g = *GImGui;
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IM_ASSERT(id != 0);
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@ -4684,7 +4684,7 @@ ImGuiViewportP* ImGui::AddUpdateViewport(ImGuiWindow* window, ImGuiID id, ImGuiV
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ImGuiViewportP* viewport = (ImGuiViewportP*)FindViewportByID(id);
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if (viewport)
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{
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viewport->Pos = platform_pos;
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viewport->Pos = pos;
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viewport->Size = size;
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}
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else
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@ -4693,8 +4693,9 @@ ImGuiViewportP* ImGui::AddUpdateViewport(ImGuiWindow* window, ImGuiID id, ImGuiV
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viewport = IM_NEW(ImGuiViewportP)();
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viewport->ID = id;
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viewport->Idx = g.Viewports.Size;
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viewport->Pos = viewport->LastPos = platform_pos;
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viewport->Pos = viewport->LastPos = pos;
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viewport->Size = size;
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viewport->PlatformMonitor = FindPlatformMonitorForRect(viewport->GetRect());
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g.Viewports.push_back(viewport);
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// We normally setup for all viewports in NewFrame() but here need to handle the mid-frame creation of a new viewport.
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@ -5877,7 +5878,7 @@ static ImRect FindAllowedExtentRectForWindow(ImGuiWindow* window)
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{
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ImGuiContext& g = *GImGui;
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ImRect r_screen;
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if (window->ViewportAllowPlatformMonitorExtend != -1)
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if (window->ViewportAllowPlatformMonitorExtend >= 0)
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{
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// Extent with be in the frame of reference of the given viewport (so Min is likely to be negative here)
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const ImGuiPlatformMonitor& monitor = g.PlatformIO.Monitors[window->ViewportAllowPlatformMonitorExtend];
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@ -6206,7 +6207,7 @@ static void ImGui::UpdateSelectWindowViewport(ImGuiWindow* window)
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{
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window->Viewport = FindViewportByID(window->ViewportId);
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if (window->Viewport == NULL && window->ViewportPos.x != FLT_MAX && window->ViewportPos.y != FLT_MAX)
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window->Viewport = AddUpdateViewport(window, window->ID, ImGuiViewportFlags_NoDecoration, window->ViewportPos, window->Size);
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window->Viewport = AddUpdateViewport(window, window->ID, window->ViewportPos, window->Size, ImGuiViewportFlags_NoDecoration);
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}
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if (g.NextWindowData.ViewportCond)
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@ -6224,18 +6225,13 @@ static void ImGui::UpdateSelectWindowViewport(ImGuiWindow* window)
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{
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window->Viewport = g.MouseRefViewport;
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}
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else if (g.MovingWindow && g.MovingWindow->RootWindow == window && IsMousePosValid())
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else if (!window->ViewportOwned && g.MovingWindow && g.MovingWindow->RootWindow == window && IsMousePosValid())
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{
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if (window->Viewport == NULL || !window->Viewport->GetRect().Contains(window->Rect()))
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{
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ImVec2 viewport_pos = g.IO.MousePos - g.ActiveIdClickOffset;
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ImGuiViewportFlags viewport_flags = ImGuiViewportFlags_NoDecoration | ImGuiViewportFlags_NoFocusOnAppearing | ImGuiViewportFlags_NoInputs;
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window->Viewport = AddUpdateViewport(window, window->ID, viewport_flags, viewport_pos, window->Size);
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}
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window->Viewport = AddUpdateViewport(window, window->ID, window->Pos, window->Size, ImGuiViewportFlags_NoDecoration | ImGuiViewportFlags_NoFocusOnAppearing | ImGuiViewportFlags_NoInputs);
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}
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else if (!window->ViewportOwned && GetWindowAlwaysWantOwnViewport(window))
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{
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window->Viewport = AddUpdateViewport(window, window->ID, ImGuiViewportFlags_NoDecoration, window->Pos, window->Size);
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window->Viewport = AddUpdateViewport(window, window->ID, window->Pos, window->Size, ImGuiViewportFlags_NoDecoration);
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}
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// Mark window as allowed to protrude outside of its viewport and into the current monitor
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@ -6249,7 +6245,7 @@ static void ImGui::UpdateSelectWindowViewport(ImGuiWindow* window)
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else
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window->ViewportAllowPlatformMonitorExtend = window->Viewport->PlatformMonitor;
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}
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if (window->ViewportTrySplit && window->ViewportAllowPlatformMonitorExtend == -1)
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if (window->ViewportTrySplit && window->ViewportAllowPlatformMonitorExtend < 0)
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window->ViewportAllowPlatformMonitorExtend = window->Viewport->PlatformMonitor;
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window->ViewportTrySplit = false;
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@ -6695,14 +6691,14 @@ bool ImGui::Begin(const char* name, bool* p_open, ImGuiWindowFlags flags)
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else if ((flags & ImGuiWindowFlags_Tooltip) != 0 && !window_pos_set_by_api && !window_is_child_tooltip)
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window->PosFloat = FindBestWindowPosForPopup(window);
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if (window->ViewportAllowPlatformMonitorExtend != -1 && !window->ViewportOwned)
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if (window->ViewportAllowPlatformMonitorExtend >= 0 && !window->ViewportOwned)
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{
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if (!window->Viewport->GetRect().Contains(ImRect(window->PosFloat, window->PosFloat + window->Size)))
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{
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// Late create viewport, based on the assumption that with our calculations, the DPI will be known ahead (same as the DPI of the selection done in UpdateSelectWindowViewport)
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//ImGuiViewport* old_viewport = window->Viewport;
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ImGuiViewportFlags viewport_flags = ImGuiViewportFlags_NoDecoration | ImGuiViewportFlags_NoFocusOnAppearing | ((window->Flags & ImGuiWindowFlags_NoInputs) ? ImGuiViewportFlags_NoInputs : 0);
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window->Viewport = AddUpdateViewport(window, window->ID, viewport_flags, window->PosFloat, window->Size);
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window->Viewport = AddUpdateViewport(window, window->ID, window->PosFloat, window->Size, viewport_flags);
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// FIXME-DPI
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//IM_ASSERT(old_viewport->DpiScale == window->Viewport->DpiScale); // FIXME-DPI: Something went wrong
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@ -6734,8 +6730,8 @@ bool ImGui::Begin(const char* name, bool* p_open, ImGuiWindowFlags flags)
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ClampWindowRect(window, viewport_rect, clamp_padding);
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else if (window->ViewportOwned && g.PlatformIO.Monitors.Size > 0)
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{
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int monitor_n = FindPlatformMonitorForRect(viewport_rect);
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if (monitor_n == -1)
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IM_ASSERT(window->Viewport->PlatformMonitor != INT_MIN);
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if (window->Viewport->PlatformMonitor == -1)
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{
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// Fallback for "lost" window (e.g. a monitor disconnected): we move the window back over the main viewport
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window->PosFloat = g.Viewports[0]->Pos + style.DisplayWindowPadding;
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@ -6743,7 +6739,8 @@ bool ImGui::Begin(const char* name, bool* p_open, ImGuiWindowFlags flags)
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}
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else
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{
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ClampWindowRect(window, ImRect(g.PlatformIO.Monitors[monitor_n].WorkMin, g.PlatformIO.Monitors[monitor_n].WorkMax), clamp_padding);
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ImGuiPlatformMonitor& monitor = g.PlatformIO.Monitors[window->Viewport->PlatformMonitor];
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ClampWindowRect(window, ImRect(monitor.WorkMin, monitor.WorkMax), clamp_padding);
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}
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}
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}
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@ -528,7 +528,7 @@ struct ImGuiViewportP : public ImGuiViewport
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ImDrawDataBuilder DrawDataBuilder;
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ImVec2 RendererLastSize;
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ImGuiViewportP() { Idx = 1; LastFrameActive = LastFrameAsRefViewport = LastFrameOverlayDrawList = -1; LastNameHash = 0; Alpha = LastAlpha = 1.0f; PlatformMonitor = -1; Window = NULL; OverlayDrawList = NULL; RendererLastSize = ImVec2(-1.0f,-1.0f); }
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ImGuiViewportP() { Idx = 1; LastFrameActive = LastFrameAsRefViewport = LastFrameOverlayDrawList = -1; LastNameHash = 0; Alpha = LastAlpha = 1.0f; PlatformMonitor = INT_MIN; Window = NULL; OverlayDrawList = NULL; RendererLastSize = ImVec2(-1.0f,-1.0f); }
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~ImGuiViewportP() { if (OverlayDrawList) IM_DELETE(OverlayDrawList); }
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ImRect GetRect() const { return ImRect(Pos.x, Pos.y, Pos.x + Size.x, Pos.y + Size.y); }
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ImVec2 GetCenter() const{ return ImVec2(Pos.x + Size.x * 0.5f, Pos.y + Size.y * 0.5f); }
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