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https://github.com/Drezil/imgui.git
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Split RenderText into RenderTextWrapped for internal uses
Different text functions with different features (usually orthogonal set of features)
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parent
b8cd080cdb
commit
cc340e0b81
46
imgui.cpp
46
imgui.cpp
@ -268,6 +268,7 @@
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- columns: user specify columns size
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- combo: turn child handling code into pop up helper
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- combo: layer conflict with other child windows
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- combo: contents should extends to fit label if combo widget is small
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- list selection, concept of a selectable "block" (that can be multiple widgets)
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! menubar, menus
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- tabs
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@ -403,7 +404,8 @@ struct ImGuiAabb;
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static bool ButtonBehaviour(const ImGuiAabb& bb, const ImGuiID& id, bool* out_hovered, bool* out_held, bool allow_key_modifiers, bool repeat = false);
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static void LogText(const ImVec2& ref_pos, const char* text, const char* text_end = NULL);
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static void RenderText(ImVec2 pos, const char* text, const char* text_end = NULL, bool hide_text_after_hash = true, float wrap_width = 0.0f);
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static void RenderText(ImVec2 pos, const char* text, const char* text_end = NULL, bool hide_text_after_hash = true);
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static void RenderTextWrapped(ImVec2 pos, const char* text, const char* text_end, float wrap_width);
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static void RenderTextClipped(ImVec2 pos, const char* text, const char* text_end, const ImVec2* text_size, const ImGuiAabb& clip_aabb);
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static void RenderFrame(ImVec2 p_min, ImVec2 p_max, ImU32 fill_col, bool border = true, float rounding = 0.0f);
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static void RenderCollapseTriangle(ImVec2 p_min, bool opened, float scale = 1.0f, bool shadow = false);
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@ -2015,6 +2017,7 @@ void ImGui::LogText(const char* fmt, ...)
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}
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// Internal version that takes a position to decide on newline placement and pad items according to their depth.
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// We split text into individual lines to add current tree level padding
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static void LogText(const ImVec2& ref_pos, const char* text, const char* text_end)
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{
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ImGuiState& g = *GImGui;
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@ -2079,9 +2082,9 @@ static float CalcWrapWidthForPos(const ImVec2& pos, float wrap_pos_x)
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return wrap_width;
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}
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// Internal ImGui function to render text (called from ImGui::Text(), ImGui::TextUnformatted(), etc.)
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// RenderText() calls ImDrawList::AddText() calls ImBitmapFont::RenderText()
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static void RenderText(ImVec2 pos, const char* text, const char* text_end, bool hide_text_after_hash, float wrap_width)
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// Internal ImGui functions to render text
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// RenderText***() functions calls ImDrawList::AddText() calls ImBitmapFont::RenderText()
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static void RenderText(ImVec2 pos, const char* text, const char* text_end, bool hide_text_after_hash)
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{
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ImGuiState& g = *GImGui;
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ImGuiWindow* window = GetCurrentWindow();
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@ -2103,15 +2106,35 @@ static void RenderText(ImVec2 pos, const char* text, const char* text_end, bool
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if (text_len > 0)
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{
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// Render
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window->DrawList->AddText(window->Font(), window->FontSize(), pos, window->Color(ImGuiCol_Text), text, text_display_end, wrap_width);
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window->DrawList->AddText(window->Font(), window->FontSize(), pos, window->Color(ImGuiCol_Text), text, text_display_end);
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// Log as text. We split text into individual lines to add current tree level padding
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// Log as text
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if (g.LogEnabled)
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LogText(pos, text, text_display_end);
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}
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}
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static void RenderTextClipped(ImVec2 pos, const char* text, const char* text_end, const ImVec2* text_size_arg, const ImGuiAabb& clip_rect)
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static void RenderTextWrapped(ImVec2 pos, const char* text, const char* text_end, float wrap_width)
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{
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ImGuiState& g = *GImGui;
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ImGuiWindow* window = GetCurrentWindow();
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if (!text_end)
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text_end = text + strlen(text); // FIXME-OPT
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const int text_len = (int)(text_end - text);
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if (text_len > 0)
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{
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// Render
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window->DrawList->AddText(window->Font(), window->FontSize(), pos, window->Color(ImGuiCol_Text), text, text_end, wrap_width);
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// Log as text
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if (g.LogEnabled)
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LogText(pos, text, text_end);
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}
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}
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static void RenderTextClipped(ImVec2 pos, const char* text, const char* text_end, const ImVec2* text_size_if_known, const ImGuiAabb& clip_rect)
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{
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ImGuiState& g = *GImGui;
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ImGuiWindow* window = GetCurrentWindow();
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@ -2121,7 +2144,7 @@ static void RenderTextClipped(ImVec2 pos, const char* text, const char* text_end
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const int text_len = (int)(text_display_end - text);
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if (text_len > 0)
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{
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const ImVec2 text_size = text_size_arg ? *text_size_arg : ImGui::CalcTextSize(text, text_display_end, false, 0.0f);
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const ImVec2 text_size = text_size_if_known ? *text_size_if_known : ImGui::CalcTextSize(text, text_display_end, false, 0.0f);
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// FIMXE-OPT: Perform software clipping at this point instead of pushing a clipping rectangle
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const bool need_clipping = clip_rect.GetWidth() < text_size.x || clip_rect.GetHeight() < text_size.y;
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@ -2134,7 +2157,7 @@ static void RenderTextClipped(ImVec2 pos, const char* text, const char* text_end
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if (need_clipping)
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PopClipRect();
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// Log as text. We split text into individual lines to add current tree level padding
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// Log as text
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if (g.LogEnabled)
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LogText(pos, text, text_display_end);
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}
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@ -3619,9 +3642,8 @@ void ImGui::TextUnformatted(const char* text, const char* text_end)
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if (!ItemAdd(bb, NULL))
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return;
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// Render
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// We don't hide text after ## in this end-user function.
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RenderText(bb.Min, text_begin, text_end, false, wrap_width);
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// Render (we don't hide text after ## in this end-user function)
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RenderTextWrapped(bb.Min, text_begin, text_end, wrap_width);
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}
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}
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