Backends: OpenGL3: Tweaked initialization code allow application calling ImGui_ImplOpenGL3_CreateFontsTexture() before ImGui_ImplOpenGL3_NewFrame() if for some reason they wanted.

This commit is contained in:
omar
2019-09-16 12:08:23 +02:00
parent c077dd4872
commit cc288e073c
2 changed files with 11 additions and 15 deletions

View File

@ -51,6 +51,8 @@ Other Changes:
- Added a mechanism to compact/free the larger allocations of unused windows (buffers are compacted when
a window is unused for 60 seconds, as per io.ConfigWindowsMemoryCompactTimer = 60.0f). Note that memory
usage has never been reported as a problem, so this is merely a touch of overzealous luxury. (#2636)
- Backends: OpenGL3: Tweaked initialization code allow application calling ImGui_ImplOpenGL3_CreateFontsTexture()
before ImGui_ImplOpenGL3_NewFrame() if for some reason they wanted.
- Backends: DX11: Fixed GSGetShader() call not passing an initialized instance count,
would generally make the debug layer complain (Added in 1.72).
- Backends: Vulkan: Added support for specifying multisample count.