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Backends: DX10/DX11: Backup, clear and restore Geometry Shader is any is bound when calling renderer.
Backends: DX11: Clear Hull Shader, Domain Shader, Compute Shader before rendering. Not backing/restoring them.
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@ -85,6 +85,8 @@ Other Changes:
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- ImDrawListSplitter: Fixed memory leak when using low-level split api (was not affecting ImDrawList api,
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also this type was added in 1.71 and not advertised as a public-facing feature).
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- Fonts: binary_to_compressed_c.cpp: Display an error message if failing to open/read the input font file.
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- Backends: DX10/DX11: Backup, clear and restore Geometry Shader is any is bound when calling renderer.
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- Backends: DX11: Clear Hull Shader, Domain Shader, Compute Shader before rendering. Not backing/restoring them.
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- Backends: OSX: Disabled default native Mac clipboard copy/paste implementation in core library (added in 1.71),
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because it needs application to be linked with '-framework ApplicationServices'. It can be explicitly
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enabled back by using '#define IMGUI_ENABLE_OSX_DEFAULT_CLIPBOARD_FUNCTIONS' in imconfig.h. Re-added
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