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Metrics: Draw window bounding boxes when hovering Pos/Size. List all draw layers, trimming empty commands like Render() does.
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parent
9912f7eef8
commit
cbc9730798
12
imgui.cpp
12
imgui.cpp
@ -10590,6 +10590,8 @@ void ImGui::ShowMetricsWindow(bool* p_open)
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int elem_offset = 0;
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for (const ImDrawCmd* pcmd = draw_list->CmdBuffer.begin(); pcmd < draw_list->CmdBuffer.end(); elem_offset += pcmd->ElemCount, pcmd++)
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{
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if (pcmd->UserCallback == NULL && pcmd->ElemCount == 0)
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continue;
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if (pcmd->UserCallback)
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{
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ImGui::BulletText("Callback %p, user_data %p", pcmd->UserCallback, pcmd->UserCallbackData);
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@ -10644,8 +10646,9 @@ void ImGui::ShowMetricsWindow(bool* p_open)
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if (!ImGui::TreeNode(window, "%s '%s', %d @ 0x%p", label, window->Name, window->Active || window->WasActive, window))
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return;
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NodeDrawList(window->DrawList, "DrawList");
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ImGui::BulletText("Pos: (%.1f,%.1f)", window->Pos.x, window->Pos.y);
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ImGui::BulletText("Size: (%.1f,%.1f), SizeContents (%.1f,%.1f)", window->Size.x, window->Size.y, window->SizeContents.x, window->SizeContents.y);
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ImGui::BulletText("Pos: (%.1f,%.1f), Size: (%.1f,%.1f), SizeContents (%.1f,%.1f)", window->Pos.x, window->Pos.y, window->Size.x, window->Size.y, window->SizeContents.x, window->SizeContents.y);
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if (ImGui::IsItemHovered())
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GImGui->OverlayDrawList.AddRect(window->Pos, window->Pos + window->Size, IM_COL32(255,255,0,255));
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ImGui::BulletText("Scroll: (%.2f,%.2f)", window->Scroll.x, window->Scroll.y);
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ImGui::BulletText("Active: %d, Accessed: %d", window->Active, window->Accessed);
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if (window->RootWindow != window) NodeWindow(window->RootWindow, "RootWindow");
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@ -10659,8 +10662,9 @@ void ImGui::ShowMetricsWindow(bool* p_open)
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Funcs::NodeWindows(g.Windows, "Windows");
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if (ImGui::TreeNode("DrawList", "Active DrawLists (%d)", g.RenderDrawLists[0].Size))
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{
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for (int i = 0; i < g.RenderDrawLists[0].Size; i++)
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Funcs::NodeDrawList(g.RenderDrawLists[0][i], "DrawList");
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for (int layer = 0; layer < IM_ARRAYSIZE(g.RenderDrawLists); layer++)
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for (int i = 0; i < g.RenderDrawLists[layer].Size; i++)
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Funcs::NodeDrawList(g.RenderDrawLists[0][i], "DrawList");
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ImGui::TreePop();
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}
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if (ImGui::TreeNode("Popups", "Open Popups Stack (%d)", g.OpenPopupStack.Size))
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