Internals: Storing settings using ImVec2ih to match what we are doing with dock node. + removed ImMax from reading Size value (done in Begin) + removed seemingly unnecessary FLT_MAX compare in SettingsHandlerWindow_WriteAll.

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This commit is contained in:
omar
2019-08-23 11:08:30 +02:00
parent c4ff1b3578
commit cb538fadfe
3 changed files with 28 additions and 17 deletions

View File

@ -4827,10 +4827,10 @@ static ImGuiWindow* CreateNewWindow(const char* name, ImVec2 size, ImGuiWindowFl
// Retrieve settings from .ini file
window->SettingsIdx = g.SettingsWindows.index_from_ptr(settings);
SetWindowConditionAllowFlags(window, ImGuiCond_FirstUseEver, false);
window->Pos = ImFloor(settings->Pos);
window->Pos = ImVec2(settings->Pos.x, settings->Pos.y);
window->Collapsed = settings->Collapsed;
if (ImLengthSqr(settings->Size) > 0.00001f)
size = ImFloor(settings->Size);
if (settings->Size.x > 0 && settings->Size.y > 0)
size = ImVec2(settings->Size.x, settings->Size.y);
}
window->Size = window->SizeFull = ImFloor(size);
window->DC.CursorStartPos = window->DC.CursorMaxPos = window->Pos; // So first call to CalcContentSize() doesn't return crazy values
@ -9447,14 +9447,13 @@ static void* SettingsHandlerWindow_ReadOpen(ImGuiContext*, ImGuiSettingsHandler*
return (void*)settings;
}
static void SettingsHandlerWindow_ReadLine(ImGuiContext* ctx, ImGuiSettingsHandler*, void* entry, const char* line)
static void SettingsHandlerWindow_ReadLine(ImGuiContext*, ImGuiSettingsHandler*, void* entry, const char* line)
{
ImGuiContext& g = *ctx;
ImGuiWindowSettings* settings = (ImGuiWindowSettings*)entry;
float x, y;
int x, y;
int i;
if (sscanf(line, "Pos=%f,%f", &x, &y) == 2) settings->Pos = ImVec2(x, y);
else if (sscanf(line, "Size=%f,%f", &x, &y) == 2) settings->Size = ImMax(ImVec2(x, y), g.Style.WindowMinSize);
if (sscanf(line, "Pos=%i,%i", &x, &y) == 2) settings->Pos = ImVec2ih((short)x, (short)y);
else if (sscanf(line, "Size=%i,%i", &x, &y) == 2) settings->Size = ImVec2ih((short)x, (short)y);
else if (sscanf(line, "Collapsed=%d", &i) == 1) settings->Collapsed = (i != 0);
}
@ -9476,8 +9475,8 @@ static void SettingsHandlerWindow_WriteAll(ImGuiContext* ctx, ImGuiSettingsHandl
window->SettingsIdx = g.SettingsWindows.index_from_ptr(settings);
}
IM_ASSERT(settings->ID == window->ID);
settings->Pos = window->Pos;
settings->Size = window->SizeFull;
settings->Pos = ImVec2ih((short)window->Pos.x, (short)window->Pos.y);
settings->Size = ImVec2ih((short)window->SizeFull.x, (short)window->SizeFull.y);
settings->Collapsed = window->Collapsed;
}
@ -9486,11 +9485,9 @@ static void SettingsHandlerWindow_WriteAll(ImGuiContext* ctx, ImGuiSettingsHandl
for (int i = 0; i != g.SettingsWindows.Size; i++)
{
const ImGuiWindowSettings* settings = &g.SettingsWindows[i];
if (settings->Pos.x == FLT_MAX)
continue;
buf->appendf("[%s][%s]\n", handler->TypeName, settings->Name);
buf->appendf("Pos=%d,%d\n", (int)settings->Pos.x, (int)settings->Pos.y);
buf->appendf("Size=%d,%d\n", (int)settings->Size.x, (int)settings->Size.y);
buf->appendf("Pos=%d,%d\n", settings->Pos.x, settings->Pos.y);
buf->appendf("Size=%d,%d\n", settings->Size.x, settings->Size.y);
buf->appendf("Collapsed=%d\n", settings->Collapsed);
buf->appendf("\n");
}