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	Backends: DX12, Viewports: Fixed issue on shutdown when viewports are disabled. (#3347)
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		| @@ -49,6 +49,7 @@ static D3D12_GPU_DESCRIPTOR_HANDLE  g_hFontSrvGpuDescHandle = {}; | ||||
| static ID3D12DescriptorHeap*        g_pd3dSrvDescHeap = NULL; | ||||
| static UINT                         g_numFramesInFlight = 0; | ||||
|  | ||||
| // Buffers used during the rendering of a frame | ||||
| struct FrameResources | ||||
| { | ||||
|     ID3D12Resource*     IndexBuffer; | ||||
| @@ -57,6 +58,7 @@ struct FrameResources | ||||
|     int                 VertexBufferSize; | ||||
| }; | ||||
|  | ||||
| // Buffers used for secondary viewports created by the multi-viewports systems | ||||
| struct FrameContext | ||||
| { | ||||
|     ID3D12CommandAllocator*     CommandAllocator; | ||||
| @@ -64,7 +66,7 @@ struct FrameContext | ||||
|     D3D12_CPU_DESCRIPTOR_HANDLE RenderTargetCpuDescriptors; | ||||
| }; | ||||
|  | ||||
| // Helper structure we store in the void* RenderUserData field of each ImGuiViewport to easily retrieve our backend data. | ||||
| // Helper structure we store in the void* RendererUserData field of each ImGuiViewport to easily retrieve our backend data. | ||||
| struct ImGuiViewportDataDx12 | ||||
| { | ||||
|     ID3D12CommandQueue*         CommandQueue; | ||||
| @@ -133,6 +135,13 @@ static void SafeRelease(T*& res) | ||||
|     res = NULL; | ||||
| } | ||||
|  | ||||
| static void ImGui_ImplDX12_DestroyFrameResources(FrameResources* resources) | ||||
| { | ||||
|     SafeRelease(resources->IndexBuffer); | ||||
|     SafeRelease(resources->VertexBuffer); | ||||
|     resources->IndexBufferSize = resources->VertexBufferSize = 0; | ||||
| } | ||||
|  | ||||
| struct VERTEX_CONSTANT_BUFFER | ||||
| { | ||||
|     float   mvp[4][4]; | ||||
| @@ -699,6 +708,8 @@ bool ImGui_ImplDX12_Init(ID3D12Device* device, int num_frames_in_flight, DXGI_FO | ||||
|     g_numFramesInFlight = num_frames_in_flight; | ||||
|     g_pd3dSrvDescHeap = cbv_srv_heap; | ||||
|  | ||||
|     // Create a dummy ImGuiViewportDataDx12 holder for the main viewport, | ||||
|     // Since this is created and managed by the application, we will only use the ->Resources[] fields. | ||||
|     ImGuiViewport* main_viewport = ImGui::GetMainViewport(); | ||||
|     main_viewport->RendererUserData = IM_NEW(ImGuiViewportDataDx12)(); | ||||
|  | ||||
| @@ -712,6 +723,18 @@ bool ImGui_ImplDX12_Init(ID3D12Device* device, int num_frames_in_flight, DXGI_FO | ||||
|  | ||||
| void ImGui_ImplDX12_Shutdown() | ||||
| { | ||||
|     // Manually delete main viewport render resources in-case we haven't initialized for viewports | ||||
|     ImGuiViewport* main_viewport = ImGui::GetMainViewport(); | ||||
|     if (ImGuiViewportDataDx12* data = (ImGuiViewportDataDx12*)main_viewport->RendererUserData) | ||||
|     { | ||||
|         // We could just call ImGui_ImplDX12_DestroyWindow(main_viewport) as a convenience but that would be misleading since we only use data->Resources[] | ||||
|         for (UINT i = 0; i < g_numFramesInFlight; i++) | ||||
|             ImGui_ImplDX12_DestroyFrameResources(&data->Resources[i]); | ||||
|         IM_DELETE(data); | ||||
|         main_viewport->RendererUserData = NULL; | ||||
|     } | ||||
|  | ||||
|     // Clean up windows and device objects | ||||
|     ImGui_ImplDX12_ShutdownPlatformInterface(); | ||||
|     ImGui_ImplDX12_InvalidateDeviceObjects(); | ||||
|  | ||||
| @@ -720,11 +743,6 @@ void ImGui_ImplDX12_Shutdown() | ||||
|     g_hFontSrvGpuDescHandle.ptr = 0; | ||||
|     g_numFramesInFlight = 0; | ||||
|     g_pd3dSrvDescHeap = NULL; | ||||
|  | ||||
|     ImGuiViewport* main_viewport = ImGui::GetMainViewport(); | ||||
|     if (ImGuiViewportDataDx12* data = (ImGuiViewportDataDx12*)main_viewport->RendererUserData) | ||||
|         IM_DELETE(data); | ||||
|     main_viewport->RendererUserData = NULL; | ||||
| } | ||||
|  | ||||
| void ImGui_ImplDX12_NewFrame() | ||||
| @@ -841,10 +859,7 @@ static void ImGui_ImplDX12_CreateWindow(ImGuiViewport* viewport) | ||||
|     } | ||||
|  | ||||
|     for (UINT i = 0; i < g_numFramesInFlight; i++) | ||||
|     { | ||||
|         SafeRelease(data->Resources[i].IndexBuffer); | ||||
|         SafeRelease(data->Resources[i].VertexBuffer); | ||||
|     } | ||||
|         ImGui_ImplDX12_DestroyFrameResources(&data->Resources[i]); | ||||
| } | ||||
|  | ||||
| static void ImGui_WaitForPendingOperations(ImGuiViewportDataDx12* data) | ||||
| @@ -880,8 +895,7 @@ static void ImGui_ImplDX12_DestroyWindow(ImGuiViewport* viewport) | ||||
|         { | ||||
|             SafeRelease(data->FrameCtx[i].RenderTarget); | ||||
|             SafeRelease(data->FrameCtx[i].CommandAllocator); | ||||
|             SafeRelease(data->Resources[i].IndexBuffer); | ||||
|             SafeRelease(data->Resources[i].VertexBuffer); | ||||
|             ImGui_ImplDX12_DestroyFrameResources(&data->Resources[i]); | ||||
|         } | ||||
|         IM_DELETE(data); | ||||
|     } | ||||
|   | ||||
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