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Calculate frame-rate for the user, as a purely luxurious feature
..and to reduce sample code size a little.
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@ -255,17 +255,7 @@ int main(int argc, char** argv)
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ImGui::ColorEdit3("clear color", (float*)&clear_col);
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if (ImGui::Button("Test Window")) show_test_window ^= 1;
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if (ImGui::Button("Another Window")) show_another_window ^= 1;
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// Calculate and show frame rate
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static int ms_per_frame_idx = 0;
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static float ms_per_frame[60] = { 0 };
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static float ms_per_frame_accum = 0.0f;
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ms_per_frame_accum -= ms_per_frame[ms_per_frame_idx];
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ms_per_frame[ms_per_frame_idx] = ImGui::GetIO().DeltaTime * 1000.0f;
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ms_per_frame_accum += ms_per_frame[ms_per_frame_idx];
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ms_per_frame_idx = (ms_per_frame_idx + 1) % 60;
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const float ms_per_frame_avg = ms_per_frame_accum / 60;
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ImGui::Text("Application average %.3f ms/frame (%.1f FPS)", ms_per_frame_avg, 1000.0f / ms_per_frame_avg);
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ImGui::Text("Application average %.3f ms/frame (%.1f FPS)", 1000.0f / ImGui::GetIO().Framerate, ImGui::GetIO().Framerate);
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}
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// 2. Show another simple window, this time using an explicit Begin/End pair
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