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Internals: Refactor: Moved code into a Styling section and some code into the Error Handling section.
This commit is contained in:
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2679bee28d
commit
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422
imgui.cpp
422
imgui.cpp
@ -51,7 +51,7 @@ CODE
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// [SECTION] FORWARD DECLARATIONS
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// [SECTION] CONTEXT AND MEMORY ALLOCATORS
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// [SECTION] MAIN USER FACING STRUCTURES (ImGuiStyle, ImGuiIO)
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// [SECTION] USER FACING STRUCTURES (ImGuiStyle, ImGuiIO)
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// [SECTION] MISC HELPERS/UTILITIES (Geometry functions)
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// [SECTION] MISC HELPERS/UTILITIES (String, Format, Hash functions)
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// [SECTION] MISC HELPERS/UTILITIES (File functions)
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@ -61,6 +61,7 @@ CODE
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// [SECTION] ImGuiTextFilter
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// [SECTION] ImGuiTextBuffer
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// [SECTION] ImGuiListClipper
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// [SECTION] STYLING
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// [SECTION] RENDER HELPERS
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// [SECTION] MAIN CODE (most of the code! lots of stuff, needs tidying up!)
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// [SECTION] ERROR CHECKING
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@ -954,7 +955,7 @@ static void (*GImAllocatorFreeFunc)(void* ptr, void* user_data) = FreeWrapper;
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static void* GImAllocatorUserData = NULL;
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//-----------------------------------------------------------------------------
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// [SECTION] MAIN USER FACING STRUCTURES (ImGuiStyle, ImGuiIO)
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// [SECTION] USER FACING STRUCTURES (ImGuiStyle, ImGuiIO)
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//-----------------------------------------------------------------------------
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ImGuiStyle::ImGuiStyle()
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@ -2261,11 +2262,15 @@ bool ImGuiListClipper::Step()
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}
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//-----------------------------------------------------------------------------
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// [SECTION] RENDER HELPERS
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// Some of those (internal) functions are currently quite a legacy mess - their signature and behavior will change.
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// Also see imgui_draw.cpp for some more which have been reworked to not rely on ImGui:: state.
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// [SECTION] STYLING
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//-----------------------------------------------------------------------------
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ImGuiStyle& ImGui::GetStyle()
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{
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IM_ASSERT(GImGui != NULL && "No current context. Did you call ImGui::CreateContext() and ImGui::SetCurrentContext() ?");
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return GImGui->Style;
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}
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ImU32 ImGui::GetColorU32(ImGuiCol idx, float alpha_mul)
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{
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ImGuiStyle& style = GImGui->Style;
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@ -2298,6 +2303,189 @@ ImU32 ImGui::GetColorU32(ImU32 col)
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return (col & ~IM_COL32_A_MASK) | (a << IM_COL32_A_SHIFT);
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}
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// FIXME: This may incur a round-trip (if the end user got their data from a float4) but eventually we aim to store the in-flight colors as ImU32
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void ImGui::PushStyleColor(ImGuiCol idx, ImU32 col)
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{
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ImGuiContext& g = *GImGui;
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ImGuiColorMod backup;
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backup.Col = idx;
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backup.BackupValue = g.Style.Colors[idx];
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g.ColorModifiers.push_back(backup);
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g.Style.Colors[idx] = ColorConvertU32ToFloat4(col);
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}
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void ImGui::PushStyleColor(ImGuiCol idx, const ImVec4& col)
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{
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ImGuiContext& g = *GImGui;
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ImGuiColorMod backup;
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backup.Col = idx;
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backup.BackupValue = g.Style.Colors[idx];
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g.ColorModifiers.push_back(backup);
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g.Style.Colors[idx] = col;
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}
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void ImGui::PopStyleColor(int count)
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{
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ImGuiContext& g = *GImGui;
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while (count > 0)
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{
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ImGuiColorMod& backup = g.ColorModifiers.back();
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g.Style.Colors[backup.Col] = backup.BackupValue;
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g.ColorModifiers.pop_back();
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count--;
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}
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}
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struct ImGuiStyleVarInfo
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{
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ImGuiDataType Type;
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ImU32 Count;
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ImU32 Offset;
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void* GetVarPtr(ImGuiStyle* style) const { return (void*)((unsigned char*)style + Offset); }
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};
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static const ImGuiStyleVarInfo GStyleVarInfo[] =
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{
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{ ImGuiDataType_Float, 1, (ImU32)IM_OFFSETOF(ImGuiStyle, Alpha) }, // ImGuiStyleVar_Alpha
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{ ImGuiDataType_Float, 2, (ImU32)IM_OFFSETOF(ImGuiStyle, WindowPadding) }, // ImGuiStyleVar_WindowPadding
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{ ImGuiDataType_Float, 1, (ImU32)IM_OFFSETOF(ImGuiStyle, WindowRounding) }, // ImGuiStyleVar_WindowRounding
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{ ImGuiDataType_Float, 1, (ImU32)IM_OFFSETOF(ImGuiStyle, WindowBorderSize) }, // ImGuiStyleVar_WindowBorderSize
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{ ImGuiDataType_Float, 2, (ImU32)IM_OFFSETOF(ImGuiStyle, WindowMinSize) }, // ImGuiStyleVar_WindowMinSize
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{ ImGuiDataType_Float, 2, (ImU32)IM_OFFSETOF(ImGuiStyle, WindowTitleAlign) }, // ImGuiStyleVar_WindowTitleAlign
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{ ImGuiDataType_Float, 1, (ImU32)IM_OFFSETOF(ImGuiStyle, ChildRounding) }, // ImGuiStyleVar_ChildRounding
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{ ImGuiDataType_Float, 1, (ImU32)IM_OFFSETOF(ImGuiStyle, ChildBorderSize) }, // ImGuiStyleVar_ChildBorderSize
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{ ImGuiDataType_Float, 1, (ImU32)IM_OFFSETOF(ImGuiStyle, PopupRounding) }, // ImGuiStyleVar_PopupRounding
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{ ImGuiDataType_Float, 1, (ImU32)IM_OFFSETOF(ImGuiStyle, PopupBorderSize) }, // ImGuiStyleVar_PopupBorderSize
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{ ImGuiDataType_Float, 2, (ImU32)IM_OFFSETOF(ImGuiStyle, FramePadding) }, // ImGuiStyleVar_FramePadding
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{ ImGuiDataType_Float, 1, (ImU32)IM_OFFSETOF(ImGuiStyle, FrameRounding) }, // ImGuiStyleVar_FrameRounding
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{ ImGuiDataType_Float, 1, (ImU32)IM_OFFSETOF(ImGuiStyle, FrameBorderSize) }, // ImGuiStyleVar_FrameBorderSize
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{ ImGuiDataType_Float, 2, (ImU32)IM_OFFSETOF(ImGuiStyle, ItemSpacing) }, // ImGuiStyleVar_ItemSpacing
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{ ImGuiDataType_Float, 2, (ImU32)IM_OFFSETOF(ImGuiStyle, ItemInnerSpacing) }, // ImGuiStyleVar_ItemInnerSpacing
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{ ImGuiDataType_Float, 1, (ImU32)IM_OFFSETOF(ImGuiStyle, IndentSpacing) }, // ImGuiStyleVar_IndentSpacing
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{ ImGuiDataType_Float, 1, (ImU32)IM_OFFSETOF(ImGuiStyle, ScrollbarSize) }, // ImGuiStyleVar_ScrollbarSize
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{ ImGuiDataType_Float, 1, (ImU32)IM_OFFSETOF(ImGuiStyle, ScrollbarRounding) }, // ImGuiStyleVar_ScrollbarRounding
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{ ImGuiDataType_Float, 1, (ImU32)IM_OFFSETOF(ImGuiStyle, GrabMinSize) }, // ImGuiStyleVar_GrabMinSize
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{ ImGuiDataType_Float, 1, (ImU32)IM_OFFSETOF(ImGuiStyle, GrabRounding) }, // ImGuiStyleVar_GrabRounding
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{ ImGuiDataType_Float, 1, (ImU32)IM_OFFSETOF(ImGuiStyle, TabRounding) }, // ImGuiStyleVar_TabRounding
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{ ImGuiDataType_Float, 2, (ImU32)IM_OFFSETOF(ImGuiStyle, ButtonTextAlign) }, // ImGuiStyleVar_ButtonTextAlign
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{ ImGuiDataType_Float, 2, (ImU32)IM_OFFSETOF(ImGuiStyle, SelectableTextAlign) }, // ImGuiStyleVar_SelectableTextAlign
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};
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static const ImGuiStyleVarInfo* GetStyleVarInfo(ImGuiStyleVar idx)
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{
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IM_ASSERT(idx >= 0 && idx < ImGuiStyleVar_COUNT);
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IM_ASSERT(IM_ARRAYSIZE(GStyleVarInfo) == ImGuiStyleVar_COUNT);
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return &GStyleVarInfo[idx];
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}
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void ImGui::PushStyleVar(ImGuiStyleVar idx, float val)
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{
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const ImGuiStyleVarInfo* var_info = GetStyleVarInfo(idx);
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if (var_info->Type == ImGuiDataType_Float && var_info->Count == 1)
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{
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ImGuiContext& g = *GImGui;
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float* pvar = (float*)var_info->GetVarPtr(&g.Style);
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g.StyleModifiers.push_back(ImGuiStyleMod(idx, *pvar));
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*pvar = val;
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return;
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}
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IM_ASSERT(0 && "Called PushStyleVar() float variant but variable is not a float!");
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}
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void ImGui::PushStyleVar(ImGuiStyleVar idx, const ImVec2& val)
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{
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const ImGuiStyleVarInfo* var_info = GetStyleVarInfo(idx);
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if (var_info->Type == ImGuiDataType_Float && var_info->Count == 2)
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{
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ImGuiContext& g = *GImGui;
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ImVec2* pvar = (ImVec2*)var_info->GetVarPtr(&g.Style);
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g.StyleModifiers.push_back(ImGuiStyleMod(idx, *pvar));
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*pvar = val;
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return;
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}
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IM_ASSERT(0 && "Called PushStyleVar() ImVec2 variant but variable is not a ImVec2!");
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}
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void ImGui::PopStyleVar(int count)
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{
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ImGuiContext& g = *GImGui;
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while (count > 0)
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{
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// We avoid a generic memcpy(data, &backup.Backup.., GDataTypeSize[info->Type] * info->Count), the overhead in Debug is not worth it.
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ImGuiStyleMod& backup = g.StyleModifiers.back();
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const ImGuiStyleVarInfo* info = GetStyleVarInfo(backup.VarIdx);
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void* data = info->GetVarPtr(&g.Style);
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if (info->Type == ImGuiDataType_Float && info->Count == 1) { ((float*)data)[0] = backup.BackupFloat[0]; }
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else if (info->Type == ImGuiDataType_Float && info->Count == 2) { ((float*)data)[0] = backup.BackupFloat[0]; ((float*)data)[1] = backup.BackupFloat[1]; }
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g.StyleModifiers.pop_back();
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count--;
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}
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}
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const char* ImGui::GetStyleColorName(ImGuiCol idx)
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{
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// Create switch-case from enum with regexp: ImGuiCol_{.*}, --> case ImGuiCol_\1: return "\1";
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switch (idx)
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{
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case ImGuiCol_Text: return "Text";
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case ImGuiCol_TextDisabled: return "TextDisabled";
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case ImGuiCol_WindowBg: return "WindowBg";
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case ImGuiCol_ChildBg: return "ChildBg";
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case ImGuiCol_PopupBg: return "PopupBg";
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case ImGuiCol_Border: return "Border";
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case ImGuiCol_BorderShadow: return "BorderShadow";
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case ImGuiCol_FrameBg: return "FrameBg";
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case ImGuiCol_FrameBgHovered: return "FrameBgHovered";
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case ImGuiCol_FrameBgActive: return "FrameBgActive";
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case ImGuiCol_TitleBg: return "TitleBg";
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case ImGuiCol_TitleBgActive: return "TitleBgActive";
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case ImGuiCol_TitleBgCollapsed: return "TitleBgCollapsed";
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case ImGuiCol_MenuBarBg: return "MenuBarBg";
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case ImGuiCol_ScrollbarBg: return "ScrollbarBg";
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case ImGuiCol_ScrollbarGrab: return "ScrollbarGrab";
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case ImGuiCol_ScrollbarGrabHovered: return "ScrollbarGrabHovered";
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case ImGuiCol_ScrollbarGrabActive: return "ScrollbarGrabActive";
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case ImGuiCol_CheckMark: return "CheckMark";
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case ImGuiCol_SliderGrab: return "SliderGrab";
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case ImGuiCol_SliderGrabActive: return "SliderGrabActive";
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case ImGuiCol_Button: return "Button";
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case ImGuiCol_ButtonHovered: return "ButtonHovered";
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case ImGuiCol_ButtonActive: return "ButtonActive";
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case ImGuiCol_Header: return "Header";
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case ImGuiCol_HeaderHovered: return "HeaderHovered";
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case ImGuiCol_HeaderActive: return "HeaderActive";
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case ImGuiCol_Separator: return "Separator";
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case ImGuiCol_SeparatorHovered: return "SeparatorHovered";
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case ImGuiCol_SeparatorActive: return "SeparatorActive";
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case ImGuiCol_ResizeGrip: return "ResizeGrip";
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case ImGuiCol_ResizeGripHovered: return "ResizeGripHovered";
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case ImGuiCol_ResizeGripActive: return "ResizeGripActive";
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case ImGuiCol_Tab: return "Tab";
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case ImGuiCol_TabHovered: return "TabHovered";
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case ImGuiCol_TabActive: return "TabActive";
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case ImGuiCol_TabUnfocused: return "TabUnfocused";
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case ImGuiCol_TabUnfocusedActive: return "TabUnfocusedActive";
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case ImGuiCol_PlotLines: return "PlotLines";
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case ImGuiCol_PlotLinesHovered: return "PlotLinesHovered";
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case ImGuiCol_PlotHistogram: return "PlotHistogram";
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case ImGuiCol_PlotHistogramHovered: return "PlotHistogramHovered";
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case ImGuiCol_TextSelectedBg: return "TextSelectedBg";
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case ImGuiCol_DragDropTarget: return "DragDropTarget";
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case ImGuiCol_NavHighlight: return "NavHighlight";
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case ImGuiCol_NavWindowingHighlight: return "NavWindowingHighlight";
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case ImGuiCol_NavWindowingDimBg: return "NavWindowingDimBg";
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case ImGuiCol_ModalWindowDimBg: return "ModalWindowDimBg";
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}
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IM_ASSERT(0);
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return "Unknown";
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}
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//-----------------------------------------------------------------------------
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// [SECTION] RENDER HELPERS
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// Some of those (internal) functions are currently quite a legacy mess - their signature and behavior will change.
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// Also see imgui_draw.cpp for some more which have been reworked to not rely on ImGui:: state.
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//-----------------------------------------------------------------------------
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const char* ImGui::FindRenderedTextEnd(const char* text, const char* text_end)
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{
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const char* text_display_end = text;
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@ -3148,24 +3336,6 @@ void ImGui::SetCurrentContext(ImGuiContext* ctx)
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#endif
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}
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// Helper function to verify ABI compatibility between caller code and compiled version of Dear ImGui.
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// Verify that the type sizes are matching between the calling file's compilation unit and imgui.cpp's compilation unit
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// If the user has inconsistent compilation settings, imgui configuration #define, packing pragma, etc. your user code
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// may see different structures than what imgui.cpp sees, which is problematic.
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// We usually require settings to be in imconfig.h to make sure that they are accessible to all compilation units involved with Dear ImGui.
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bool ImGui::DebugCheckVersionAndDataLayout(const char* version, size_t sz_io, size_t sz_style, size_t sz_vec2, size_t sz_vec4, size_t sz_vert, size_t sz_idx)
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{
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bool error = false;
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if (strcmp(version, IMGUI_VERSION)!=0) { error = true; IM_ASSERT(strcmp(version,IMGUI_VERSION)==0 && "Mismatched version string!"); }
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if (sz_io != sizeof(ImGuiIO)) { error = true; IM_ASSERT(sz_io == sizeof(ImGuiIO) && "Mismatched struct layout!"); }
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if (sz_style != sizeof(ImGuiStyle)) { error = true; IM_ASSERT(sz_style == sizeof(ImGuiStyle) && "Mismatched struct layout!"); }
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if (sz_vec2 != sizeof(ImVec2)) { error = true; IM_ASSERT(sz_vec2 == sizeof(ImVec2) && "Mismatched struct layout!"); }
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if (sz_vec4 != sizeof(ImVec4)) { error = true; IM_ASSERT(sz_vec4 == sizeof(ImVec4) && "Mismatched struct layout!"); }
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if (sz_vert != sizeof(ImDrawVert)) { error = true; IM_ASSERT(sz_vert == sizeof(ImDrawVert) && "Mismatched struct layout!"); }
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if (sz_idx != sizeof(ImDrawIdx)) { error = true; IM_ASSERT(sz_idx == sizeof(ImDrawIdx) && "Mismatched struct layout!"); }
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return !error;
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}
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void ImGui::SetAllocatorFunctions(void* (*alloc_func)(size_t sz, void* user_data), void (*free_func)(void* ptr, void* user_data), void* user_data)
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{
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GImAllocatorAllocFunc = alloc_func;
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@ -3198,12 +3368,6 @@ ImGuiIO& ImGui::GetIO()
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return GImGui->IO;
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}
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ImGuiStyle& ImGui::GetStyle()
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{
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IM_ASSERT(GImGui != NULL && "No current context. Did you call ImGui::CreateContext() and ImGui::SetCurrentContext() ?");
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return GImGui->Style;
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}
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// Same value as passed to the old io.RenderDrawListsFn function. Valid after Render() and until the next call to NewFrame()
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ImDrawData* ImGui::GetDrawData()
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{
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@ -6243,183 +6407,6 @@ void ImGui::PopTextWrapPos()
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window->DC.TextWrapPos = window->DC.TextWrapPosStack.empty() ? -1.0f : window->DC.TextWrapPosStack.back();
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}
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// FIXME: This may incur a round-trip (if the end user got their data from a float4) but eventually we aim to store the in-flight colors as ImU32
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void ImGui::PushStyleColor(ImGuiCol idx, ImU32 col)
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{
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ImGuiContext& g = *GImGui;
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ImGuiColorMod backup;
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backup.Col = idx;
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backup.BackupValue = g.Style.Colors[idx];
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g.ColorModifiers.push_back(backup);
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g.Style.Colors[idx] = ColorConvertU32ToFloat4(col);
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}
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void ImGui::PushStyleColor(ImGuiCol idx, const ImVec4& col)
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{
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ImGuiContext& g = *GImGui;
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ImGuiColorMod backup;
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backup.Col = idx;
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backup.BackupValue = g.Style.Colors[idx];
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g.ColorModifiers.push_back(backup);
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g.Style.Colors[idx] = col;
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}
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void ImGui::PopStyleColor(int count)
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{
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ImGuiContext& g = *GImGui;
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while (count > 0)
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{
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ImGuiColorMod& backup = g.ColorModifiers.back();
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g.Style.Colors[backup.Col] = backup.BackupValue;
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g.ColorModifiers.pop_back();
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count--;
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}
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}
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struct ImGuiStyleVarInfo
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{
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ImGuiDataType Type;
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ImU32 Count;
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ImU32 Offset;
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void* GetVarPtr(ImGuiStyle* style) const { return (void*)((unsigned char*)style + Offset); }
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};
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static const ImGuiStyleVarInfo GStyleVarInfo[] =
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{
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{ ImGuiDataType_Float, 1, (ImU32)IM_OFFSETOF(ImGuiStyle, Alpha) }, // ImGuiStyleVar_Alpha
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{ ImGuiDataType_Float, 2, (ImU32)IM_OFFSETOF(ImGuiStyle, WindowPadding) }, // ImGuiStyleVar_WindowPadding
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{ ImGuiDataType_Float, 1, (ImU32)IM_OFFSETOF(ImGuiStyle, WindowRounding) }, // ImGuiStyleVar_WindowRounding
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{ ImGuiDataType_Float, 1, (ImU32)IM_OFFSETOF(ImGuiStyle, WindowBorderSize) }, // ImGuiStyleVar_WindowBorderSize
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{ ImGuiDataType_Float, 2, (ImU32)IM_OFFSETOF(ImGuiStyle, WindowMinSize) }, // ImGuiStyleVar_WindowMinSize
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{ ImGuiDataType_Float, 2, (ImU32)IM_OFFSETOF(ImGuiStyle, WindowTitleAlign) }, // ImGuiStyleVar_WindowTitleAlign
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{ ImGuiDataType_Float, 1, (ImU32)IM_OFFSETOF(ImGuiStyle, ChildRounding) }, // ImGuiStyleVar_ChildRounding
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{ ImGuiDataType_Float, 1, (ImU32)IM_OFFSETOF(ImGuiStyle, ChildBorderSize) }, // ImGuiStyleVar_ChildBorderSize
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{ ImGuiDataType_Float, 1, (ImU32)IM_OFFSETOF(ImGuiStyle, PopupRounding) }, // ImGuiStyleVar_PopupRounding
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{ ImGuiDataType_Float, 1, (ImU32)IM_OFFSETOF(ImGuiStyle, PopupBorderSize) }, // ImGuiStyleVar_PopupBorderSize
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{ ImGuiDataType_Float, 2, (ImU32)IM_OFFSETOF(ImGuiStyle, FramePadding) }, // ImGuiStyleVar_FramePadding
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{ ImGuiDataType_Float, 1, (ImU32)IM_OFFSETOF(ImGuiStyle, FrameRounding) }, // ImGuiStyleVar_FrameRounding
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{ ImGuiDataType_Float, 1, (ImU32)IM_OFFSETOF(ImGuiStyle, FrameBorderSize) }, // ImGuiStyleVar_FrameBorderSize
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{ ImGuiDataType_Float, 2, (ImU32)IM_OFFSETOF(ImGuiStyle, ItemSpacing) }, // ImGuiStyleVar_ItemSpacing
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{ ImGuiDataType_Float, 2, (ImU32)IM_OFFSETOF(ImGuiStyle, ItemInnerSpacing) }, // ImGuiStyleVar_ItemInnerSpacing
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{ ImGuiDataType_Float, 1, (ImU32)IM_OFFSETOF(ImGuiStyle, IndentSpacing) }, // ImGuiStyleVar_IndentSpacing
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{ ImGuiDataType_Float, 1, (ImU32)IM_OFFSETOF(ImGuiStyle, ScrollbarSize) }, // ImGuiStyleVar_ScrollbarSize
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{ ImGuiDataType_Float, 1, (ImU32)IM_OFFSETOF(ImGuiStyle, ScrollbarRounding) }, // ImGuiStyleVar_ScrollbarRounding
|
||||
{ ImGuiDataType_Float, 1, (ImU32)IM_OFFSETOF(ImGuiStyle, GrabMinSize) }, // ImGuiStyleVar_GrabMinSize
|
||||
{ ImGuiDataType_Float, 1, (ImU32)IM_OFFSETOF(ImGuiStyle, GrabRounding) }, // ImGuiStyleVar_GrabRounding
|
||||
{ ImGuiDataType_Float, 1, (ImU32)IM_OFFSETOF(ImGuiStyle, TabRounding) }, // ImGuiStyleVar_TabRounding
|
||||
{ ImGuiDataType_Float, 2, (ImU32)IM_OFFSETOF(ImGuiStyle, ButtonTextAlign) }, // ImGuiStyleVar_ButtonTextAlign
|
||||
{ ImGuiDataType_Float, 2, (ImU32)IM_OFFSETOF(ImGuiStyle, SelectableTextAlign) }, // ImGuiStyleVar_SelectableTextAlign
|
||||
};
|
||||
|
||||
static const ImGuiStyleVarInfo* GetStyleVarInfo(ImGuiStyleVar idx)
|
||||
{
|
||||
IM_ASSERT(idx >= 0 && idx < ImGuiStyleVar_COUNT);
|
||||
IM_ASSERT(IM_ARRAYSIZE(GStyleVarInfo) == ImGuiStyleVar_COUNT);
|
||||
return &GStyleVarInfo[idx];
|
||||
}
|
||||
|
||||
void ImGui::PushStyleVar(ImGuiStyleVar idx, float val)
|
||||
{
|
||||
const ImGuiStyleVarInfo* var_info = GetStyleVarInfo(idx);
|
||||
if (var_info->Type == ImGuiDataType_Float && var_info->Count == 1)
|
||||
{
|
||||
ImGuiContext& g = *GImGui;
|
||||
float* pvar = (float*)var_info->GetVarPtr(&g.Style);
|
||||
g.StyleModifiers.push_back(ImGuiStyleMod(idx, *pvar));
|
||||
*pvar = val;
|
||||
return;
|
||||
}
|
||||
IM_ASSERT(0 && "Called PushStyleVar() float variant but variable is not a float!");
|
||||
}
|
||||
|
||||
void ImGui::PushStyleVar(ImGuiStyleVar idx, const ImVec2& val)
|
||||
{
|
||||
const ImGuiStyleVarInfo* var_info = GetStyleVarInfo(idx);
|
||||
if (var_info->Type == ImGuiDataType_Float && var_info->Count == 2)
|
||||
{
|
||||
ImGuiContext& g = *GImGui;
|
||||
ImVec2* pvar = (ImVec2*)var_info->GetVarPtr(&g.Style);
|
||||
g.StyleModifiers.push_back(ImGuiStyleMod(idx, *pvar));
|
||||
*pvar = val;
|
||||
return;
|
||||
}
|
||||
IM_ASSERT(0 && "Called PushStyleVar() ImVec2 variant but variable is not a ImVec2!");
|
||||
}
|
||||
|
||||
void ImGui::PopStyleVar(int count)
|
||||
{
|
||||
ImGuiContext& g = *GImGui;
|
||||
while (count > 0)
|
||||
{
|
||||
// We avoid a generic memcpy(data, &backup.Backup.., GDataTypeSize[info->Type] * info->Count), the overhead in Debug is not worth it.
|
||||
ImGuiStyleMod& backup = g.StyleModifiers.back();
|
||||
const ImGuiStyleVarInfo* info = GetStyleVarInfo(backup.VarIdx);
|
||||
void* data = info->GetVarPtr(&g.Style);
|
||||
if (info->Type == ImGuiDataType_Float && info->Count == 1) { ((float*)data)[0] = backup.BackupFloat[0]; }
|
||||
else if (info->Type == ImGuiDataType_Float && info->Count == 2) { ((float*)data)[0] = backup.BackupFloat[0]; ((float*)data)[1] = backup.BackupFloat[1]; }
|
||||
g.StyleModifiers.pop_back();
|
||||
count--;
|
||||
}
|
||||
}
|
||||
|
||||
const char* ImGui::GetStyleColorName(ImGuiCol idx)
|
||||
{
|
||||
// Create switch-case from enum with regexp: ImGuiCol_{.*}, --> case ImGuiCol_\1: return "\1";
|
||||
switch (idx)
|
||||
{
|
||||
case ImGuiCol_Text: return "Text";
|
||||
case ImGuiCol_TextDisabled: return "TextDisabled";
|
||||
case ImGuiCol_WindowBg: return "WindowBg";
|
||||
case ImGuiCol_ChildBg: return "ChildBg";
|
||||
case ImGuiCol_PopupBg: return "PopupBg";
|
||||
case ImGuiCol_Border: return "Border";
|
||||
case ImGuiCol_BorderShadow: return "BorderShadow";
|
||||
case ImGuiCol_FrameBg: return "FrameBg";
|
||||
case ImGuiCol_FrameBgHovered: return "FrameBgHovered";
|
||||
case ImGuiCol_FrameBgActive: return "FrameBgActive";
|
||||
case ImGuiCol_TitleBg: return "TitleBg";
|
||||
case ImGuiCol_TitleBgActive: return "TitleBgActive";
|
||||
case ImGuiCol_TitleBgCollapsed: return "TitleBgCollapsed";
|
||||
case ImGuiCol_MenuBarBg: return "MenuBarBg";
|
||||
case ImGuiCol_ScrollbarBg: return "ScrollbarBg";
|
||||
case ImGuiCol_ScrollbarGrab: return "ScrollbarGrab";
|
||||
case ImGuiCol_ScrollbarGrabHovered: return "ScrollbarGrabHovered";
|
||||
case ImGuiCol_ScrollbarGrabActive: return "ScrollbarGrabActive";
|
||||
case ImGuiCol_CheckMark: return "CheckMark";
|
||||
case ImGuiCol_SliderGrab: return "SliderGrab";
|
||||
case ImGuiCol_SliderGrabActive: return "SliderGrabActive";
|
||||
case ImGuiCol_Button: return "Button";
|
||||
case ImGuiCol_ButtonHovered: return "ButtonHovered";
|
||||
case ImGuiCol_ButtonActive: return "ButtonActive";
|
||||
case ImGuiCol_Header: return "Header";
|
||||
case ImGuiCol_HeaderHovered: return "HeaderHovered";
|
||||
case ImGuiCol_HeaderActive: return "HeaderActive";
|
||||
case ImGuiCol_Separator: return "Separator";
|
||||
case ImGuiCol_SeparatorHovered: return "SeparatorHovered";
|
||||
case ImGuiCol_SeparatorActive: return "SeparatorActive";
|
||||
case ImGuiCol_ResizeGrip: return "ResizeGrip";
|
||||
case ImGuiCol_ResizeGripHovered: return "ResizeGripHovered";
|
||||
case ImGuiCol_ResizeGripActive: return "ResizeGripActive";
|
||||
case ImGuiCol_Tab: return "Tab";
|
||||
case ImGuiCol_TabHovered: return "TabHovered";
|
||||
case ImGuiCol_TabActive: return "TabActive";
|
||||
case ImGuiCol_TabUnfocused: return "TabUnfocused";
|
||||
case ImGuiCol_TabUnfocusedActive: return "TabUnfocusedActive";
|
||||
case ImGuiCol_PlotLines: return "PlotLines";
|
||||
case ImGuiCol_PlotLinesHovered: return "PlotLinesHovered";
|
||||
case ImGuiCol_PlotHistogram: return "PlotHistogram";
|
||||
case ImGuiCol_PlotHistogramHovered: return "PlotHistogramHovered";
|
||||
case ImGuiCol_TextSelectedBg: return "TextSelectedBg";
|
||||
case ImGuiCol_DragDropTarget: return "DragDropTarget";
|
||||
case ImGuiCol_NavHighlight: return "NavHighlight";
|
||||
case ImGuiCol_NavWindowingHighlight: return "NavWindowingHighlight";
|
||||
case ImGuiCol_NavWindowingDimBg: return "NavWindowingDimBg";
|
||||
case ImGuiCol_ModalWindowDimBg: return "ModalWindowDimBg";
|
||||
}
|
||||
IM_ASSERT(0);
|
||||
return "Unknown";
|
||||
}
|
||||
|
||||
bool ImGui::IsWindowChildOf(ImGuiWindow* window, ImGuiWindow* potential_parent)
|
||||
{
|
||||
if (window->RootWindow == potential_parent)
|
||||
@ -7125,11 +7112,28 @@ void ImGui::Unindent(float indent_w)
|
||||
window->DC.CursorPos.x = window->Pos.x + window->DC.Indent.x + window->DC.ColumnsOffset.x;
|
||||
}
|
||||
|
||||
|
||||
//-----------------------------------------------------------------------------
|
||||
// [SECTION] ERROR CHECKING
|
||||
//-----------------------------------------------------------------------------
|
||||
|
||||
// Helper function to verify ABI compatibility between caller code and compiled version of Dear ImGui.
|
||||
// Verify that the type sizes are matching between the calling file's compilation unit and imgui.cpp's compilation unit
|
||||
// If the user has inconsistent compilation settings, imgui configuration #define, packing pragma, etc. your user code
|
||||
// may see different structures than what imgui.cpp sees, which is problematic.
|
||||
// We usually require settings to be in imconfig.h to make sure that they are accessible to all compilation units involved with Dear ImGui.
|
||||
bool ImGui::DebugCheckVersionAndDataLayout(const char* version, size_t sz_io, size_t sz_style, size_t sz_vec2, size_t sz_vec4, size_t sz_vert, size_t sz_idx)
|
||||
{
|
||||
bool error = false;
|
||||
if (strcmp(version, IMGUI_VERSION)!=0) { error = true; IM_ASSERT(strcmp(version,IMGUI_VERSION)==0 && "Mismatched version string!"); }
|
||||
if (sz_io != sizeof(ImGuiIO)) { error = true; IM_ASSERT(sz_io == sizeof(ImGuiIO) && "Mismatched struct layout!"); }
|
||||
if (sz_style != sizeof(ImGuiStyle)) { error = true; IM_ASSERT(sz_style == sizeof(ImGuiStyle) && "Mismatched struct layout!"); }
|
||||
if (sz_vec2 != sizeof(ImVec2)) { error = true; IM_ASSERT(sz_vec2 == sizeof(ImVec2) && "Mismatched struct layout!"); }
|
||||
if (sz_vec4 != sizeof(ImVec4)) { error = true; IM_ASSERT(sz_vec4 == sizeof(ImVec4) && "Mismatched struct layout!"); }
|
||||
if (sz_vert != sizeof(ImDrawVert)) { error = true; IM_ASSERT(sz_vert == sizeof(ImDrawVert) && "Mismatched struct layout!"); }
|
||||
if (sz_idx != sizeof(ImDrawIdx)) { error = true; IM_ASSERT(sz_idx == sizeof(ImDrawIdx) && "Mismatched struct layout!"); }
|
||||
return !error;
|
||||
}
|
||||
|
||||
static void ImGui::ErrorCheckEndFrame()
|
||||
{
|
||||
// Report when there is a mismatch of Begin/BeginChild vs End/EndChild calls. Important: Remember that the Begin/BeginChild API requires you
|
||||
@ -7173,7 +7177,6 @@ static void ImGui::ErrorCheckBeginEndCompareStacksSize(ImGuiWindow* window, bool
|
||||
IM_ASSERT(p == window->DC.StackSizesBackup + IM_ARRAYSIZE(window->DC.StackSizesBackup));
|
||||
}
|
||||
|
||||
|
||||
//-----------------------------------------------------------------------------
|
||||
// [SECTION] SCROLLING
|
||||
//-----------------------------------------------------------------------------
|
||||
@ -7817,7 +7820,6 @@ ImVec2 ImGui::FindBestWindowPosForPopup(ImGuiWindow* window)
|
||||
return window->Pos;
|
||||
}
|
||||
|
||||
|
||||
//-----------------------------------------------------------------------------
|
||||
// [SECTION] KEYBOARD/GAMEPAD NAVIGATION
|
||||
//-----------------------------------------------------------------------------
|
||||
@ -8919,7 +8921,6 @@ void ImGui::NavUpdateWindowingOverlay()
|
||||
PopStyleVar();
|
||||
}
|
||||
|
||||
|
||||
//-----------------------------------------------------------------------------
|
||||
// [SECTION] DRAG AND DROP
|
||||
//-----------------------------------------------------------------------------
|
||||
@ -9218,7 +9219,6 @@ void ImGui::EndDragDropTarget()
|
||||
g.DragDropWithinSourceOrTarget = false;
|
||||
}
|
||||
|
||||
|
||||
//-----------------------------------------------------------------------------
|
||||
// [SECTION] LOGGING/CAPTURING
|
||||
//-----------------------------------------------------------------------------
|
||||
|
Loading…
Reference in New Issue
Block a user