diff --git a/TODO.txt b/TODO.txt index b4c1de6e..23049480 100644 --- a/TODO.txt +++ b/TODO.txt @@ -32,6 +32,7 @@ It's mostly a bunch of personal notes, probably incomplete. Feel free to query i - window: investigate better auto-positioning for new windows. - scrolling: allow immediately effective change of scroll after Begin() if we haven't appended items yet. - scrolling/clipping: separator on the initial position of a window is not visible (cursorpos.y <= clippos.y). (2017-08-20: can't repro) + - scrolling/style: shadows on scrollable areas to denote that there is more contents - drawdata: make it easy to clone (or swap?) a ImDrawData so user can easily save that data if they use threaded rendering. - drawlist: end-user probably can't call Clear() directly because we expect a texture to be pushed in the stack. @@ -158,6 +159,7 @@ It's mostly a bunch of personal notes, probably incomplete. Feel free to query i - listbox: scrolling should track modified selection. !- popups/menus: clarify usage of popups id, how MenuItem/Selectable closing parent popups affects the ID, etc. this is quite fishy needs improvement! (#331, #402) + - popups/modal: make modal title bar blink when trying to click outside the modal - popups: reopening context menu at new position should be the behavior by default? (equivalent to internal OpenPopupEx() with reopen_existing=true) (~#1497) - popups: if the popup functions took explicit ImGuiID it would allow the user to manage the scope of those ID. (#331) - popups: clicking outside (to close popup) and holding shouldn't drag window below. @@ -166,7 +168,7 @@ It's mostly a bunch of personal notes, probably incomplete. Feel free to query i - tooltip: drag and drop with tooltip near monitor edges lose/changes its last direction instead of locking one. The drag and drop tooltip should always follow without changing direction. - tooltip: tooltip that doesn't fit in entire screen seems to lose their "last preferred direction" and may teleport when moving mouse. - tooltip: allow to set the width of a tooltip to allow TextWrapped() etc. while keeping the height automatic. - - tooltip: tooltips with delay timers? or general timer policy? (instantaneous vs timed) (#1485) + - tooltip: tooltips with delay timers? or general timer policy? (instantaneous vs timed): IsItemHovered() with timer + implicit aabb-id for items with no ID. (#1485) - menus: calling BeginMenu() twice with a same name doesn't append as Begin() does for regular windows (#1207) - menus: menu bars inside modal windows are acting weird. @@ -224,6 +226,7 @@ It's mostly a bunch of personal notes, probably incomplete. Feel free to query i - drag and drop: test with reordering nodes (in a list, or a tree node). (#143) - drag and drop: test integrating with os drag and drop (make it easy to do a naive WM_DROPFILE integration) - drag and drop: make payload optional? (#143) + - drag and drop: feedback when hovering a modal (cursor?) - node/graph editor (#306) - pie menus patterns (#434) - markup: simple markup language for color change? (#902) diff --git a/imgui.cpp b/imgui.cpp index 3fc94950..885c79e3 100644 --- a/imgui.cpp +++ b/imgui.cpp @@ -3250,7 +3250,7 @@ void ImGui::NavUpdateWindowingList() SetNextWindowSizeConstraints(ImVec2(g.IO.DisplaySize.x * 0.20f, g.IO.DisplaySize.y * 0.20f), ImVec2(FLT_MAX, FLT_MAX)); SetNextWindowPos(g.IO.DisplaySize * 0.5f, ImGuiCond_Always, ImVec2(0.5f, 0.5f)); PushStyleVar(ImGuiStyleVar_WindowPadding, g.Style.WindowPadding * 2.0f); - Begin("###NavWindowingList", NULL, ImGuiWindowFlags_NoTitleBar | ImGuiWindowFlags_NoFocusOnAppearing | ImGuiWindowFlags_NoNav | ImGuiWindowFlags_NoResize | ImGuiWindowFlags_NoMove | ImGuiWindowFlags_NoInputs | ImGuiWindowFlags_AlwaysAutoResize); + Begin("###NavWindowingList", NULL, ImGuiWindowFlags_NoTitleBar | ImGuiWindowFlags_NoFocusOnAppearing | ImGuiWindowFlags_NoNav | ImGuiWindowFlags_NoResize | ImGuiWindowFlags_NoMove | ImGuiWindowFlags_NoInputs | ImGuiWindowFlags_AlwaysAutoResize | ImGuiWindowFlags_NoSavedSettings); for (int n = g.Windows.Size - 1; n >= 0; n--) { ImGuiWindow* window = g.Windows[n];