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BeginMainMenuBar(): remove expectation that we don't know menu bar height ahead, allowing up to generalize placement in any direction (will be done in master)
Amend 75de34e281
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085cff2fe5
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@ -943,7 +943,6 @@ static void UpdateViewportsEndFrame();
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static void UpdateSelectWindowViewport(ImGuiWindow* window);
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static void UpdateSelectWindowViewport(ImGuiWindow* window);
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static bool UpdateTryMergeWindowIntoHostViewport(ImGuiWindow* window, ImGuiViewportP* host_viewport);
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static bool UpdateTryMergeWindowIntoHostViewport(ImGuiWindow* window, ImGuiViewportP* host_viewport);
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static bool UpdateTryMergeWindowIntoHostViewports(ImGuiWindow* window);
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static bool UpdateTryMergeWindowIntoHostViewports(ImGuiWindow* window);
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static void SetCurrentViewport(ImGuiWindow* window, ImGuiViewportP* viewport);
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static bool GetWindowAlwaysWantOwnViewport(ImGuiWindow* window);
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static bool GetWindowAlwaysWantOwnViewport(ImGuiWindow* window);
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static int FindPlatformMonitorForPos(const ImVec2& pos);
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static int FindPlatformMonitorForPos(const ImVec2& pos);
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static int FindPlatformMonitorForRect(const ImRect& r);
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static int FindPlatformMonitorForRect(const ImRect& r);
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@ -2462,6 +2462,7 @@ namespace ImGui
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IMGUI_API void TranslateWindowsInViewport(ImGuiViewportP* viewport, const ImVec2& old_pos, const ImVec2& new_pos);
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IMGUI_API void TranslateWindowsInViewport(ImGuiViewportP* viewport, const ImVec2& old_pos, const ImVec2& new_pos);
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IMGUI_API void ScaleWindowsInViewport(ImGuiViewportP* viewport, float scale);
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IMGUI_API void ScaleWindowsInViewport(ImGuiViewportP* viewport, float scale);
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IMGUI_API void DestroyPlatformWindow(ImGuiViewportP* viewport);
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IMGUI_API void DestroyPlatformWindow(ImGuiViewportP* viewport);
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IMGUI_API void SetCurrentViewport(ImGuiWindow* window, ImGuiViewportP* viewport);
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const ImGuiPlatformMonitor* GetViewportPlatformMonitor(ImGuiViewport* viewport);
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const ImGuiPlatformMonitor* GetViewportPlatformMonitor(ImGuiViewport* viewport);
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// Settings
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// Settings
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@ -6625,12 +6625,15 @@ bool ImGui::BeginMainMenuBar()
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if (menu_bar_window == NULL || menu_bar_window->BeginCount == 0)
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if (menu_bar_window == NULL || menu_bar_window->BeginCount == 0)
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{
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{
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// Set window position
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// Set window position
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// We don't attempt to calculate our height ahead, as it depends on the per-viewport font size.
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SetCurrentViewport(NULL, viewport);
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// However menu-bar will affect the minimum window size so we'll get the right height.
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float height = GetFrameHeight();
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ImVec2 menu_bar_pos = viewport->Pos + viewport->CurrWorkOffsetMin;
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ImVec2 menu_bar_pos = viewport->Pos + viewport->CurrWorkOffsetMin;
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ImVec2 menu_bar_size = ImVec2(viewport->Size.x - viewport->CurrWorkOffsetMin.x + viewport->CurrWorkOffsetMax.x, 1.0f);
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ImVec2 menu_bar_size = ImVec2(viewport->Size.x - viewport->CurrWorkOffsetMin.x + viewport->CurrWorkOffsetMax.x, height);
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SetNextWindowPos(menu_bar_pos);
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SetNextWindowPos(menu_bar_pos);
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SetNextWindowSize(menu_bar_size);
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SetNextWindowSize(menu_bar_size);
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// Report our size into work area
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viewport->CurrWorkOffsetMin.y += height;
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}
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}
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// Create window
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// Create window
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@ -6641,11 +6644,6 @@ bool ImGui::BeginMainMenuBar()
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bool is_open = Begin("##MainMenuBar", NULL, window_flags) && BeginMenuBar();
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bool is_open = Begin("##MainMenuBar", NULL, window_flags) && BeginMenuBar();
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PopStyleVar(2);
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PopStyleVar(2);
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// Report our size into work area (for next frame) using actual window size
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menu_bar_window = GetCurrentWindow();
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if (menu_bar_window->BeginCount == 1)
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viewport->CurrWorkOffsetMin.y += menu_bar_window->Size.y;
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g.NextWindowData.MenuBarOffsetMinVal = ImVec2(0.0f, 0.0f);
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g.NextWindowData.MenuBarOffsetMinVal = ImVec2(0.0f, 0.0f);
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if (!is_open)
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if (!is_open)
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{
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{
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