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	Drag and drop: Increase local payload buffer from 8 to 16 bytes.
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		| @@ -1053,7 +1053,7 @@ struct ImGuiContext | ||||
|     ImGuiID                 DragDropAcceptIdPrev;               // Target item id from previous frame (we need to store this to allow for overlapping drag and drop targets) | ||||
|     int                     DragDropAcceptFrameCount;           // Last time a target expressed a desire to accept the source | ||||
|     ImVector<unsigned char> DragDropPayloadBufHeap;             // We don't expose the ImVector<> directly | ||||
|     unsigned char           DragDropPayloadBufLocal[8];         // Local buffer for small payloads | ||||
|     unsigned char           DragDropPayloadBufLocal[16];        // Local buffer for small payloads | ||||
|  | ||||
|     // Tab bars | ||||
|     ImGuiTabBar*                    CurrentTabBar; | ||||
|   | ||||
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