Drag and drop: Increase local payload buffer from 8 to 16 bytes.

This commit is contained in:
omar 2019-11-15 18:36:06 +01:00
parent 7e232092a6
commit ca30ef4269

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@ -1053,7 +1053,7 @@ struct ImGuiContext
ImGuiID DragDropAcceptIdPrev; // Target item id from previous frame (we need to store this to allow for overlapping drag and drop targets) ImGuiID DragDropAcceptIdPrev; // Target item id from previous frame (we need to store this to allow for overlapping drag and drop targets)
int DragDropAcceptFrameCount; // Last time a target expressed a desire to accept the source int DragDropAcceptFrameCount; // Last time a target expressed a desire to accept the source
ImVector<unsigned char> DragDropPayloadBufHeap; // We don't expose the ImVector<> directly ImVector<unsigned char> DragDropPayloadBufHeap; // We don't expose the ImVector<> directly
unsigned char DragDropPayloadBufLocal[8]; // Local buffer for small payloads unsigned char DragDropPayloadBufLocal[16]; // Local buffer for small payloads
// Tab bars // Tab bars
ImGuiTabBar* CurrentTabBar; ImGuiTabBar* CurrentTabBar;