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Backends: OpenGL: Partially revert 1.86 change of using glBufferSubData(): now only done on Intel GPUs. (#4468, #3381, #2981, #4825, #4832, #5127)
Essentially reverts 389982eb
for non-Intel GPUs + update imgui_impl_opengl3_loader.h
Amended once (force-pushed).
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@ -121,6 +121,13 @@ Other Changes:
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- Backends: OSX: Monitor NSKeyUp events to catch missing keyUp for key when user press Cmd + key (#5128) [@thedmd]
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- Backends: OSX, Metal: Store backend data in a per-context struct, allowing to use these backends with
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multiple contexts. (#5203, #5221, #4141) [@noisewuwei]
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- Backends: OpenGL3: Partially revert 1.86 change of using glBufferSubData(): now only done on Windows and
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Intel GPU, based on querying glGetString(GL_VENDOR). Essentially we got report of accumulating leaks on Intel
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with multi-viewports when using simple glBufferData() without orphaning, and report of corruptions on other
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GPUs with multi-viewports when using orphaning and glBufferSubData(), so currently switching technique based
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on GPU vendor, which unfortunately reinforce the cargo-cult nature of dealing with OpenGL drivers.
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Navigating the space of mysterious OpenGL drivers is particularly difficult as they are known to rely on
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application specific whitelisting. (#4468, #3381, #2981, #4825, #4832, #5127).
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- Backends: OpenGL3: Fix state corruption on OpenGL ES 2.0 due to not preserving GL_ELEMENT_ARRAY_BUFFER_BINDING
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and vertex attribute states. [@rokups]
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- Examples: Emscripten+WebGPU: Fix building for latest WebGPU specs. (#3632)
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