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Skip rendering if alpha is 0.0
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c5dacee3a7
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@ -1401,6 +1401,10 @@ void Render()
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memset(g.IO.InputCharacters, 0, sizeof(g.IO.InputCharacters));
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}
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// Skip render altogether if alpha is 0.0
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// Note that vertex buffers have been created, so it is best practice that you don't call Begin/End in the first place.
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if (g.Style.Alpha > 0.0f)
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{
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// Render tooltip
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if (g.Tooltip[0])
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{
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@ -1429,6 +1433,7 @@ void Render()
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if (!g.RenderDrawLists.empty())
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g.IO.RenderDrawListsFn(&g.RenderDrawLists[0], (int)g.RenderDrawLists.size());
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g.RenderDrawLists.resize(0);
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}
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}
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// Find the optional ## from which we stop displaying text.
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