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	Drag and Drop: Fix drag and drop to tie same-size drop targets by choosen the later one. Fixes dragging into a full-window-sized dockspace inside a zero-padded window. (#3519, #2717)
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		| @@ -9584,7 +9584,7 @@ const ImGuiPayload* ImGui::AcceptDragDropPayload(const char* type, ImGuiDragDrop | ||||
|     const bool was_accepted_previously = (g.DragDropAcceptIdPrev == g.DragDropTargetId); | ||||
|     ImRect r = g.DragDropTargetRect; | ||||
|     float r_surface = r.GetWidth() * r.GetHeight(); | ||||
|     if (r_surface < g.DragDropAcceptIdCurrRectSurface) | ||||
|     if (r_surface <= g.DragDropAcceptIdCurrRectSurface) | ||||
|     { | ||||
|         g.DragDropAcceptFlags = flags; | ||||
|         g.DragDropAcceptIdCurr = g.DragDropTargetId; | ||||
|   | ||||
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