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Added Set/GetVoidPtr in ImGuiStorage
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parent
00842d18e4
commit
c9c41c3874
19
imgui.cpp
19
imgui.cpp
@ -1163,6 +1163,14 @@ float* ImGuiStorage::GetFloatPtr(ImGuiID key, float default_val)
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return &it->val_f;
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}
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void* ImGuiStorage::GetVoidPtr(ImGuiID key)
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{
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ImVector<Pair>::iterator it = LowerBound(Data, key);
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if (it == Data.end() || it->key != key)
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it = Data.insert(it, Pair(key, (void*)0));
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return it->val_p;
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}
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// FIXME-OPT: Wasting CPU because all SetInt() are preceeded by GetInt() calls so we should have the result from lower_bound already in place.
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// However we only use SetInt() on explicit user action (so that's maximum once a frame) so the optimisation isn't much needed.
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void ImGuiStorage::SetInt(ImU32 key, int val)
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@ -1187,6 +1195,17 @@ void ImGuiStorage::SetFloat(ImU32 key, float val)
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it->val_f = val;
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}
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void ImGuiStorage::SetVoidPtr(ImU32 key, void* val)
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{
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ImVector<Pair>::iterator it = LowerBound(Data, key);
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if (it == Data.end() || it->key != key)
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{
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Data.insert(it, Pair(key, val));
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return;
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}
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it->val_p = val;
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}
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void ImGuiStorage::SetAllInt(int v)
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{
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for (size_t i = 0; i < Data.size(); i++)
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5
imgui.h
5
imgui.h
@ -641,9 +641,10 @@ struct ImGuiStorage
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struct Pair
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{
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ImGuiID key;
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union { int val_i; float val_f; };
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union { int val_i; float val_f; void* val_p; };
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Pair(ImGuiID _key, int _val_i) { key = _key; val_i = _val_i; }
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Pair(ImGuiID _key, float _val_f) { key = _key; val_f = _val_f; }
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Pair(ImGuiID _key, void* _val_p) { key = _key; val_p = _val_p; }
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};
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ImVector<Pair> Data;
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@ -660,6 +661,8 @@ struct ImGuiStorage
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IMGUI_API float GetFloat(ImGuiID key, float default_val = 0.0f) const;
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IMGUI_API void SetFloat(ImGuiID key, float val);
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IMGUI_API float* GetFloatPtr(ImGuiID key, float default_val = 0);
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IMGUI_API void SetVoidPtr(ImGuiID key, void* val);
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IMGUI_API void* GetVoidPtr(ImGuiID key);
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IMGUI_API void SetAllInt(int val); // Use on your own storage if you know only integer are being stored.
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};
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