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Backends: Vulkan: Remove duplicated and dead code in Vulkan backend (#6001)
Sampler, descriptor set layout and pipeline layout are created in exact same way directly in ImGui_ImplVulkan_CreateDeviceObjects(). The removed functions are local and only has call chain that starts in ImGui_ImplVulkan_CreateDeviceObjects(), so will always do early return.
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@ -30,6 +30,7 @@
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// CHANGELOG
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// (minor and older changes stripped away, please see git history for details)
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// 2023-01-02: Vulkan: Removed a bunch of duplicate code.
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// 2022-10-11: Using 'nullptr' instead of 'NULL' as per our switch to C++11.
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// 2022-10-04: Vulkan: Added experimental ImGui_ImplVulkan_RemoveTexture() for api symetry. (#914, #5738).
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// 2022-01-20: Vulkan: Added support for ImTextureID as VkDescriptorSet. User need to call ImGui_ImplVulkan_AddTexture(). Building for 32-bit targets requires '#define ImTextureID ImU64'. (#914).
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@ -739,72 +740,6 @@ static void ImGui_ImplVulkan_CreateShaderModules(VkDevice device, const VkAlloca
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}
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}
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static void ImGui_ImplVulkan_CreateFontSampler(VkDevice device, const VkAllocationCallbacks* allocator)
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{
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ImGui_ImplVulkan_Data* bd = ImGui_ImplVulkan_GetBackendData();
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if (bd->FontSampler)
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return;
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// Bilinear sampling is required by default. Set 'io.Fonts->Flags |= ImFontAtlasFlags_NoBakedLines' or 'style.AntiAliasedLinesUseTex = false' to allow point/nearest sampling.
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VkSamplerCreateInfo info = {};
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info.sType = VK_STRUCTURE_TYPE_SAMPLER_CREATE_INFO;
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info.magFilter = VK_FILTER_LINEAR;
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info.minFilter = VK_FILTER_LINEAR;
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info.mipmapMode = VK_SAMPLER_MIPMAP_MODE_LINEAR;
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info.addressModeU = VK_SAMPLER_ADDRESS_MODE_REPEAT;
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info.addressModeV = VK_SAMPLER_ADDRESS_MODE_REPEAT;
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info.addressModeW = VK_SAMPLER_ADDRESS_MODE_REPEAT;
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info.minLod = -1000;
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info.maxLod = 1000;
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info.maxAnisotropy = 1.0f;
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VkResult err = vkCreateSampler(device, &info, allocator, &bd->FontSampler);
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check_vk_result(err);
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}
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static void ImGui_ImplVulkan_CreateDescriptorSetLayout(VkDevice device, const VkAllocationCallbacks* allocator)
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{
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ImGui_ImplVulkan_Data* bd = ImGui_ImplVulkan_GetBackendData();
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if (bd->DescriptorSetLayout)
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return;
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ImGui_ImplVulkan_CreateFontSampler(device, allocator);
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VkSampler sampler[1] = { bd->FontSampler };
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VkDescriptorSetLayoutBinding binding[1] = {};
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binding[0].descriptorType = VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER;
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binding[0].descriptorCount = 1;
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binding[0].stageFlags = VK_SHADER_STAGE_FRAGMENT_BIT;
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binding[0].pImmutableSamplers = sampler;
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VkDescriptorSetLayoutCreateInfo info = {};
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info.sType = VK_STRUCTURE_TYPE_DESCRIPTOR_SET_LAYOUT_CREATE_INFO;
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info.bindingCount = 1;
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info.pBindings = binding;
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VkResult err = vkCreateDescriptorSetLayout(device, &info, allocator, &bd->DescriptorSetLayout);
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check_vk_result(err);
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}
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static void ImGui_ImplVulkan_CreatePipelineLayout(VkDevice device, const VkAllocationCallbacks* allocator)
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{
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ImGui_ImplVulkan_Data* bd = ImGui_ImplVulkan_GetBackendData();
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if (bd->PipelineLayout)
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return;
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// Constants: we are using 'vec2 offset' and 'vec2 scale' instead of a full 3d projection matrix
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ImGui_ImplVulkan_CreateDescriptorSetLayout(device, allocator);
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VkPushConstantRange push_constants[1] = {};
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push_constants[0].stageFlags = VK_SHADER_STAGE_VERTEX_BIT;
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push_constants[0].offset = sizeof(float) * 0;
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push_constants[0].size = sizeof(float) * 4;
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VkDescriptorSetLayout set_layout[1] = { bd->DescriptorSetLayout };
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VkPipelineLayoutCreateInfo layout_info = {};
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layout_info.sType = VK_STRUCTURE_TYPE_PIPELINE_LAYOUT_CREATE_INFO;
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layout_info.setLayoutCount = 1;
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layout_info.pSetLayouts = set_layout;
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layout_info.pushConstantRangeCount = 1;
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layout_info.pPushConstantRanges = push_constants;
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VkResult err = vkCreatePipelineLayout(device, &layout_info, allocator, &bd->PipelineLayout);
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check_vk_result(err);
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}
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static void ImGui_ImplVulkan_CreatePipeline(VkDevice device, const VkAllocationCallbacks* allocator, VkPipelineCache pipelineCache, VkRenderPass renderPass, VkSampleCountFlagBits MSAASamples, VkPipeline* pipeline, uint32_t subpass)
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{
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ImGui_ImplVulkan_Data* bd = ImGui_ImplVulkan_GetBackendData();
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@ -889,8 +824,6 @@ static void ImGui_ImplVulkan_CreatePipeline(VkDevice device, const VkAllocationC
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dynamic_state.dynamicStateCount = (uint32_t)IM_ARRAYSIZE(dynamic_states);
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dynamic_state.pDynamicStates = dynamic_states;
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ImGui_ImplVulkan_CreatePipelineLayout(device, allocator);
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VkGraphicsPipelineCreateInfo info = {};
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info.sType = VK_STRUCTURE_TYPE_GRAPHICS_PIPELINE_CREATE_INFO;
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info.flags = bd->PipelineCreateFlags;
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@ -919,6 +852,7 @@ bool ImGui_ImplVulkan_CreateDeviceObjects()
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if (!bd->FontSampler)
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{
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// Bilinear sampling is required by default. Set 'io.Fonts->Flags |= ImFontAtlasFlags_NoBakedLines' or 'style.AntiAliasedLinesUseTex = false' to allow point/nearest sampling.
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VkSamplerCreateInfo info = {};
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info.sType = VK_STRUCTURE_TYPE_SAMPLER_CREATE_INFO;
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info.magFilter = VK_FILTER_LINEAR;
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