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MenuItem() can be activated on release (#245)
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parent
18fa8e1c7e
commit
c9676554b9
33
imgui.cpp
33
imgui.cpp
@ -1003,19 +1003,21 @@ enum ImGuiLayoutType_
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enum ImGuiButtonFlags_
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{
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ImGuiButtonFlags_Repeat = 1 << 0,
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ImGuiButtonFlags_PressedOnClick = 1 << 1,
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ImGuiButtonFlags_FlattenChilds = 1 << 2,
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ImGuiButtonFlags_DontClosePopups = 1 << 3,
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ImGuiButtonFlags_Disabled = 1 << 4,
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ImGuiButtonFlags_AlignTextBaseLine = 1 << 5
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ImGuiButtonFlags_PressedOnClick = 1 << 1, // return pressed on click only (default requires click+release)
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ImGuiButtonFlags_PressedOnRelease = 1 << 2, // return pressed on release only (default requires click+release)
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ImGuiButtonFlags_FlattenChilds = 1 << 3,
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ImGuiButtonFlags_DontClosePopups = 1 << 4,
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ImGuiButtonFlags_Disabled = 1 << 5,
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ImGuiButtonFlags_AlignTextBaseLine = 1 << 6
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};
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enum ImGuiSelectableFlagsPrivate_
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{
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// NB: need to be in sync with last value of ImGuiSelectableFlags_
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ImGuiSelectableFlags_MenuItem = 1 << 2,
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ImGuiSelectableFlags_Disabled = 1 << 3,
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ImGuiSelectableFlags_DrawFillAvailWidth = 1 << 4
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ImGuiSelectableFlags_Menu = 1 << 2,
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ImGuiSelectableFlags_MenuItem = 1 << 3,
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ImGuiSelectableFlags_Disabled = 1 << 4,
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ImGuiSelectableFlags_DrawFillAvailWidth = 1 << 5
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};
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@ -5156,6 +5158,11 @@ static bool ButtonBehavior(const ImRect& bb, ImGuiID id, bool* out_hovered, bool
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}
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FocusWindow(window);
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}
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else if (g.IO.MouseReleased[0] && (flags & ImGuiButtonFlags_PressedOnRelease))
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{
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pressed = true;
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SetActiveId(0);
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}
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else if ((flags & ImGuiButtonFlags_Repeat) && g.ActiveId == id && ImGui::IsMouseClicked(0, true))
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{
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pressed = true;
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@ -7878,8 +7885,12 @@ bool ImGui::Selectable(const char* label, bool selected, ImGuiSelectableFlags fl
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return false;
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}
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ImGuiButtonFlags button_flags = 0;
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if (flags & ImGuiSelectableFlags_Menu) button_flags |= ImGuiButtonFlags_PressedOnClick;
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if (flags & ImGuiSelectableFlags_MenuItem) button_flags |= ImGuiButtonFlags_PressedOnClick|ImGuiButtonFlags_PressedOnRelease;
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if (flags & ImGuiSelectableFlags_Disabled) button_flags |= ImGuiButtonFlags_Disabled;
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bool hovered, held;
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bool pressed = ButtonBehavior(bb_with_spacing, id, &hovered, &held, true, ((flags & ImGuiSelectableFlags_MenuItem) ? ImGuiButtonFlags_PressedOnClick : 0) | ((flags & ImGuiSelectableFlags_Disabled) ? ImGuiButtonFlags_Disabled : 0));
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bool pressed = ButtonBehavior(bb_with_spacing, id, &hovered, &held, true, button_flags);
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if (flags & ImGuiSelectableFlags_Disabled)
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selected = false;
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@ -8137,7 +8148,7 @@ bool ImGui::BeginMenu(const char* label, bool enabled)
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window->DC.CursorPos.x += (float)(int)(style.ItemSpacing.x * 0.5f);
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ImGui::PushStyleVar(ImGuiStyleVar_ItemSpacing, style.ItemSpacing * 2.0f);
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float w = label_size.x;
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pressed = ImGui::Selectable(label, opened, ImGuiSelectableFlags_MenuItem | ImGuiSelectableFlags_DontClosePopups | (!enabled ? ImGuiSelectableFlags_Disabled : 0), ImVec2(w, 0.0f));
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pressed = ImGui::Selectable(label, opened, ImGuiSelectableFlags_Menu | ImGuiSelectableFlags_DontClosePopups | (!enabled ? ImGuiSelectableFlags_Disabled : 0), ImVec2(w, 0.0f));
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ImGui::PopStyleVar();
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ImGui::SameLine();
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window->DC.CursorPos.x += (float)(int)(style.ItemSpacing.x * 0.5f);
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@ -8147,7 +8158,7 @@ bool ImGui::BeginMenu(const char* label, bool enabled)
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popup_pos = ImVec2(pos.x, pos.y - style.WindowPadding.y);
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float w = window->MenuColumns.DeclColumns(label_size.x, 0.0f, (float)(int)(g.FontSize * 1.20f)); // Feedback to next frame
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float extra_w = ImMax(0.0f, window->Pos.x + ImGui::GetContentRegionMax().x - pos.x - w);
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pressed = ImGui::Selectable(label, opened, ImGuiSelectableFlags_MenuItem | ImGuiSelectableFlags_DontClosePopups | ImGuiSelectableFlags_DrawFillAvailWidth | (!enabled ? ImGuiSelectableFlags_Disabled : 0), ImVec2(w, 0.0f));
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pressed = ImGui::Selectable(label, opened, ImGuiSelectableFlags_Menu | ImGuiSelectableFlags_DontClosePopups | ImGuiSelectableFlags_DrawFillAvailWidth | (!enabled ? ImGuiSelectableFlags_Disabled : 0), ImVec2(w, 0.0f));
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if (!enabled) ImGui::PushStyleColor(ImGuiCol_Text, g.Style.Colors[ImGuiCol_TextDisabled]);
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RenderCollapseTriangle(pos + ImVec2(window->MenuColumns.Pos[2] + extra_w + g.FontSize * 0.20f, 0.0f), false);
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if (!enabled) ImGui::PopStyleColor();
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