diff --git a/imgui.cpp b/imgui.cpp index 7b672a2d..ddacebe4 100644 --- a/imgui.cpp +++ b/imgui.cpp @@ -7503,16 +7503,22 @@ static void ImGui::UpdateSelectWindowViewport(ImGuiWindow* window) window->Viewport = main_viewport; // Mark window as allowed to protrude outside of its viewport and into the current monitor - // We need to take account of the possibility that mouse may become invalid. if (flags & (ImGuiWindowFlags_Tooltip | ImGuiWindowFlags_Popup)) { + // We need to take account of the possibility that mouse may become invalid. + // Popups/Tooltip always set ViewportAllowPlatformMonitorExtend so GetWindowAllowedExtentRect() will return full monitor bounds. ImVec2 mouse_ref = (flags & ImGuiWindowFlags_Tooltip) ? g.IO.MousePos : g.CurrentPopupStack.back().OpenMousePos; bool use_mouse_ref = (g.NavDisableHighlight || !g.NavDisableMouseHover || !g.NavWindow); bool mouse_valid = IsMousePosValid(&mouse_ref); if ((window->Appearing || (flags & ImGuiWindowFlags_Tooltip)) && (!use_mouse_ref || mouse_valid)) window->ViewportAllowPlatformMonitorExtend = FindPlatformMonitorForPos((use_mouse_ref && mouse_valid) ? mouse_ref : NavCalcPreferredRefPos()); + else + window->ViewportAllowPlatformMonitorExtend = window->Viewport->PlatformMonitor; } - if (window->ViewportAllowPlatformMonitorExtend < 0 && (flags & ImGuiWindowFlags_ChildWindow) == 0) + + // Regular (non-child, non-popup) windows by default are also allowed to protrude + // Child windows are kept contained within their parent. + else if (window->ViewportAllowPlatformMonitorExtend < 0 && (flags & ImGuiWindowFlags_ChildWindow) == 0) window->ViewportAllowPlatformMonitorExtend = window->Viewport->PlatformMonitor; // Update flags