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https://github.com/Drezil/imgui.git
synced 2025-07-04 20:18:47 +02:00
Misc: Added IM_MALLOC/IM_FREE macros mimicking IM_NEW/IM_DELETE so user doesn't need to revert to using the ImGui::MemAlloc()/MemFree() calls directly.
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@ -398,7 +398,7 @@ bool ImFontAtlasBuildWithFreeType(FT_Library ft_library, ImFontAtlas* atlas, uns
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const int BITMAP_BUFFERS_CHUNK_SIZE = 256 * 1024;
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int buf_bitmap_current_used_bytes = 0;
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ImVector<unsigned char*> buf_bitmap_buffers;
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buf_bitmap_buffers.push_back((unsigned char*)ImGui::MemAlloc(BITMAP_BUFFERS_CHUNK_SIZE));
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buf_bitmap_buffers.push_back((unsigned char*)IM_ALLOC(BITMAP_BUFFERS_CHUNK_SIZE));
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// 4. Gather glyphs sizes so we can pack them in our virtual canvas.
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// 8. Render/rasterize font characters into the texture
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@ -440,7 +440,7 @@ bool ImFontAtlasBuildWithFreeType(FT_Library ft_library, ImFontAtlas* atlas, uns
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if (buf_bitmap_current_used_bytes + bitmap_size_in_bytes > BITMAP_BUFFERS_CHUNK_SIZE)
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{
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buf_bitmap_current_used_bytes = 0;
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buf_bitmap_buffers.push_back((unsigned char*)ImGui::MemAlloc(BITMAP_BUFFERS_CHUNK_SIZE));
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buf_bitmap_buffers.push_back((unsigned char*)IM_ALLOC(BITMAP_BUFFERS_CHUNK_SIZE));
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}
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// Blit rasterized pixels to our temporary buffer and keep a pointer to it.
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@ -493,7 +493,7 @@ bool ImFontAtlasBuildWithFreeType(FT_Library ft_library, ImFontAtlas* atlas, uns
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// 7. Allocate texture
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atlas->TexHeight = (atlas->Flags & ImFontAtlasFlags_NoPowerOfTwoHeight) ? (atlas->TexHeight + 1) : ImUpperPowerOfTwo(atlas->TexHeight);
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atlas->TexUvScale = ImVec2(1.0f / atlas->TexWidth, 1.0f / atlas->TexHeight);
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atlas->TexPixelsAlpha8 = (unsigned char*)ImGui::MemAlloc(atlas->TexWidth * atlas->TexHeight);
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atlas->TexPixelsAlpha8 = (unsigned char*)IM_ALLOC(atlas->TexWidth * atlas->TexHeight);
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memset(atlas->TexPixelsAlpha8, 0, atlas->TexWidth * atlas->TexHeight);
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// 8. Copy rasterized font characters back into the main texture
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@ -557,7 +557,7 @@ bool ImFontAtlasBuildWithFreeType(FT_Library ft_library, ImFontAtlas* atlas, uns
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// Cleanup
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for (int buf_i = 0; buf_i < buf_bitmap_buffers.Size; buf_i++)
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ImGui::MemFree(buf_bitmap_buffers[buf_i]);
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IM_FREE(buf_bitmap_buffers[buf_i]);
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for (int src_i = 0; src_i < src_tmp_array.Size; src_i++)
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src_tmp_array[src_i].~ImFontBuildSrcDataFT();
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@ -567,8 +567,8 @@ bool ImFontAtlasBuildWithFreeType(FT_Library ft_library, ImFontAtlas* atlas, uns
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}
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// Default memory allocators
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static void* ImFreeTypeDefaultAllocFunc(size_t size, void* user_data) { IM_UNUSED(user_data); return ImGui::MemAlloc(size); }
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static void ImFreeTypeDefaultFreeFunc(void* ptr, void* user_data) { IM_UNUSED(user_data); ImGui::MemFree(ptr); }
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static void* ImFreeTypeDefaultAllocFunc(size_t size, void* user_data) { IM_UNUSED(user_data); return IM_ALLOC(size); }
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static void ImFreeTypeDefaultFreeFunc(void* ptr, void* user_data) { IM_UNUSED(user_data); IM_FREE(ptr); }
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// Current memory allocators
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static void* (*GImFreeTypeAllocFunc)(size_t size, void* user_data) = ImFreeTypeDefaultAllocFunc;
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@ -29,7 +29,7 @@ namespace ImGuiFreeType
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IMGUI_API bool BuildFontAtlas(ImFontAtlas* atlas, unsigned int extra_flags = 0);
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// By default ImGuiFreeType will use ImGui::MemAlloc()/MemFree().
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// By default ImGuiFreeType will use IM_ALLOC()/IM_FREE().
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// However, as FreeType does lots of allocations we provide a way for the user to redirect it to a separate memory heap if desired:
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IMGUI_API void SetAllocatorFunctions(void* (*alloc_func)(size_t sz, void* user_data), void (*free_func)(void* ptr, void* user_data), void* user_data = NULL);
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}
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