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Internal: Nav,MultiSelect: import ImGuiSelectionUserData, SetNextItemSelectionUserData() from MultiSelect. Track NavLastValidSelectionUserData as a convenience.
This commit is contained in:
24
imgui.cpp
24
imgui.cpp
@ -7065,6 +7065,7 @@ void ImGui::FocusWindow(ImGuiWindow* window, ImGuiFocusRequestFlags flags)
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g.NavLayer = ImGuiNavLayer_Main;
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g.NavFocusScopeId = window ? window->NavRootFocusScopeId : 0;
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g.NavIdIsAlive = false;
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g.NavLastValidSelectionUserData = ImGuiSelectionUserData_Invalid;
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// Close popups if any
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ClosePopupsOverWindow(window, false);
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@ -9489,6 +9490,7 @@ bool ImGui::ItemAdd(const ImRect& bb, ImGuiID id, const ImRect* nav_bb_arg, ImGu
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g.LastItemData.NavRect = nav_bb_arg ? *nav_bb_arg : bb;
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g.LastItemData.InFlags = g.CurrentItemFlags | g.NextItemData.ItemFlags | extra_flags;
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g.LastItemData.StatusFlags = ImGuiItemStatusFlags_None;
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// Note: we don't copy 'g.NextItemData.SelectionUserData' to an hypothetical g.LastItemData.SelectionUserData: since the former is not cleared.
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// Directional navigation processing
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if (id != 0)
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@ -10800,6 +10802,7 @@ void ImGui::SetNavWindow(ImGuiWindow* window)
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{
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IMGUI_DEBUG_LOG_FOCUS("[focus] SetNavWindow(\"%s\")\n", window ? window->Name : "<NULL>");
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g.NavWindow = window;
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g.NavLastValidSelectionUserData = ImGuiSelectionUserData_Invalid;
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}
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g.NavInitRequest = g.NavMoveSubmitted = g.NavMoveScoringItems = false;
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NavUpdateAnyRequestFlag();
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@ -11019,6 +11022,11 @@ static void ImGui::NavApplyItemToResult(ImGuiNavItemData* result)
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result->FocusScopeId = g.CurrentFocusScopeId;
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result->InFlags = g.LastItemData.InFlags;
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result->RectRel = WindowRectAbsToRel(window, g.LastItemData.NavRect);
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if (result->InFlags & ImGuiItemFlags_HasSelectionUserData)
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{
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IM_ASSERT(g.NextItemData.SelectionUserData != ImGuiSelectionUserData_Invalid);
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result->SelectionUserData = g.NextItemData.SelectionUserData; // INTENTIONAL: At this point this field is not cleared in NextItemData. Avoid unnecessary copy to LastItemData.
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}
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}
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// True when current work location may be scrolled horizontally when moving left / right.
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@ -11031,7 +11039,7 @@ void ImGui::NavUpdateCurrentWindowIsScrollPushableX()
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}
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// We get there when either NavId == id, or when g.NavAnyRequest is set (which is updated by NavUpdateAnyRequestFlag above)
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// This is called after LastItemData is set.
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// This is called after LastItemData is set, but NextItemData is also still valid.
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static void ImGui::NavProcessItem()
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{
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ImGuiContext& g = *GImGui;
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@ -11095,6 +11103,11 @@ static void ImGui::NavProcessItem()
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g.NavLayer = window->DC.NavLayerCurrent;
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g.NavFocusScopeId = g.CurrentFocusScopeId;
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g.NavIdIsAlive = true;
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if (g.LastItemData.InFlags & ImGuiItemFlags_HasSelectionUserData)
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{
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IM_ASSERT(g.NextItemData.SelectionUserData != ImGuiSelectionUserData_Invalid);
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g.NavLastValidSelectionUserData = g.NextItemData.SelectionUserData; // INTENTIONAL: At this point this field is not cleared in NextItemData. Avoid unnecessary copy to LastItemData.
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}
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window->NavRectRel[window->DC.NavLayerCurrent] = WindowRectAbsToRel(window, nav_bb); // Store item bounding box (relative to window position)
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}
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}
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@ -11206,7 +11219,7 @@ void ImGui::NavMoveRequestResolveWithPastTreeNode(ImGuiNavItemData* result, ImGu
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ImGuiContext& g = *GImGui;
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g.NavMoveScoringItems = false;
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g.LastItemData.ID = tree_node_data->ID;
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g.LastItemData.InFlags = tree_node_data->InFlags;
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g.LastItemData.InFlags = tree_node_data->InFlags & ~ImGuiItemFlags_HasSelectionUserData; // Losing SelectionUserData, recovered next-frame (cheaper).
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g.LastItemData.NavRect = tree_node_data->NavRect;
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NavApplyItemToResult(result); // Result this instead of implementing a NavApplyPastTreeNodeToResult()
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NavClearPreferredPosForAxis(ImGuiAxis_Y);
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@ -11273,6 +11286,7 @@ void ImGui::NavRestoreLayer(ImGuiNavLayer layer)
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{
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ImGuiWindow* prev_nav_window = g.NavWindow;
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g.NavWindow = NavRestoreLastChildNavWindow(g.NavWindow); // FIXME-NAV: Should clear ongoing nav requests?
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g.NavLastValidSelectionUserData = ImGuiSelectionUserData_Invalid;
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if (prev_nav_window)
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IMGUI_DEBUG_LOG_FOCUS("[focus] NavRestoreLayer: from \"%s\" to SetNavWindow(\"%s\")\n", prev_nav_window->Name, g.NavWindow->Name);
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}
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@ -11568,6 +11582,8 @@ void ImGui::NavInitRequestApplyResult()
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IMGUI_DEBUG_LOG_NAV("[nav] NavInitRequest: ApplyResult: NavID 0x%08X in Layer %d Window \"%s\"\n", result->ID, g.NavLayer, g.NavWindow->Name);
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SetNavID(result->ID, g.NavLayer, result->FocusScopeId, result->RectRel);
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g.NavIdIsAlive = true; // Mark as alive from previous frame as we got a result
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if (result->SelectionUserData != ImGuiSelectionUserData_Invalid)
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g.NavLastValidSelectionUserData = result->SelectionUserData;
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if (g.NavInitRequestFromMove)
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NavRestoreHighlightAfterMove();
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}
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@ -11799,6 +11815,7 @@ void ImGui::NavMoveRequestApplyResult()
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{
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IMGUI_DEBUG_LOG_FOCUS("[focus] NavMoveRequest: SetNavWindow(\"%s\")\n", result->Window->Name);
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g.NavWindow = result->Window;
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g.NavLastValidSelectionUserData = ImGuiSelectionUserData_Invalid;
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}
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if (g.ActiveId != result->ID)
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ClearActiveID();
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@ -11816,6 +11833,8 @@ void ImGui::NavMoveRequestApplyResult()
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IMGUI_DEBUG_LOG_NAV("[nav] NavMoveRequest: result NavID 0x%08X in Layer %d Window \"%s\"\n", result->ID, g.NavLayer, g.NavWindow->Name);
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ImVec2 preferred_scoring_pos_rel = g.NavWindow->RootWindowForNav->NavPreferredScoringPosRel[g.NavLayer];
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SetNavID(result->ID, g.NavLayer, result->FocusScopeId, result->RectRel);
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if (result->SelectionUserData != ImGuiSelectionUserData_Invalid)
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g.NavLastValidSelectionUserData = result->SelectionUserData;
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// Restore last preferred position for current axis
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// (storing in RootWindowForNav-> as the info is desirable at the beginning of a Move Request. In theory all storage should use RootWindowForNav..)
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@ -14113,6 +14132,7 @@ void ImGui::ShowMetricsWindow(bool* p_open)
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Text("NavId: 0x%08X, NavLayer: %d", g.NavId, g.NavLayer);
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DebugLocateItemOnHover(g.NavId);
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Text("NavInputSource: %s", GetInputSourceName(g.NavInputSource));
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Text("NavLastValidSelectionUserData = %" IM_PRId64 " (0x%" IM_PRIX64 ")", g.NavLastValidSelectionUserData, g.NavLastValidSelectionUserData);
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Text("NavActive: %d, NavVisible: %d", g.IO.NavActive, g.IO.NavVisible);
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Text("NavActivateId/DownId/PressedId: %08X/%08X/%08X", g.NavActivateId, g.NavActivateDownId, g.NavActivatePressedId);
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Text("NavActivateFlags: %04X", g.NavActivateFlags);
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