mirror of
https://github.com/Drezil/imgui.git
synced 2025-07-04 12:08:47 +02:00
Backends: OpenGL2, Marmalade: Fixed mishandling of the ImDrawCmd::IdxOffset field. (#4790)
This commit is contained in:
@ -90,6 +90,9 @@ Other Changes:
|
||||
- Backends: Vulkan: Call vkCmdSetScissor() at the end of render with a full-viewport to reduce
|
||||
likehood of issues with people using VK_DYNAMIC_STATE_SCISSOR in their app without calling
|
||||
vkCmdSetScissor() explicitly every frame. (#4644)
|
||||
- Backends: OpenGL2, Marmalade: Fixed mishandling of the ImDrawCmd::IdxOffset field. This is an old bug,
|
||||
but due to the way we created drawlists, it never had any visible side-effect before.
|
||||
The new code for handling Modal and CTRL+Tab dimming/whitening recently made the bug surface. (#4790)
|
||||
- Backends: DX12: Fixed DRAW_EMPTY_SCISSOR_RECTANGLE warnings. (#4775)
|
||||
- Backends: SDL_Renderer: Added support for large meshes (64k+ vertices) with 16-bit indices,
|
||||
enabling 'ImGuiBackendFlags_RendererHasVtxOffset' in the backend. (#3926) [@rokups]
|
||||
|
Reference in New Issue
Block a user