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	Backends: OpenGL2, Marmalade: Fixed mishandling of the ImDrawCmd::IdxOffset field. (#4790)
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		| @@ -90,6 +90,9 @@ Other Changes: | ||||
| - Backends: Vulkan: Call vkCmdSetScissor() at the end of render with a full-viewport to reduce | ||||
|   likehood of issues with people using VK_DYNAMIC_STATE_SCISSOR in their app without calling | ||||
|   vkCmdSetScissor() explicitly every frame. (#4644) | ||||
| - Backends: OpenGL2, Marmalade: Fixed mishandling of the ImDrawCmd::IdxOffset field. This is an old bug, | ||||
|   but due to the way we created drawlists, it never had any visible side-effect before. | ||||
|   The new code for handling Modal and CTRL+Tab dimming/whitening recently made the bug surface. (#4790) | ||||
| - Backends: DX12: Fixed DRAW_EMPTY_SCISSOR_RECTANGLE warnings. (#4775) | ||||
| - Backends: SDL_Renderer: Added support for large meshes (64k+ vertices) with 16-bit indices, | ||||
|   enabling 'ImGuiBackendFlags_RendererHasVtxOffset' in the backend. (#3926) [@rokups] | ||||
|   | ||||
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