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Added an assertion for the common user mistake of using "" as an identifier at the root level of a window. (#1414, #2562, #2807, #4008, #4158, #4375, #4548, #4657, #4796)
#4158, #4375, #4548, #4657, #4796)
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@ -41,6 +41,10 @@ Breaking Changes:
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Other Changes:
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Other Changes:
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- Added an assertion for the common user mistake of using "" as an identifier at the root level of a window
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instead of using "##something". Empty identifiers are valid and useful in a very small amount of cases,
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but 99.9% of the time if you need an empty label you should use "##something". (#1414, #2562, #2807, #4008,
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#4158, #4375, #4548, #4657, #4796). READ THE FAQ ABOUT HOW THE ID STACK WORKS -> https://dearimgui.org/faq
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- Added GetMouseClickedCount() function, returning the number of successive clicks. (#3229) [@kudaba]
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- Added GetMouseClickedCount() function, returning the number of successive clicks. (#3229) [@kudaba]
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(so IsMouseDoubleClicked(ImGuiMouseButton_Left) is same as GetMouseClickedCount(ImGuiMouseButton_Left) == 2,
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(so IsMouseDoubleClicked(ImGuiMouseButton_Left) is same as GetMouseClickedCount(ImGuiMouseButton_Left) == 2,
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but it allows testing for triple clicks and more).
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but it allows testing for triple clicks and more).
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@ -7760,6 +7760,11 @@ bool ImGui::ItemAdd(const ImRect& bb, ImGuiID id, const ImRect* nav_bb_arg, ImGu
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if (window == g.NavWindow || ((window->Flags | g.NavWindow->Flags) & ImGuiWindowFlags_NavFlattened))
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if (window == g.NavWindow || ((window->Flags | g.NavWindow->Flags) & ImGuiWindowFlags_NavFlattened))
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NavProcessItem();
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NavProcessItem();
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// [DEBUG] People keep stumbling on this problem and using "" as identifier in the root of a window instead of "##something".
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// Empty identifier are valid and useful in a small amount of cases, but 99.9% of the time you want to use "##something".
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// READ THE FAQ: https://dearimgui.org/faq
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IM_ASSERT(id != window->ID && "Cannot have an empty ID at the root of a window. If you need an empty label, use ## and read the FAQ about how the ID Stack works!");
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// [DEBUG] Item Picker tool, when enabling the "extended" version we perform the check in ItemAdd()
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// [DEBUG] Item Picker tool, when enabling the "extended" version we perform the check in ItemAdd()
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#ifdef IMGUI_DEBUG_TOOL_ITEM_PICKER_EX
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#ifdef IMGUI_DEBUG_TOOL_ITEM_PICKER_EX
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if (id == g.DebugItemPickerBreakId)
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if (id == g.DebugItemPickerBreakId)
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