Internals: backport window HitTestHole code from docking branch + RenderRectFilledWithHole() helper. (#1512, #3368)

This commit is contained in:
omar
2020-07-29 14:44:58 +02:00
parent bbd061538c
commit c7f5876f8a
3 changed files with 40 additions and 0 deletions

View File

@ -1615,6 +1615,8 @@ struct IMGUI_API ImGuiWindow
ImRect WorkRect; // Cover the whole scrolling region, shrunk by WindowPadding*1.0f on each side. This is meant to replace ContentRegionRect over time (from 1.71+ onward).
ImRect ClipRect; // Current clipping/scissoring rectangle, evolve as we are using PushClipRect(), etc. == DrawList->clip_rect_stack.back().
ImRect ContentRegionRect; // FIXME: This is currently confusing/misleading. It is essentially WorkRect but not handling of scrolling. We currently rely on it as right/bottom aligned sizing operation need some size to rely on.
ImVec2ih HitTestHoleSize; // Define an optional rectangular hole where mouse will pass-through the window.
ImVec2ih HitTestHoleOffset;
int LastFrameActive; // Last frame number the window was Active.
float LastTimeActive; // Last timestamp the window was Active (using float as we don't need high precision there)
@ -1775,6 +1777,7 @@ namespace ImGui
IMGUI_API void SetWindowPos(ImGuiWindow* window, const ImVec2& pos, ImGuiCond cond = 0);
IMGUI_API void SetWindowSize(ImGuiWindow* window, const ImVec2& size, ImGuiCond cond = 0);
IMGUI_API void SetWindowCollapsed(ImGuiWindow* window, bool collapsed, ImGuiCond cond = 0);
IMGUI_API void SetWindowHitTestHole(ImGuiWindow* window, const ImVec2& pos, const ImVec2& size);
// Windows: Display Order and Focus Order
IMGUI_API void FocusWindow(ImGuiWindow* window);
@ -1943,6 +1946,7 @@ namespace ImGui
IMGUI_API void RenderMouseCursor(ImDrawList* draw_list, ImVec2 pos, float scale, ImGuiMouseCursor mouse_cursor, ImU32 col_fill, ImU32 col_border, ImU32 col_shadow);
IMGUI_API void RenderArrowPointingAt(ImDrawList* draw_list, ImVec2 pos, ImVec2 half_sz, ImGuiDir direction, ImU32 col);
IMGUI_API void RenderRectFilledRangeH(ImDrawList* draw_list, const ImRect& rect, ImU32 col, float x_start_norm, float x_end_norm, float rounding);
IMGUI_API void RenderRectFilledWithHole(ImDrawList* draw_list, ImRect outer, ImRect inner, ImU32 col, float rounding);
#ifndef IMGUI_DISABLE_OBSOLETE_FUNCTIONS
// [1.71: 2019/06/07: Updating prototypes of some of the internal functions. Leaving those for reference for a short while]