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InputTextWithHint: Fix for Password fields. Update changelog, demo. (#2400)
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@ -45,7 +45,9 @@ Other Changes:
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- Added GetBackgroundDrawList() helper to quickly get access to a ImDrawList that will be rendered
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behind every other windows. (#2391)
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- DragScalar, InputScalar, SliderScalar: Added support for u8/s8/u16/s16 data types.
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We are reusing function instances for larger types to reduce code size. (#643, #320, #708, #1011)
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We are reusing function instances of larger types to reduce code size. (#643, #320, #708, #1011)
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- Added InputTextWithHint() to display a description/hint in the text box when no text
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has been entered. (#2400) [@Organic-Code, @ocornut]
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- Nav: Fixed a tap on AltGR (e.g. German keyboard) from navigating to the menu layer.
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- Nav: Fixed Ctrl+Tab keeping active InputText() of a previous window active after the switch. (#2380)
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- Fixed IsItemDeactivated()/IsItemDeactivatedAfterEdit() from not correctly returning true
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@ -770,6 +770,7 @@ static void ShowDemoWindowWidgets()
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// Expose flags as checkbox for the demo
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static ImGuiComboFlags flags = 0;
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ImGui::CheckboxFlags("ImGuiComboFlags_PopupAlignLeft", (unsigned int*)&flags, ImGuiComboFlags_PopupAlignLeft);
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ImGui::SameLine(); ShowHelpMarker("Only makes a difference if the popup is larger than the combo");
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if (ImGui::CheckboxFlags("ImGuiComboFlags_NoArrowButton", (unsigned int*)&flags, ImGuiComboFlags_NoArrowButton))
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flags &= ~ImGuiComboFlags_NoPreview; // Clear the other flag, as we cannot combine both
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if (ImGui::CheckboxFlags("ImGuiComboFlags_NoPreview", (unsigned int*)&flags, ImGuiComboFlags_NoPreview))
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@ -934,6 +935,7 @@ static void ShowDemoWindowWidgets()
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static char bufpass[64] = "password123";
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ImGui::InputText("password", bufpass, 64, ImGuiInputTextFlags_Password | ImGuiInputTextFlags_CharsNoBlank);
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ImGui::SameLine(); ShowHelpMarker("Display all characters as '*'.\nDisable clipboard cut and copy.\nDisable logging.\n");
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ImGui::InputTextWithHint("password (w/ hint)", "<password>", bufpass, 64, ImGuiInputTextFlags_Password | ImGuiInputTextFlags_CharsNoBlank);
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ImGui::InputText("password (clear)", bufpass, 64, ImGuiInputTextFlags_CharsNoBlank);
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ImGui::TreePop();
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@ -2177,7 +2179,7 @@ static void ShowDemoWindowPopups()
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// We can also use OpenPopupOnItemClick() which is the same as BeginPopupContextItem() but without the Begin call.
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// So here we will make it that clicking on the text field with the right mouse button (1) will toggle the visibility of the popup above.
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ImGui::Text("(You can also right-click me to the same popup as above.)");
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ImGui::Text("(You can also right-click me to open the same popup as above.)");
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ImGui::OpenPopupOnItemClick("item context menu", 1);
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// When used after an item that has an ID (here the Button), we can skip providing an ID to BeginPopupContextItem().
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@ -2904,6 +2904,7 @@ bool ImGui::InputTextMultiline(const char* label, char* buf, size_t buf_size, co
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bool ImGui::InputTextWithHint(const char* label, const char* hint, char* buf, size_t buf_size, ImGuiInputTextFlags flags, ImGuiInputTextCallback callback, void* user_data)
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{
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IM_ASSERT(!(flags & ImGuiInputTextFlags_Multiline)); // call InputTextMultiline()
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return InputTextEx(label, hint, buf, (int)buf_size, ImVec2(0, 0), flags, callback, user_data);
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}
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@ -3364,8 +3365,18 @@ bool ImGui::InputTextEx(const char* label, const char* hint, char* buf, int buf_
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bool value_changed = false;
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bool enter_pressed = false;
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// Select the buffer to render.
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const char* buf_display = ((render_cursor || render_selection || g.ActiveId == id) && !is_readonly && state->TextAIsValid) ? state->TextA.Data : buf;
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const char* buf_display_end = NULL; // We have specialized paths below for setting the length
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const bool is_displaying_hint = (hint != NULL && buf_display[0] == 0);
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if (is_displaying_hint)
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{
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buf_display = hint;
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buf_display_end = hint + strlen(hint);
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}
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// Password pushes a temporary font with only a fallback glyph
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if (is_password)
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if (is_password && !is_displaying_hint)
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{
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const ImFontGlyph* glyph = g.Font->FindGlyph('*');
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ImFont* password_font = &g.InputTextPasswordFont;
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@ -3729,14 +3740,14 @@ bool ImGui::InputTextEx(const char* label, const char* hint, char* buf, int buf_
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// without any carriage return, which would makes ImFont::RenderText() reserve too many vertices and probably crash. Avoid it altogether.
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// Note that we only use this limit on single-line InputText(), so a pathologically large line on a InputTextMultiline() would still crash.
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const int buf_display_max_length = 2 * 1024 * 1024;
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const char* buf_display = NULL;
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const char* buf_display_end = NULL;
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ImGuiCol text_color = ImGuiCol_COUNT;
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// Render text. We currently only render selection when the widget is active or while scrolling.
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// FIXME: We could remove the '&& render_cursor' to keep rendering selection when inactive.
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if (render_cursor || render_selection)
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{
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if (!is_displaying_hint)
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buf_display_end = buf_display + state->CurLenA;
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// Render text (with cursor and selection)
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// This is going to be messy. We need to:
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// - Display the text (this alone can be more easily clipped)
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@ -3868,25 +3879,11 @@ bool ImGui::InputTextEx(const char* label, const char* hint, char* buf, int buf_
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}
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}
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if (state->CurLenA != 0 || hint == NULL)
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{
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buf_display = (!is_readonly && state->TextAIsValid) ? state->TextA.Data : buf;
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buf_display_end = buf_display + state->CurLenA;
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text_color = ImGuiCol_Text;
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}
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else
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{
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buf_display = hint;
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buf_display_end = hint + strlen(hint);
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text_color = ImGuiCol_TextDisabled;
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}
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// We test for 'buf_display_max_length' as a way to avoid some pathological cases (e.g. single-line 1 MB string) which would make ImDrawList crash.
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if (is_multiline || (buf_display_end - buf_display) < buf_display_max_length)
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{
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IM_ASSERT(text_color != ImGuiCol_COUNT);
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draw_window->DrawList->AddText(g.Font, g.FontSize, draw_pos - draw_scroll, GetColorU32(text_color), buf_display, buf_display_end, 0.0f, is_multiline ? NULL : &clip_rect);
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ImU32 col = GetColorU32(is_displaying_hint ? ImGuiCol_TextDisabled : ImGuiCol_Text);
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draw_window->DrawList->AddText(g.Font, g.FontSize, draw_pos - draw_scroll, col, buf_display, buf_display_end, 0.0f, is_multiline ? NULL : &clip_rect);
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}
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// Draw blinking cursor
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@ -3907,26 +3904,17 @@ bool ImGui::InputTextEx(const char* label, const char* hint, char* buf, int buf_
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else
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{
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// Render text only (no selection, no cursor)
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text_color = ImGuiCol_Text;
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buf_display = (g.ActiveId == id && !is_readonly && state->TextAIsValid) ? state->TextA.Data : buf;
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if (is_multiline)
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text_size = ImVec2(size.x, InputTextCalcTextLenAndLineCount(buf_display, &buf_display_end) * g.FontSize); // We don't need width
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else if (g.ActiveId == id)
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else if (!is_displaying_hint && g.ActiveId == id)
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buf_display_end = buf_display + state->CurLenA;
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else
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else if (!is_displaying_hint)
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buf_display_end = buf_display + strlen(buf_display);
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if (buf_display_end == buf_display && hint != NULL)
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{
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buf_display = hint;
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buf_display_end = buf_display + strlen(buf_display);
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text_color = ImGuiCol_TextDisabled;
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}
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if (is_multiline || (buf_display_end - buf_display) < buf_display_max_length)
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{
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IM_ASSERT(text_color != ImGuiCol_COUNT);
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draw_window->DrawList->AddText(g.Font, g.FontSize, draw_pos, GetColorU32(text_color), buf_display, buf_display_end, 0.0f, is_multiline ? NULL : &clip_rect);
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ImU32 col = GetColorU32(is_displaying_hint ? ImGuiCol_TextDisabled : ImGuiCol_Text);
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draw_window->DrawList->AddText(g.Font, g.FontSize, draw_pos, col, buf_display, buf_display_end, 0.0f, is_multiline ? NULL : &clip_rect);
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}
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}
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@ -3937,11 +3925,11 @@ bool ImGui::InputTextEx(const char* label, const char* hint, char* buf, int buf_
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EndGroup();
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}
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if (is_password)
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if (is_password && !is_displaying_hint)
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PopFont();
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// Log as text
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if (g.LogEnabled && !is_password)
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if (g.LogEnabled && !(is_password && !is_displaying_hint))
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LogRenderedText(&draw_pos, buf_display, buf_display_end);
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if (label_size.x > 0)
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