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https://github.com/Drezil/imgui.git
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Merge branch 'master' into 2016-07-navigation
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commit
c76be71acf
39
imgui.cpp
39
imgui.cpp
@ -1922,7 +1922,7 @@ ImGuiWindow* ImGui::GetParentWindow()
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return g.CurrentWindowStack[(unsigned int)g.CurrentWindowStack.Size - 2];
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}
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void ImGui::SetActiveID(ImGuiID id, ImGuiWindow* window = NULL)
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void ImGui::SetActiveID(ImGuiID id, ImGuiWindow* window)
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{
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ImGuiContext& g = *GImGui;
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g.ActiveIdIsJustActivated = (g.ActiveId != id);
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@ -1957,6 +1957,11 @@ void ImGui::SetActiveIDNoNav(ImGuiID id, ImGuiWindow* window)
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g.ActiveIdSource = (g.NavActivateId == id || g.NavInputId == id) ? ImGuiInputSource_Nav : ImGuiInputSource_Mouse;
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}
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void ImGui::ClearActiveID()
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{
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SetActiveID(0, NULL);
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}
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void ImGui::SetHoveredID(ImGuiID id)
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{
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ImGuiContext& g = *GImGui;
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@ -2573,7 +2578,7 @@ static void NavUpdate()
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}
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// Apply result from previous frame navigation directional move request
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ImGui::SetActiveID(0);
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ImGui::ClearActiveID();
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SetNavIdAndMoveMouse(g.NavMoveResultId, g.NavMoveResultRectRel);
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g.NavMoveFromClampedRefRect = false;
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}
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@ -2676,7 +2681,7 @@ static void NavUpdate()
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{
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if (g.ActiveId != 0)
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{
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ImGui::SetActiveID(0);
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ImGui::ClearActiveID();
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}
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else if (g.NavWindow && (g.NavWindow->Flags & ImGuiWindowFlags_ChildWindow) && !(g.NavWindow->Flags & ImGuiWindowFlags_Popup) && g.NavWindow->ParentWindow)
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{
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@ -2830,7 +2835,7 @@ void ImGui::NewFrame()
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g.HoveredId = 0;
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g.HoveredIdAllowOverlap = false;
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if (!g.ActiveIdIsAlive && g.ActiveIdPreviousFrame == g.ActiveId && g.ActiveId != 0)
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SetActiveID(0);
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ClearActiveID();
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g.ActiveIdPreviousFrame = g.ActiveId;
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g.ActiveIdIsAlive = false;
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g.ActiveIdIsJustActivated = false;
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@ -2912,7 +2917,7 @@ void ImGui::NewFrame()
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}
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else
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{
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SetActiveID(0);
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ClearActiveID();
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g.MovedWindow = NULL;
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g.MovedWindowMoveId = 0;
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}
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@ -4998,7 +5003,7 @@ bool ImGui::Begin(const char* name, bool* p_open, const ImVec2& size_on_first_us
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{
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// Manual auto-fit when double-clicking
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size_target = size_auto_fit;
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SetActiveID(0);
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ClearActiveID();
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}
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else if (nav_resize_delta.x != 0.0f || nav_resize_delta.y != 0.0f)
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{
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@ -5403,7 +5408,7 @@ void ImGui::FocusWindow(ImGuiWindow* window)
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// Steal focus on active widgets
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if (window->Flags & ImGuiWindowFlags_Popup) // FIXME: This statement should be unnecessary. Need further testing before removing it..
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if (g.ActiveId != 0 && g.ActiveIdWindow && g.ActiveIdWindow->RootWindow != window)
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SetActiveID(0);
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ClearActiveID();
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// Bring to front
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if ((window->Flags & ImGuiWindowFlags_NoBringToFrontOnFocus) || g.Windows.back() == window)
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@ -6394,7 +6399,7 @@ bool ImGui::ButtonBehavior(const ImRect& bb, ImGuiID id, bool* out_hovered, bool
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{
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if (out_hovered) *out_hovered = false;
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if (out_held) *out_held = false;
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if (g.ActiveId == id) SetActiveID(0);
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if (g.ActiveId == id) ClearActiveID();
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return false;
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}
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@ -6427,14 +6432,14 @@ bool ImGui::ButtonBehavior(const ImRect& bb, ImGuiID id, bool* out_hovered, bool
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if (((flags & ImGuiButtonFlags_PressedOnClick) && g.IO.MouseClicked[0]) || ((flags & ImGuiButtonFlags_PressedOnDoubleClick) && g.IO.MouseDoubleClicked[0]))
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{
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pressed = true;
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SetActiveID(0);
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ClearActiveID();
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FocusWindow(window);
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}
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if ((flags & ImGuiButtonFlags_PressedOnRelease) && g.IO.MouseReleased[0])
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{
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if (!((flags & ImGuiButtonFlags_Repeat) && g.IO.MouseDownDurationPrev[0] >= g.IO.KeyRepeatDelay)) // Repeat mode trumps <on release>
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pressed = true;
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SetActiveID(0);
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ClearActiveID();
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}
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// 'Repeat' mode acts when held regardless of _PressedOn flags (see table above).
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@ -6475,14 +6480,14 @@ bool ImGui::ButtonBehavior(const ImRect& bb, ImGuiID id, bool* out_hovered, bool
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if (hovered && (flags & ImGuiButtonFlags_PressedOnClickRelease))
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if (!((flags & ImGuiButtonFlags_Repeat) && g.IO.MouseDownDurationPrev[0] >= g.IO.KeyRepeatDelay)) // Repeat mode trumps <on release>
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pressed = true;
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SetActiveID(0);
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ClearActiveID();
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}
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if (!(flags & ImGuiButtonFlags_NoNavOverride))
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g.NavDisableHighlight = true;
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}
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if (g.ActiveId == id && g.ActiveIdSource == ImGuiInputSource_Nav)
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if (!IsNavInputDown(ImGuiNavInput_PadActivate))
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SetActiveID(0);
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ClearActiveID();
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// AllowOverlap mode (rarely used) requires previous frame HoveredId to be null or to match. This allows using patterns where a later submitted widget overlaps a previous one.
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if (hovered && (flags & ImGuiButtonFlags_AllowOverlapMode) && (g.HoveredIdPreviousFrame != id && g.HoveredIdPreviousFrame != 0))
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@ -7443,7 +7448,7 @@ bool ImGui::SliderBehavior(const ImRect& frame_bb, ImGuiID id, float* v, float v
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}
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else
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{
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SetActiveID(0);
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ClearActiveID();
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}
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if (set_new_value)
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@ -7808,7 +7813,7 @@ bool ImGui::DragBehavior(const ImRect& frame_bb, ImGuiID id, float* v, float v_s
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}
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else
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{
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SetActiveID(0);
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ClearActiveID();
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}
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}
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@ -8992,7 +8997,7 @@ bool ImGui::InputTextEx(const char* label, char* buf, int buf_size, const ImVec2
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// Release active ID at the end of the function (so e.g. pressing Return still does a final application of the value)
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if (clear_active_id && g.ActiveId == id)
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SetActiveID(0);
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ClearActiveID();
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// Render
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// Select which buffer we are going to display. When ImGuiInputTextFlags_NoLiveEdit is set 'buf' might still be the old value. We set buf to NULL to prevent accidental usage from now on.
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@ -9441,7 +9446,7 @@ bool ImGui::Combo(const char* label, int* current_item, bool (*items_getter)(voi
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SetHoveredID(id);
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if (g.IO.MouseClicked[0])
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{
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SetActiveID(0);
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ClearActiveID();
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popup_toggled = true;
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}
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}
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@ -9499,7 +9504,7 @@ bool ImGui::Combo(const char* label, int* current_item, bool (*items_getter)(voi
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item_text = "*Unknown item*";
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if (Selectable(item_text, item_selected))
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{
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SetActiveID(0);
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ClearActiveID();
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value_changed = true;
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*current_item = i;
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}
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2
imgui.h
2
imgui.h
@ -374,7 +374,7 @@ namespace ImGui
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// Popups
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IMGUI_API void OpenPopup(const char* str_id); // mark popup as open. popups are closed when user click outside, or activate a pressable item, or CloseCurrentPopup() is called within a BeginPopup()/EndPopup() block. popup identifiers are relative to the current ID-stack (so OpenPopup and BeginPopup needs to be at the same level).
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IMGUI_API bool BeginPopup(const char* str_id); // return true if the popup is open, and you can start outputting to it. only call EndPopup() if BeginPopup() returned true!
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IMGUI_API bool BeginPopupModal(const char* name, bool* p_open = NULL, ImGuiWindowFlags extra_flags = 0); // modal dialog (can't close them by clicking outside)
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IMGUI_API bool BeginPopupModal(const char* name, bool* p_open = NULL, ImGuiWindowFlags extra_flags = 0); // modal dialog (block interactions behind the modal window, can't close the modal window by clicking outside)
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IMGUI_API bool BeginPopupContextItem(const char* str_id, int mouse_button = 1); // helper to open and begin popup when clicked on last item. read comments in .cpp!
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IMGUI_API bool BeginPopupContextWindow(bool also_over_items = true, const char* str_id = NULL, int mouse_button = 1); // helper to open and begin popup when clicked on current window.
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IMGUI_API bool BeginPopupContextVoid(const char* str_id = NULL, int mouse_button = 1); // helper to open and begin popup when clicked in void (no window).
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@ -365,7 +365,7 @@ void ImGui::ShowTestWindow(bool* p_open)
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ImVec2 pos = ImGui::GetCursorScreenPos();
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ImGui::GetWindowDrawList()->AddRectFilled(ImVec2(pos.x + wrap_width, pos.y), ImVec2(pos.x + wrap_width + 10, pos.y + ImGui::GetTextLineHeight()), IM_COL32(255,0,255,255));
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ImGui::PushTextWrapPos(ImGui::GetCursorPos().x + wrap_width);
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ImGui::Text("lazy dog. This paragraph is made to fit within %.0f pixels. The quick brown fox jumps over the lazy dog.", wrap_width);
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ImGui::Text("The lazy dog is a good dog. This paragraph is made to fit within %.0f pixels. Testing a 1 character word. The quick brown fox jumps over the lazy dog.", wrap_width);
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ImGui::GetWindowDrawList()->AddRect(ImGui::GetItemRectMin(), ImGui::GetItemRectMax(), IM_COL32(255,255,0,255));
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ImGui::PopTextWrapPos();
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@ -373,7 +373,7 @@ void ImGui::ShowTestWindow(bool* p_open)
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pos = ImGui::GetCursorScreenPos();
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ImGui::GetWindowDrawList()->AddRectFilled(ImVec2(pos.x + wrap_width, pos.y), ImVec2(pos.x + wrap_width + 10, pos.y + ImGui::GetTextLineHeight()), IM_COL32(255,0,255,255));
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ImGui::PushTextWrapPos(ImGui::GetCursorPos().x + wrap_width);
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ImGui::Text("aaaaaaaa bbbbbbbb, cccccccc,dddddddd. eeeeeeee ffffffff. gggggggg!hhhhhhhh");
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ImGui::Text("aaaaaaaa bbbbbbbb, c cccccccc,dddddddd. d eeeeeeee ffffffff. gggggggg!hhhhhhhh");
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ImGui::GetWindowDrawList()->AddRect(ImGui::GetItemRectMin(), ImGui::GetItemRectMax(), IM_COL32(255,255,0,255));
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ImGui::PopTextWrapPos();
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@ -2339,7 +2339,7 @@ struct ExampleAppConsole
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for (int i = 0; i < candidates.Size && all_candidates_matches; i++)
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if (i == 0)
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c = toupper(candidates[i][match_len]);
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else if (c != toupper(candidates[i][match_len]))
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else if (c == 0 || c != toupper(candidates[i][match_len]))
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all_candidates_matches = false;
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if (!all_candidates_matches)
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break;
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@ -1851,6 +1851,7 @@ const char* ImFont::CalcWordWrapPositionA(float scale, const char* text, const c
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{
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line_width += blank_width;
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blank_width = 0.0f;
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word_end = s;
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}
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blank_width += char_width;
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inside_word = false;
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@ -799,6 +799,7 @@ namespace ImGui
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IMGUI_API void SetActiveID(ImGuiID id, ImGuiWindow* window);
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IMGUI_API void SetActiveIDNoNav(ImGuiID id, ImGuiWindow* window);
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IMGUI_API void ClearActiveID();
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IMGUI_API void SetHoveredID(ImGuiID id);
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IMGUI_API void KeepAliveID(ImGuiID id);
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