Merge branch 'master' of https://github.com/Roflraging/imgui into Roflraging-master

This commit is contained in:
ocornut 2015-04-14 09:37:10 +01:00
commit c735d3066b
2 changed files with 24 additions and 8 deletions

View File

@ -134,16 +134,24 @@ void ImGui_ImplGlfwGL3_ScrollCallback(GLFWwindow*, double /*xoffset*/, double yo
g_MouseWheel += (float)yoffset; // Use fractional mouse wheel, 1.0 unit 5 lines. g_MouseWheel += (float)yoffset; // Use fractional mouse wheel, 1.0 unit 5 lines.
} }
void ImGui_ImplGlfwGL3_KeyCallback(GLFWwindow*, int key, int, int action, int mods) void ImGui_ImplGlfwGL3_KeyCallback(GLFWwindow* window, int key, int, int action, int mods)
{ {
ImGuiIO& io = ImGui::GetIO(); ImGuiIO& io = ImGui::GetIO();
if (action == GLFW_PRESS) if (action == GLFW_PRESS)
io.KeysDown[key] = true; io.KeysDown[key] = true;
if (action == GLFW_RELEASE) if (action == GLFW_RELEASE)
io.KeysDown[key] = false; io.KeysDown[key] = false;
io.KeyCtrl = (mods & GLFW_MOD_CONTROL) != 0;
io.KeyShift = (mods & GLFW_MOD_SHIFT) != 0; bool leftCtrl = glfwGetKey(window, GLFW_KEY_LEFT_CONTROL) == GLFW_PRESS;
io.KeyAlt = (mods & GLFW_MOD_ALT) != 0; bool rightCtrl = glfwGetKey(window, GLFW_KEY_RIGHT_CONTROL) == GLFW_PRESS;
bool leftShift = glfwGetKey(window, GLFW_KEY_LEFT_SHIFT) == GLFW_PRESS;
bool rightShift = glfwGetKey(window, GLFW_KEY_RIGHT_SHIFT) == GLFW_PRESS;
bool leftAlt = glfwGetKey(window, GLFW_KEY_LEFT_ALT) == GLFW_PRESS;
bool rightAlt = glfwGetKey(window, GLFW_KEY_RIGHT_ALT) == GLFW_PRESS;
io.KeyCtrl = leftCtrl || rightCtrl;
io.KeyShift = leftShift || rightShift;
io.KeyAlt = leftAlt || rightAlt;
} }
void ImGui_ImplGlfwGL3_CharCallback(GLFWwindow*, unsigned int c) void ImGui_ImplGlfwGL3_CharCallback(GLFWwindow*, unsigned int c)

View File

@ -116,16 +116,24 @@ void ImGui_ImplGlfw_ScrollCallback(GLFWwindow*, double /*xoffset*/, double yoffs
g_MouseWheel += (float)yoffset; // Use fractional mouse wheel, 1.0 unit 5 lines. g_MouseWheel += (float)yoffset; // Use fractional mouse wheel, 1.0 unit 5 lines.
} }
void ImGui_ImplGlFw_KeyCallback(GLFWwindow*, int key, int, int action, int mods) void ImGui_ImplGlFw_KeyCallback(GLFWwindow* window, int key, int, int action, int mods)
{ {
ImGuiIO& io = ImGui::GetIO(); ImGuiIO& io = ImGui::GetIO();
if (action == GLFW_PRESS) if (action == GLFW_PRESS)
io.KeysDown[key] = true; io.KeysDown[key] = true;
if (action == GLFW_RELEASE) if (action == GLFW_RELEASE)
io.KeysDown[key] = false; io.KeysDown[key] = false;
io.KeyCtrl = (mods & GLFW_MOD_CONTROL) != 0;
io.KeyShift = (mods & GLFW_MOD_SHIFT) != 0; bool leftCtrl = glfwGetKey(window, GLFW_KEY_LEFT_CONTROL) == GLFW_PRESS;
io.KeyAlt = (mods & GLFW_MOD_ALT) != 0; bool rightCtrl = glfwGetKey(window, GLFW_KEY_RIGHT_CONTROL) == GLFW_PRESS;
bool leftShift = glfwGetKey(window, GLFW_KEY_LEFT_SHIFT) == GLFW_PRESS;
bool rightShift = glfwGetKey(window, GLFW_KEY_RIGHT_SHIFT) == GLFW_PRESS;
bool leftAlt = glfwGetKey(window, GLFW_KEY_LEFT_ALT) == GLFW_PRESS;
bool rightAlt = glfwGetKey(window, GLFW_KEY_RIGHT_ALT) == GLFW_PRESS;
io.KeyCtrl = leftCtrl || rightCtrl;
io.KeyShift = leftShift || rightShift;
io.KeyAlt = leftAlt || rightAlt;
} }
void ImGui_ImplGlfw_CharCallback(GLFWwindow*, unsigned int c) void ImGui_ImplGlfw_CharCallback(GLFWwindow*, unsigned int c)