mirror of
https://github.com/Drezil/imgui.git
synced 2024-11-22 11:57:00 +00:00
parent
3d4d1b8553
commit
c720075c67
14
docs/FAQ.md
14
docs/FAQ.md
@ -225,8 +225,11 @@ End();
|
||||
|
||||
- If you have a same ID twice in the same location, you'll have a conflict:
|
||||
```cpp
|
||||
Begin("MyWindow");
|
||||
Button("OK");
|
||||
Button("OK"); // ID collision! Interacting with either button will trigger the first one.
|
||||
Button("OK"); // ERROR: ID collision with the first button! Interacting with either button will trigger the first one.
|
||||
Button(""); // ERROR: ID collision with Begin("MyWindow")!
|
||||
End();
|
||||
```
|
||||
Fear not! this is easy to solve and there are many ways to solve it!
|
||||
|
||||
@ -238,8 +241,9 @@ are going to be created:
|
||||
```cpp
|
||||
Begin("MyWindow");
|
||||
Button("Play"); // Label = "Play", ID = hash of ("MyWindow", "Play")
|
||||
Button("Play##foo1"); // Label = "Play", ID = hash of ("MyWindow", "Play##foo1") // Different from above
|
||||
Button("Play##foo2"); // Label = "Play", ID = hash of ("MyWindow", "Play##foo2") // Different from above
|
||||
Button("Play##foo1"); // Label = "Play", ID = hash of ("MyWindow", "Play##foo1") // Different from other buttons
|
||||
Button("Play##foo2"); // Label = "Play", ID = hash of ("MyWindow", "Play##foo2") // Different from other buttons
|
||||
Button("##foo"); // Label = "", ID = hash of ("MyWindow", "##foo") // Different from window
|
||||
End();
|
||||
```
|
||||
- If you want to completely hide the label, but still need an ID:
|
||||
@ -257,7 +261,7 @@ sprintf(buf, "My game (%f FPS)###MyGame", fps);
|
||||
Begin(buf); // Variable title, ID = hash of "MyGame"
|
||||
```
|
||||
- Solving ID conflict in a more general manner:
|
||||
Use PushID() / PopID() to create scopes and manipulate the ID stack, as to avoid ID conflicts
|
||||
Use `PushID()` / `PopID()` to create scopes and manipulate the ID stack, as to avoid ID conflicts
|
||||
within the same window. This is the most convenient way of distinguishing ID when iterating and
|
||||
creating many UI elements programmatically.
|
||||
You can push a pointer, a string or an integer value into the ID stack.
|
||||
@ -297,7 +301,7 @@ PushID("node");
|
||||
PopID();
|
||||
PopID();
|
||||
```
|
||||
- Tree nodes implicitly creates a scope for you by calling PushID().
|
||||
- Tree nodes implicitly creates a scope for you by calling `PushID()`:
|
||||
```cpp
|
||||
Button("Click"); // Label = "Click", ID = hash of (..., "Click")
|
||||
if (TreeNode("node")) // <-- this function call will do a PushID() for you (unless instructed not to, with a special flag)
|
||||
|
Loading…
Reference in New Issue
Block a user