diff --git a/imgui.cpp b/imgui.cpp index b9030821..fa2de1ed 100644 --- a/imgui.cpp +++ b/imgui.cpp @@ -3617,9 +3617,11 @@ static void ImGui::UpdateMovingWindow() } else { + // Try to merge the window back into the main viewport. + // This works because MouseRefViewport shouldn't be == MovingWindow->Viewport which should have the NoInputs flag during moving. UpdateTryMergeWindowIntoHostViewport(moving_window, g.MouseRefViewport); - // Patch the mouse viewport so that we don't hover under the moved window during the mouse released frame + // Restore the mouse viewport so that we don't hover the viewport _under_ the moved window during the frame we released the mouse button. if (!IsDragDropPayloadBeingAccepted()) g.MouseRefViewport = moving_window->Viewport; @@ -6608,12 +6610,13 @@ static void ImGui::UpdateSelectWindowViewport(ImGuiWindow* window) { window->Viewport = g.MouseRefViewport; } - else if (!window->ViewportOwned && g.MovingWindow && g.MovingWindow->RootWindow == window && IsMousePosValid()) + else if (g.MovingWindow && g.MovingWindow->RootWindow == window && IsMousePosValid()) { + // Transition to a standalone viewport if (!window->Viewport->GetRect().Contains(window->Rect())) window->Viewport = AddUpdateViewport(window, window->ID, window->Pos, window->Size, ImGuiViewportFlags_NoDecoration | ImGuiViewportFlags_NoFocusOnAppearing | ImGuiViewportFlags_NoInputs); } - else if (!window->ViewportOwned && GetWindowAlwaysWantOwnViewport(window)) + else if (GetWindowAlwaysWantOwnViewport(window)) { window->Viewport = AddUpdateViewport(window, window->ID, window->Pos, window->Size, ImGuiViewportFlags_NoDecoration); } @@ -7176,7 +7179,7 @@ bool ImGui::Begin(const char* name, bool* p_open, ImGuiWindowFlags flags) viewport_rect = window->Viewport->GetRect(); } - // Save last knonw viewport position within the window itself (so it can be saved in .ini file and restored) + // Save last known viewport position within the window itself (so it can be saved in .ini file and restored) window->ViewportPos = window->Viewport->Pos; // Default item width. Make it proportional to window size if window manually resizes @@ -14881,9 +14884,8 @@ void ImGui::ShowMetricsWindow(bool* p_open) if (ImGui::TreeNode((void*)(intptr_t)viewport->ID, "Viewport #%d, ID: 0x%08X, Window: \"%s\"", viewport->Idx, viewport->ID, viewport->Window ? viewport->Window->Name : "N/A")) { ImGuiWindowFlags flags = viewport->Flags; - ImGui::BulletText("Pos: (%.0f,%.0f), Monitor: %d", viewport->Pos.x, viewport->Pos.y, viewport->PlatformMonitor); - if (viewport->Idx > 0) { ImGui::SameLine(); if (ImGui::SmallButton("Reset")) { viewport->Pos = ImVec2(200,200); if (viewport->Window) viewport->Window->Pos = ImVec2(200,200); } } - ImGui::BulletText("Size: (%0.f,%.0f), DpiScale: %.0f%%", viewport->Size.x, viewport->Size.y, viewport->DpiScale * 100.0f); + ImGui::BulletText("Pos: (%.0f,%.0f), Size: (%.0f, %.0f), Monitor: %d, DpiScale: %.0f%%", viewport->Pos.x, viewport->Pos.y, viewport->Size.x, viewport->Size.y, viewport->PlatformMonitor, viewport->DpiScale * 100.0f); + if (viewport->Idx > 0) { ImGui::SameLine(); if (ImGui::SmallButton("Reset Pos")) { viewport->Pos = ImVec2(200,200); if (viewport->Window) viewport->Window->Pos = ImVec2(200,200); } } ImGui::BulletText("Flags: 0x%04X =%s%s%s%s%s", viewport->Flags, (flags & ImGuiViewportFlags_CanHostOtherWindows) ? " CanHostOtherWindows" : "", (flags & ImGuiViewportFlags_NoDecoration) ? " NoDecoration" : "", (flags & ImGuiViewportFlags_NoFocusOnAppearing) ? " NoFocusOnAppearing" : "", (flags & ImGuiViewportFlags_NoInputs) ? " NoInputs" : "",