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https://github.com/Drezil/imgui.git
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Docs: Improvements to description of using colored glyphes/emojis. (#4169, #3369) + Add Fonts to Metrics. Removed IMGUI_HAS_TABLE markers.
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@ -83,6 +83,7 @@ Other Changes:
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par with original version. Now incorporating the correct revert.
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- ImDrawList: Fixed PathArcTo() regression from 1.82 preventing use of counter-clockwise angles. (#4030, #3491) [@thedmd]
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- Demo: Improved popups demo and comments.
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- Metrics: Added "Fonts" section with same information as available in "Style Editor">"Fonts".
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- Backends: SDL: Rework global mouse pos availability check listing supported platforms explicitly,
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effectively fixing mouse access on Raspberry Pi. (#2837, #3950) [@lethal-guitar, @hinxx]
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- Backends: Win32: Clearing keyboard down array when losing focus (WM_KILLFOCUS). (#2062, #3532, #3961)
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@ -104,6 +105,7 @@ Other Changes:
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- Examples: Vulkan: Prefer using discrete GPU if there are more than one available. (#4012) [@rokups]
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- Examples: SDL2: Link with shell32.lib required by SDL2main.lib since SDL 2.0.12. [#3988]
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- Examples: Android: Make Android example build compatible with Gradle 7.0. (#3446)
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- Docs: Improvements to description of using colored glyphes/emojis. (#4169, #3369)
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- Docs: Improvements to minor mistakes in documentation comments (#3923) [@ANF-Studios]
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@ -14,8 +14,9 @@ In the [misc/fonts/](https://github.com/ocornut/imgui/tree/master/misc/fonts) fo
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- [Readme First](#readme-first)
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- [How should I handle DPI in my application?](#how-should-i-handle-dpi-in-my-application)
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- [Fonts Loading Instructions](#font-loading-instructions)
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- [Using Icons](#using-icons)
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- [Using FreeType Rasterizer](#using-freetype-rasterizer)
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- [Using Icon Fonts](#using-icon-fonts)
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- [Using FreeType Rasterizer (imgui_freetype)](#using-freetype-rasterizer-imgui_freetype)
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- [Using Colorful Glyphs/Emojis](#using-colorful-glyphsemojis)
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- [Using Custom Glyph Ranges](#using-custom-glyph-ranges)
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- [Using Custom Colorful Icons](#using-custom-colorful-icons)
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- [Using Font Data Embedded In Source Code](#using-font-data-embedded-in-source-code)
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@ -160,7 +161,7 @@ Some solutions:
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##### [Return to Index](#index)
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## Using Icons
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## Using Icon Fonts
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Using an icon font (such as [FontAwesome](http://fontawesome.io) or [OpenFontIcons](https://github.com/traverseda/OpenFontIcons)) is an easy and practical way to use icons in your Dear ImGui application.
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A common pattern is to merge the icon font within your main font, so you can embed icons directly from your strings without having to change fonts back and forth.
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@ -197,7 +198,7 @@ Here's an application using icons ("Avoyd", https://www.avoyd.com):
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##### [Return to Index](#index)
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## Using FreeType Rasterizer
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## Using FreeType Rasterizer (imgui_freetype)
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- Dear ImGui uses imstb\_truetype.h to rasterize fonts (with optional oversampling). This technique and its implementation are not ideal for fonts rendered at small sizes, which may appear a little blurry or hard to read.
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- There is an implementation of the ImFontAtlas builder using FreeType that you can use in the [misc/freetype/](https://github.com/ocornut/imgui/tree/master/misc/freetype) folder.
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@ -207,6 +208,28 @@ Here's an application using icons ("Avoyd", https://www.avoyd.com):
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##### [Return to Index](#index)
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## Using Colorful Glyphs/Emojis
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- Rendering of colored emojis is only supported by imgui_freetype with FreeType 2.10+.
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- You will need to load fonts with the `ImGuiFreeTypeBuilderFlags_LoadColor` flag.
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- Emojis are frequently encoded in upper Unicode layers (character codes >0x10000) and will need dear imgui compiled with `IMGUI_USE_WCHAR32`.
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- Not all types of color fonts are supported by FreeType at the moment.
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- Stateful Unicode features such as skin tone modifiers are not supported by the text renderer.
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![colored glyphs](https://user-images.githubusercontent.com/8225057/106171241-9dc4ba80-6191-11eb-8a69-ca1467b206d1.png)
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```cpp
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io.Fonts->AddFontFromFileTTF("../../../imgui_dev/data/fonts/NotoSans-Regular.ttf", 16.0f);
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static ImWchar ranges[] = { 0x1, 0x1FFFF, 0 };
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static ImFontConfig cfg;
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cfg.OversampleH = cfg.OversampleV = 1;
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cfg.MergeMode = true;
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cfg.FontBuilderFlags |= ImGuiFreeTypeBuilderFlags_LoadColor;
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io.Fonts->AddFontFromFileTTF("C:\\Windows\\Fonts\\seguiemj.ttf", 16.0f, &cfg, ranges);
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```
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##### [Return to Index](#index)
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## Using Custom Glyph Ranges
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You can use the `ImFontGlyphRangesBuilder` helper to create glyph ranges based on text input. For example: for a game where your script is known, if you can feed your entire script to it and only build the characters the game needs.
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@ -226,7 +249,7 @@ io.Fonts->Build(); // Build the atlas while
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## Using Custom Colorful Icons
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**(This is a BETA api, use if you are familiar with dear imgui and with your rendering backend)**
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As an alternative to rendering colorful glyphs using imgui_freetype with `ImGuiFreeTypeBuilderFlags_LoadColor`, you may allocate your own space in the texture atlas and write yourself into it. **(This is a BETA api, use if you are familiar with dear imgui and with your rendering backend)**
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- You can use the `ImFontAtlas::AddCustomRect()` and `ImFontAtlas::AddCustomRectFontGlyph()` api to register rectangles that will be packed into the font atlas texture. Register them before building the atlas, then call Build()`.
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- You can then use `ImFontAtlas::GetCustomRectByIndex(int)` to query the position/size of your rectangle within the texture, and blit/copy any graphics data of your choice into those rectangles.
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20
imgui.cpp
20
imgui.cpp
@ -4141,10 +4141,8 @@ void ImGui::Initialize(ImGuiContext* context)
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g.SettingsHandlers.push_back(ini_handler);
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}
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#ifdef IMGUI_HAS_TABLE
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// Add .ini handle for ImGuiTable type
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TableSettingsInstallHandler(context);
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#endif // #ifdef IMGUI_HAS_TABLE
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// Create default viewport
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ImGuiViewportP* viewport = IM_NEW(ImGuiViewportP)();
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@ -7215,13 +7213,11 @@ void ImGui::ErrorCheckEndFrameRecover(ImGuiErrorLogCallback log_callback, voi
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ImGuiContext& g = *GImGui;
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while (g.CurrentWindowStack.Size > 0)
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{
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#ifdef IMGUI_HAS_TABLE
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while (g.CurrentTable && (g.CurrentTable->OuterWindow == g.CurrentWindow || g.CurrentTable->InnerWindow == g.CurrentWindow))
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{
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if (log_callback) log_callback(user_data, "Recovered from missing EndTable() in '%s'", g.CurrentTable->OuterWindow->Name);
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EndTable();
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}
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#endif
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ImGuiWindow* window = g.CurrentWindow;
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IM_ASSERT(window != NULL);
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while (g.CurrentTabBar != NULL) //-V1044
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@ -10914,6 +10910,8 @@ static void MetricsHelpMarker(const char* desc)
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}
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}
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namespace ImGui { void ShowFontAtlas(ImFontAtlas* atlas); }
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void ImGui::ShowMetricsWindow(bool* p_open)
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{
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if (!Begin("Dear ImGui Metrics/Debugger", p_open))
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@ -11109,14 +11107,20 @@ void ImGui::ShowMetricsWindow(bool* p_open)
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}
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// Details for Tables
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#ifdef IMGUI_HAS_TABLE
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if (TreeNode("Tables", "Tables (%d)", g.Tables.GetSize()))
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{
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for (int n = 0; n < g.Tables.GetSize(); n++)
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DebugNodeTable(g.Tables.GetByIndex(n));
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TreePop();
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}
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#endif // #ifdef IMGUI_HAS_TABLE
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// Details for Fonts
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ImFontAtlas* atlas = g.IO.Fonts;
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if (TreeNode("Fonts", "Fonts (%d)", atlas->Fonts.Size))
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{
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ShowFontAtlas(atlas);
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TreePop();
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}
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// Details for Docking
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#ifdef IMGUI_HAS_DOCK
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@ -11156,14 +11160,12 @@ void ImGui::ShowMetricsWindow(bool* p_open)
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TreePop();
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}
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#ifdef IMGUI_HAS_TABLE
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if (TreeNode("SettingsTables", "Settings packed data: Tables: %d bytes", g.SettingsTables.size()))
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{
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for (ImGuiTableSettings* settings = g.SettingsTables.begin(); settings != NULL; settings = g.SettingsTables.next_chunk(settings))
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DebugNodeTableSettings(settings);
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TreePop();
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}
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#endif // #ifdef IMGUI_HAS_TABLE
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#ifdef IMGUI_HAS_DOCK
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#endif // #ifdef IMGUI_HAS_DOCK
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@ -11237,7 +11239,6 @@ void ImGui::ShowMetricsWindow(bool* p_open)
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}
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}
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#ifdef IMGUI_HAS_TABLE
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// Overlay: Display Tables Rectangles
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if (cfg->ShowTablesRects)
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{
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@ -11264,7 +11265,6 @@ void ImGui::ShowMetricsWindow(bool* p_open)
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}
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}
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}
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#endif // #ifdef IMGUI_HAS_TABLE
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#ifdef IMGUI_HAS_DOCK
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// Overlay: Display Docking info
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111
imgui_demo.cpp
111
imgui_demo.cpp
@ -54,6 +54,7 @@ Index of this file:
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// - sub section: ShowDemoWindowTables()
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// - sub section: ShowDemoWindowMisc()
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// [SECTION] About Window / ShowAboutWindow()
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// [SECTION] Font Viewer / ShowFontAtlas()
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// [SECTION] Style Editor / ShowStyleEditor()
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// [SECTION] Example App: Main Menu Bar / ShowExampleAppMainMenuBar()
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// [SECTION] Example App: Debug Console / ShowExampleAppConsole()
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@ -1603,7 +1604,7 @@ static void ShowDemoWindowWidgets()
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};
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static int func_type = 0, display_count = 70;
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ImGui::Separator();
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ImGui::SetNextItemWidth(100);
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ImGui::SetNextItemWidth(ImGui::GetFontSize() * 8);
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ImGui::Combo("func", &func_type, "Sin\0Saw\0");
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ImGui::SameLine();
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ImGui::SliderInt("Sample count", &display_count, 1, 400);
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@ -2393,7 +2394,7 @@ static void ShowDemoWindowLayout()
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// the POV of the parent window). See 'Demo->Querying Status (Active/Focused/Hovered etc.)' for details.
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{
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static int offset_x = 0;
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ImGui::SetNextItemWidth(100);
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ImGui::SetNextItemWidth(ImGui::GetFontSize() * 8);
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ImGui::DragInt("Offset X", &offset_x, 1.0f, -1000, 1000);
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ImGui::SetCursorPosX(ImGui::GetCursorPosX() + (float)offset_x);
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@ -2415,15 +2416,15 @@ static void ShowDemoWindowLayout()
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if (ImGui::TreeNode("Widgets Width"))
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{
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static float f = 0.0f;
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static bool show_indented_items = true;
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ImGui::Checkbox("Show indented items", &show_indented_items);
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// Use SetNextItemWidth() to set the width of a single upcoming item.
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// Use PushItemWidth()/PopItemWidth() to set the width of a group of items.
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// In real code use you'll probably want to choose width values that are proportional to your font size
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// e.g. Using '20.0f * GetFontSize()' as width instead of '200.0f', etc.
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static float f = 0.0f;
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static bool show_indented_items = true;
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ImGui::Checkbox("Show indented items", &show_indented_items);
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ImGui::Text("SetNextItemWidth/PushItemWidth(100)");
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ImGui::SameLine(); HelpMarker("Fixed width.");
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ImGui::PushItemWidth(100);
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@ -5743,31 +5744,15 @@ void ImGui::ShowAboutWindow(bool* p_open)
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}
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//-----------------------------------------------------------------------------
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// [SECTION] Style Editor / ShowStyleEditor()
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// [SECTION] Font viewer / ShowFontAtlas()
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//-----------------------------------------------------------------------------
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// - ShowStyleSelector()
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// - ShowFontSelector()
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// - ShowStyleEditor()
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// - ShowFont()
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// - ShowFontAtlas()
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//-----------------------------------------------------------------------------
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// Demo helper function to select among default colors. See ShowStyleEditor() for more advanced options.
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// Here we use the simplified Combo() api that packs items into a single literal string.
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// Useful for quick combo boxes where the choices are known locally.
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bool ImGui::ShowStyleSelector(const char* label)
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{
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static int style_idx = -1;
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if (ImGui::Combo(label, &style_idx, "Dark\0Light\0Classic\0"))
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{
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switch (style_idx)
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{
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case 0: ImGui::StyleColorsDark(); break;
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case 1: ImGui::StyleColorsLight(); break;
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case 2: ImGui::StyleColorsClassic(); break;
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}
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return true;
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}
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return false;
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}
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// This isn't worth putting in public API but we want Metrics to use it
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namespace ImGui { void ShowFontAtlas(ImFontAtlas* atlas); }
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// Demo helper function to select among loaded fonts.
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// Here we use the regular BeginCombo()/EndCombo() api which is more the more flexible one.
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@ -5796,7 +5781,7 @@ void ImGui::ShowFontSelector(const char* label)
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}
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// [Internal] Display details for a single font, called by ShowStyleEditor().
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static void NodeFont(ImFont* font)
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static void ShowFont(ImFont* font)
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{
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ImGuiIO& io = ImGui::GetIO();
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ImGuiStyle& style = ImGui::GetStyle();
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@ -5806,9 +5791,13 @@ static void NodeFont(ImFont* font)
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if (!font_details_opened)
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return;
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// Display preview text
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ImGui::PushFont(font);
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ImGui::Text("The quick brown fox jumps over the lazy dog");
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ImGui::PopFont();
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// Display details
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ImGui::SetNextItemWidth(ImGui::GetFontSize() * 8);
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ImGui::DragFloat("Font scale", &font->Scale, 0.005f, 0.3f, 2.0f, "%.1f"); // Scale only this font
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ImGui::SameLine(); HelpMarker(
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"Note than the default embedded font is NOT meant to be scaled.\n\n"
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@ -5826,9 +5815,10 @@ static void NodeFont(ImFont* font)
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if (const ImFontConfig* cfg = &font->ConfigData[config_i])
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ImGui::BulletText("Input %d: \'%s\', Oversample: (%d,%d), PixelSnapH: %d, Offset: (%.1f,%.1f)",
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config_i, cfg->Name, cfg->OversampleH, cfg->OversampleV, cfg->PixelSnapH, cfg->GlyphOffset.x, cfg->GlyphOffset.y);
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// Display all glyphs of the fonts in separate pages of 256 characters
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if (ImGui::TreeNode("Glyphs", "Glyphs (%d)", font->Glyphs.Size))
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{
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// Display all glyphs of the fonts in separate pages of 256 characters
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const ImU32 glyph_col = ImGui::GetColorU32(ImGuiCol_Text);
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for (unsigned int base = 0; base <= IM_UNICODE_CODEPOINT_MAX; base += 256)
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{
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@ -5883,6 +5873,50 @@ static void NodeFont(ImFont* font)
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ImGui::TreePop();
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}
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void ImGui::ShowFontAtlas(ImFontAtlas* atlas)
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{
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for (int i = 0; i < atlas->Fonts.Size; i++)
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{
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ImFont* font = atlas->Fonts[i];
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ImGui::PushID(font);
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ShowFont(font);
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ImGui::PopID();
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}
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if (ImGui::TreeNode("Atlas texture", "Atlas texture (%dx%d pixels)", atlas->TexWidth, atlas->TexHeight))
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{
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ImVec4 tint_col = ImVec4(1.0f, 1.0f, 1.0f, 1.0f);
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ImVec4 border_col = ImVec4(1.0f, 1.0f, 1.0f, 0.5f);
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ImGui::Image(atlas->TexID, ImVec2((float)atlas->TexWidth, (float)atlas->TexHeight), ImVec2(0, 0), ImVec2(1, 1), tint_col, border_col);
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ImGui::TreePop();
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}
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}
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//-----------------------------------------------------------------------------
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// [SECTION] Style Editor / ShowStyleEditor()
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//-----------------------------------------------------------------------------
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// - ShowStyleSelector()
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// - ShowStyleEditor()
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//-----------------------------------------------------------------------------
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// Demo helper function to select among default colors. See ShowStyleEditor() for more advanced options.
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// Here we use the simplified Combo() api that packs items into a single literal string.
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// Useful for quick combo boxes where the choices are known locally.
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bool ImGui::ShowStyleSelector(const char* label)
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{
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static int style_idx = -1;
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if (ImGui::Combo(label, &style_idx, "Dark\0Light\0Classic\0"))
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{
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switch (style_idx)
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{
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case 0: ImGui::StyleColorsDark(); break;
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case 1: ImGui::StyleColorsLight(); break;
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case 2: ImGui::StyleColorsClassic(); break;
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}
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return true;
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}
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return false;
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}
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void ImGui::ShowStyleEditor(ImGuiStyle* ref)
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{
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// You can pass in a reference ImGuiStyle structure to compare to, revert to and save to
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@ -6039,21 +6073,7 @@ void ImGui::ShowStyleEditor(ImGuiStyle* ref)
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ImGuiIO& io = ImGui::GetIO();
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ImFontAtlas* atlas = io.Fonts;
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HelpMarker("Read FAQ and docs/FONTS.md for details on font loading.");
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ImGui::PushItemWidth(120);
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for (int i = 0; i < atlas->Fonts.Size; i++)
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{
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ImFont* font = atlas->Fonts[i];
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ImGui::PushID(font);
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NodeFont(font);
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ImGui::PopID();
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}
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if (ImGui::TreeNode("Atlas texture", "Atlas texture (%dx%d pixels)", atlas->TexWidth, atlas->TexHeight))
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{
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ImVec4 tint_col = ImVec4(1.0f, 1.0f, 1.0f, 1.0f);
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ImVec4 border_col = ImVec4(1.0f, 1.0f, 1.0f, 0.5f);
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ImGui::Image(atlas->TexID, ImVec2((float)atlas->TexWidth, (float)atlas->TexHeight), ImVec2(0, 0), ImVec2(1, 1), tint_col, border_col);
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ImGui::TreePop();
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}
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ImGui::ShowFontAtlas(atlas);
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// Post-baking font scaling. Note that this is NOT the nice way of scaling fonts, read below.
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// (we enforce hard clamping manually as by default DragFloat/SliderFloat allows CTRL+Click text to get out of bounds).
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@ -6065,6 +6085,7 @@ void ImGui::ShowStyleEditor(ImGuiStyle* ref)
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"rebuild the font atlas, and call style.ScaleAllSizes() on a reference ImGuiStyle structure.\n"
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"Using those settings here will give you poor quality results.");
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static float window_scale = 1.0f;
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ImGui::PushItemWidth(ImGui::GetFontSize() * 8);
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if (ImGui::DragFloat("window scale", &window_scale, 0.005f, MIN_SCALE, MAX_SCALE, "%.2f", ImGuiSliderFlags_AlwaysClamp)) // Scale only this window
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ImGui::SetWindowFontScale(window_scale);
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ImGui::DragFloat("global scale", &io.FontGlobalScale, 0.005f, MIN_SCALE, MAX_SCALE, "%.2f", ImGuiSliderFlags_AlwaysClamp); // Scale everything
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@ -6084,7 +6105,7 @@ void ImGui::ShowStyleEditor(ImGuiStyle* ref)
|
||||
HelpMarker("Faster lines using texture data. Require backend to render with bilinear filtering (not point/nearest filtering).");
|
||||
|
||||
ImGui::Checkbox("Anti-aliased fill", &style.AntiAliasedFill);
|
||||
ImGui::PushItemWidth(100);
|
||||
ImGui::PushItemWidth(ImGui::GetFontSize() * 8);
|
||||
ImGui::DragFloat("Curve Tessellation Tolerance", &style.CurveTessellationTol, 0.02f, 0.10f, 10.0f, "%.2f");
|
||||
if (style.CurveTessellationTol < 0.10f) style.CurveTessellationTol = 0.10f;
|
||||
|
||||
|
@ -2015,8 +2015,6 @@ struct ImGuiTabBar
|
||||
// [SECTION] Table support
|
||||
//-----------------------------------------------------------------------------
|
||||
|
||||
#ifdef IMGUI_HAS_TABLE
|
||||
|
||||
#define IM_COL32_DISABLE IM_COL32(0,0,0,1) // Special sentinel code which cannot be used as a regular color.
|
||||
#define IMGUI_TABLE_MAX_COLUMNS 64 // sizeof(ImU64) * 8. This is solely because we frequently encode columns set in a ImU64.
|
||||
#define IMGUI_TABLE_MAX_DRAW_CHANNELS (4 + 64 * 2) // See TableSetupDrawChannels()
|
||||
@ -2266,8 +2264,6 @@ struct ImGuiTableSettings
|
||||
ImGuiTableColumnSettings* GetColumnSettings() { return (ImGuiTableColumnSettings*)(this + 1); }
|
||||
};
|
||||
|
||||
#endif // #ifdef IMGUI_HAS_TABLE
|
||||
|
||||
//-----------------------------------------------------------------------------
|
||||
// [SECTION] ImGui internal API
|
||||
// No guarantee of forward compatibility here!
|
||||
|
@ -28,3 +28,10 @@ See https://gist.github.com/ocornut/b3a9ecf13502fd818799a452969649ad
|
||||
|
||||
Small, thin anti-aliased fonts are typically benefiting a lots from Freetype's hinting:
|
||||
![comparing_font_rasterizers](https://user-images.githubusercontent.com/8225057/107550178-fef87f00-6bd0-11eb-8d09-e2edb2f0ccfc.gif)
|
||||
|
||||
### Colorful glyphs/emojis
|
||||
|
||||
You can use the `ImGuiFreeTypeBuilderFlags_LoadColor` flag to load certain colorful glyphs. See
|
||||
["Using Colorful Glyphs/Emojis"](https://github.com/ocornut/imgui/edit/master/docs/FONTS.md#using-colorful-glyphsemojis) section of FONTS.md.
|
||||
|
||||
![colored glyphs](https://user-images.githubusercontent.com/8225057/106171241-9dc4ba80-6191-11eb-8a69-ca1467b206d1.png)
|
||||
|
Loading…
Reference in New Issue
Block a user