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Tests: Added hook/tweaks for imgui-test engine. + Fixed warnings.
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@ -2899,7 +2899,7 @@ bool ImGui::ItemAdd(const ImRect& bb, ImGuiID id, const ImRect* nav_bb_arg)
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#ifdef IMGUI_ENABLE_TEST_ENGINE
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if (id != 0)
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ImGuiTestEngineHook_ItemAdd(&g, nav_bb_arg ? *nav_bb_arg : bb, id);
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IMGUI_TEST_ENGINE_ITEM_ADD(nav_bb_arg ? *nav_bb_arg : bb, id);
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#endif
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// Clipping test
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@ -6099,6 +6099,11 @@ bool ImGui::Begin(const char* name, bool* p_open, ImGuiWindowFlags flags)
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window->DC.LastItemStatusFlags = IsMouseHoveringRect(title_bar_rect.Min, title_bar_rect.Max, false) ? ImGuiItemStatusFlags_HoveredRect : 0;
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window->DC.LastItemRect = title_bar_rect;
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}
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#ifdef IMGUI_ENABLE_TEST_ENGINE
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if (!(window->Flags & ImGuiWindowFlags_NoTitleBar))
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IMGUI_TEST_ENGINE_ITEM_ADD(window->DC.LastItemRect, window->DC.LastItemId);
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#endif
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}
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else
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{
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@ -1808,8 +1808,10 @@ extern void ImGuiTestEngineHook_PreNewFrame(ImGuiContext* ctx);
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extern void ImGuiTestEngineHook_PostNewFrame(ImGuiContext* ctx);
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extern void ImGuiTestEngineHook_ItemAdd(ImGuiContext* ctx, const ImRect& bb, ImGuiID id);
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extern void ImGuiTestEngineHook_ItemInfo(ImGuiContext* ctx, ImGuiID id, const char* label, ImGuiItemStatusFlags flags);
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#define IMGUI_TEST_ENGINE_ITEM_ADD(_BB, _ID) ImGuiTestEngineHook_ItemAdd(&g, _BB, _ID) // Register status flags
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#define IMGUI_TEST_ENGINE_ITEM_INFO(_ID, _LABEL, _FLAGS) ImGuiTestEngineHook_ItemInfo(&g, _ID, _LABEL, _FLAGS) // Register status flags
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#else
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#define IMGUI_TEST_ENGINE_ITEM_ADD(_BB, _ID) do { } while (0)
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#define IMGUI_TEST_ENGINE_ITEM_INFO(_ID, _LABEL, _FLAGS) do { } while (0)
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#endif
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@ -5123,7 +5123,7 @@ bool ImGui::TreeNodeBehavior(ImGuiID id, ImGuiTreeNodeFlags flags, const char* l
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SetItemAllowOverlap();
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// In this branch, TreeNodeBehavior() cannot toggle the selection so this will never trigger.
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if (selected != was_selected)
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if (selected != was_selected) //-V547
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window->DC.LastItemStatusFlags |= ImGuiItemStatusFlags_ToggledSelection;
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// Render
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@ -5371,7 +5371,7 @@ bool ImGui::Selectable(const char* label, bool selected, ImGuiSelectableFlags fl
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SetItemAllowOverlap();
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// In this branch, Selectable() cannot toggle the selection so this will never trigger.
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if (selected != was_selected)
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if (selected != was_selected) //-V547
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window->DC.LastItemStatusFlags |= ImGuiItemStatusFlags_ToggledSelection;
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// Render
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@ -5395,6 +5395,8 @@ bool ImGui::Selectable(const char* label, bool selected, ImGuiSelectableFlags fl
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// Automatically close popups
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if (pressed && (window->Flags & ImGuiWindowFlags_Popup) && !(flags & ImGuiSelectableFlags_DontClosePopups) && !(window->DC.ItemFlags & ImGuiItemFlags_SelectableDontClosePopup))
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CloseCurrentPopup();
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IMGUI_TEST_ENGINE_ITEM_INFO(id, label, window->DC.ItemFlags);
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return pressed;
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}
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@ -5744,6 +5746,7 @@ ImGuiMenuColumns::ImGuiMenuColumns()
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void ImGuiMenuColumns::Update(int count, float spacing, bool clear)
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{
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IM_ASSERT(count == IM_ARRAYSIZE(Pos));
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IM_UNUSED(count);
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Width = NextWidth = 0.0f;
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Spacing = spacing;
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if (clear)
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