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	Comments, reworded some !(xxx && xxx) complex expression to be a little less confusing.
This commit is contained in:
		| @@ -2906,7 +2906,7 @@ const char* ImFont::CalcWordWrapPositionA(float scale, const char* text, const c | ||||
|             } | ||||
|  | ||||
|             // Allow wrapping after punctuation. | ||||
|             inside_word = !(c == '.' || c == ',' || c == ';' || c == '!' || c == '?' || c == '\"'); | ||||
|             inside_word = (c != '.' && c != ',' && c != ';' && c != '!' && c != '?' && c != '\"'); | ||||
|         } | ||||
|  | ||||
|         // We ignore blank width at the end of the line (they can be skipped) | ||||
|   | ||||
| @@ -557,7 +557,8 @@ bool ImGui::ButtonBehavior(const ImRect& bb, ImGuiID id, bool* out_hovered, bool | ||||
|             if ((flags & ImGuiButtonFlags_PressedOnRelease) && mouse_button_released != -1) | ||||
|             { | ||||
|                 // Repeat mode trumps on release behavior | ||||
|                 if (!((flags & ImGuiButtonFlags_Repeat) && g.IO.MouseDownDurationPrev[mouse_button_released] >= g.IO.KeyRepeatDelay)) | ||||
|                 const bool has_repeated_at_least_once = (flags & ImGuiButtonFlags_Repeat) && g.IO.MouseDownDurationPrev[mouse_button_released] >= g.IO.KeyRepeatDelay; | ||||
|                 if (!has_repeated_at_least_once) | ||||
|                     pressed = true; | ||||
|                 ClearActiveID(); | ||||
|             } | ||||
| @@ -3469,18 +3470,22 @@ static bool InputTextFilterCharacter(unsigned int* p_char, ImGuiInputTextFlags f | ||||
|     // Generic named filters | ||||
|     if (flags & (ImGuiInputTextFlags_CharsDecimal | ImGuiInputTextFlags_CharsHexadecimal | ImGuiInputTextFlags_CharsUppercase | ImGuiInputTextFlags_CharsNoBlank | ImGuiInputTextFlags_CharsScientific)) | ||||
|     { | ||||
|         // Allow 0-9 . - + * / | ||||
|         if (flags & ImGuiInputTextFlags_CharsDecimal) | ||||
|             if (!(c >= '0' && c <= '9') && (c != '.') && (c != '-') && (c != '+') && (c != '*') && (c != '/')) | ||||
|                 return false; | ||||
|  | ||||
|         // Allow 0-9 . - + * / e E | ||||
|         if (flags & ImGuiInputTextFlags_CharsScientific) | ||||
|             if (!(c >= '0' && c <= '9') && (c != '.') && (c != '-') && (c != '+') && (c != '*') && (c != '/') && (c != 'e') && (c != 'E')) | ||||
|                 return false; | ||||
|  | ||||
|         // Allow 0-9 a-F A-F | ||||
|         if (flags & ImGuiInputTextFlags_CharsHexadecimal) | ||||
|             if (!(c >= '0' && c <= '9') && !(c >= 'a' && c <= 'f') && !(c >= 'A' && c <= 'F')) | ||||
|                 return false; | ||||
|  | ||||
|         // Turn a-z into A-Z | ||||
|         if (flags & ImGuiInputTextFlags_CharsUppercase) | ||||
|             if (c >= 'a' && c <= 'z') | ||||
|                 *p_char = (c += (unsigned int)('A'-'a')); | ||||
| @@ -4283,7 +4288,7 @@ bool ImGui::InputTextEx(const char* label, const char* hint, char* buf, int buf_ | ||||
|         PopFont(); | ||||
|  | ||||
|     // Log as text | ||||
|     if (g.LogEnabled && !(is_password && !is_displaying_hint)) | ||||
|     if (g.LogEnabled && (!is_password || is_displaying_hint)) | ||||
|         LogRenderedText(&draw_pos, buf_display, buf_display_end); | ||||
|  | ||||
|     if (label_size.x > 0) | ||||
| @@ -7157,7 +7162,9 @@ bool    ImGui::TabItemEx(ImGuiTabBar* tab_bar, const char* label, bool* p_open, | ||||
|         if (tab_bar->Tabs.Size == 1 && !(tab_bar->Flags & ImGuiTabBarFlags_AutoSelectNewTabs)) | ||||
|             tab_contents_visible = true; | ||||
|  | ||||
|     if (tab_appearing && !(tab_bar_appearing && !tab_is_new)) | ||||
|     // Note that tab_is_new is not necessarily the same as tab_appearing! When a tab bar stops being submitted | ||||
|     // and then gets submitted again, the tabs will have 'tab_appearing=true' but 'tab_is_new=false'. | ||||
|     if (tab_appearing && (!tab_bar_appearing || tab_is_new)) | ||||
|     { | ||||
|         PushItemFlag(ImGuiItemFlags_NoNav | ImGuiItemFlags_NoNavDefaultFocus, true); | ||||
|         ItemAdd(ImRect(), id); | ||||
| @@ -7275,7 +7282,9 @@ bool    ImGui::TabItemEx(ImGuiTabBar* tab_bar, const char* label, bool* p_open, | ||||
| } | ||||
|  | ||||
| // [Public] This is call is 100% optional but it allows to remove some one-frame glitches when a tab has been unexpectedly removed. | ||||
| // To use it to need to call the function SetTabItemClosed() after BeginTabBar() and before any call to BeginTabItem() | ||||
| // To use it to need to call the function SetTabItemClosed() after BeginTabBar() and before any call to BeginTabItem(). | ||||
| // Tabs closed by the close button will automatically be flagged to avoid this issue. | ||||
| // FIXME: We should aim to support calling SetTabItemClosed() after the tab submission (for next frame) | ||||
| void    ImGui::SetTabItemClosed(const char* label) | ||||
| { | ||||
|     ImGuiContext& g = *GImGui; | ||||
|   | ||||
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