Tables: rework keep-visible/max-width code to be less incorrect, but right-most column may effectively has few pixels less of visible cliprect width.

See table_width_distrib and table_width_keep_visible tests.
+ fix minor left-side clipping on post-frozen column
+ made TableHeader() use reliable column->MaxX
This commit is contained in:
ocornut 2020-11-16 12:30:17 +01:00
parent 197e9c085b
commit c5dcf2fde1
2 changed files with 42 additions and 18 deletions

View File

@ -3690,10 +3690,20 @@ static void ShowDemoWindowTables()
ImGui::SameLine(); HelpMarker("Disable inner padding between columns (double inner padding if BordersOuterV is on, single inner padding if BordersOuterV is off)");
ImGui::CheckboxFlags("ImGuiTableFlags_BordersOuterV", &flags, ImGuiTableFlags_BordersOuterV);
ImGui::CheckboxFlags("ImGuiTableFlags_BordersInnerV", &flags, ImGuiTableFlags_BordersInnerV);
static bool show_headers = false;
ImGui::Checkbox("show_headers", &show_headers);
PopStyleCompact();
if (ImGui::BeginTable("##table1", 3, flags))
{
if (show_headers)
{
ImGui::TableSetupColumn("One");
ImGui::TableSetupColumn("Two");
ImGui::TableSetupColumn("Three");
ImGui::TableHeadersRow();
}
for (int row = 0; row < 5; row++)
{
ImGui::TableNextRow();
@ -3710,8 +3720,8 @@ static void ShowDemoWindowTables()
sprintf(buf, "Hello %d,%d", row, column);
ImGui::Button(buf, ImVec2(-FLT_MIN, 0.0f));
}
if (ImGui::TableGetHoveredColumn() == column)
ImGui::TableSetBgColor(ImGuiTableBgTarget_CellBg, IM_COL32(0, 100, 0, 255));
//if (ImGui::TableGetHoveredColumn() == column)
// ImGui::TableSetBgColor(ImGuiTableBgTarget_CellBg, IM_COL32(0, 100, 0, 255));
}
}
ImGui::EndTable();

View File

@ -96,7 +96,7 @@
static const int TABLE_DRAW_CHANNEL_BG0 = 0;
static const int TABLE_DRAW_CHANNEL_BG1_FROZEN = 1;
static const int TABLE_DRAW_CHANNEL_UNCLIPPED = 2; // When using ImGuiTableFlags_NoClip
static const float TABLE_BORDER_SIZE = 1.0f; // FIXME-TABLE: Currently hard-coded.
static const float TABLE_BORDER_SIZE = 1.0f; // FIXME-TABLE: Currently hard-coded because of clipping assumptions with outer borders rendering.
static const float TABLE_RESIZE_SEPARATOR_HALF_THICKNESS = 4.0f; // Extend outside inner borders.
static const float TABLE_RESIZE_SEPARATOR_FEEDBACK_TIMER = 0.06f; // Delay/timer before making the hover feedback (color+cursor) visible because tables/columns tends to be more cramped.
@ -616,7 +616,7 @@ void ImGui::TableUpdateLayout(ImGuiTable* table)
// (can't make auto padding larger than what WorkRect knows about so right-alignment matches)
const ImRect work_rect = table->WorkRect;
const float min_column_width = TableGetMinColumnWidth();
const float min_column_distance = min_column_width + table->CellPaddingX * 2.0f;
const float min_column_distance = min_column_width + table->CellPaddingX * 2.0f + table->CellSpacingX1 + table->CellSpacingX2;
int count_fixed = 0;
float sum_weights_stretched = 0.0f; // Sum of all weights for weighted columns.
@ -668,7 +668,7 @@ void ImGui::TableUpdateLayout(ImGuiTable* table)
// This is merely making the side-effect less extreme, but doesn't properly fixes it.
// FIXME: Move this to ->WidthGiven to avoid temporary lossyless?
if (column->AutoFitQueue > 0x01 && table->IsInitializing)
column->WidthRequest = ImMax(column->WidthRequest, min_column_width * 4.0f);
column->WidthRequest = ImMax(column->WidthRequest, min_column_width * 4.0f); // FIXME-TABLE: Another constant/scale?
count_fixed += 1;
sum_width_fixed_requests += column->WidthRequest;
@ -763,6 +763,7 @@ void ImGui::TableUpdateLayout(ImGuiTable* table)
offset_x += table->OuterPaddingX;
offset_x -= table->CellSpacingX1;
ImRect host_clip_rect = table->InnerClipRect;
//host_clip_rect.Max.x += table->CellPaddingX + table->CellSpacingX2;
for (int order_n = 0; order_n < table->ColumnsCount; order_n++)
{
const int column_n = table->DisplayOrderToIndex[order_n];
@ -786,31 +787,46 @@ void ImGui::TableUpdateLayout(ImGuiTable* table)
continue;
}
float max_x = FLT_MAX;
// Maximum width
float max_width = FLT_MAX;
if (table->Flags & ImGuiTableFlags_ScrollX)
{
// Frozen columns can't reach beyond visible width else scrolling will naturally break.
if (order_n < table->FreezeColumnsRequest)
max_x = table->InnerClipRect.Max.x - (table->FreezeColumnsRequest - order_n) * min_column_distance - table->OuterPaddingX;
{
max_width = (table->InnerClipRect.Max.x - (table->FreezeColumnsRequest - order_n) * min_column_distance) - offset_x;
max_width = max_width - table->OuterPaddingX - table->CellPaddingX - table->CellSpacingX2;
}
}
else if ((table->Flags & ImGuiTableFlags_NoKeepColumnsVisible) == 0)
{
// If horizontal scrolling if disabled, we apply a final lossless shrinking of columns in order to make
// sure they are all visible. Because of this we also know that all of the columns will always fit in
// table->WorkRect and therefore in table->InnerRect (because ScrollX is off)
max_x = table->WorkRect.Max.x - (table->ColumnsVisibleCount - (column->IndexWithinVisibleSet + 1)) * min_column_distance - table->OuterPaddingX;
// FIXME-TABLE: This is solved incorrectly but also quite a difficult problem to fix as we also want ClipRect width to match.
// See "table_width_distrib" and "table_width_keep_visible" tests
max_width = table->WorkRect.Max.x - (table->ColumnsVisibleCount - column->IndexWithinVisibleSet - 1) * min_column_distance - offset_x;
//max_width -= table->CellSpacingX1;
max_width -= table->CellSpacingX2;
max_width -= table->CellPaddingX * 2.0f;
max_width -= table->OuterPaddingX;
}
if (offset_x + column->WidthGiven + table->CellPaddingX * 2.0f + table->CellSpacingX1 > max_x)
column->WidthGiven = ImMax(max_x - offset_x - table->CellPaddingX * 2.0f - table->CellSpacingX1, min_column_width);
column->WidthGiven = ImMin(column->WidthGiven, max_width);
// Minimum width
column->WidthGiven = ImMax(column->WidthGiven, ImMin(column->WidthRequest, min_column_width));
// Lock all our positions
// - ClipRect.Min.x: Because merging draw commands doesn't compare min boundaries, we make ClipRect.Min.x match left bounds to be consistent regardless of merging.
// - ClipRect.Max.x: using WorkMaxX instead of MaxX (aka including padding) is detrimental to visibility in very-small column.
// - FIXME-TABLE: We want equal width columns to have equal (ClipRect.Max.x - WorkMinX) width, which means ClipRect.max.x cannot stray off host_clip_rect.Max.x else right-most column may appear shorter.
column->MinX = offset_x;
column->MaxX = offset_x + column->WidthGiven + table->CellSpacingX1 + table->CellSpacingX2 + table->CellPaddingX * 2.0f;
column->WorkMinX = column->MinX + table->CellPaddingX + table->CellSpacingX1;
column->WorkMaxX = column->MaxX - table->CellPaddingX - table->CellSpacingX2; // Expected max
column->ClipRect.Min.x = column->MinX;
column->ClipRect.Min.y = work_rect.Min.y;
column->ClipRect.Max.x = column->MaxX;
column->ClipRect.Max.x = column->MaxX; // column->WorkMaxX;
column->ClipRect.Max.y = FLT_MAX;
column->ClipRect.ClipWithFull(host_clip_rect);
@ -845,7 +861,7 @@ void ImGui::TableUpdateLayout(ImGuiTable* table)
}
if (visible_n < table->FreezeColumnsCount)
host_clip_rect.Min.x = ImMax(host_clip_rect.Min.x, column->MaxX + 2.0f);
host_clip_rect.Min.x = ImMax(host_clip_rect.Min.x, column->MaxX + TABLE_BORDER_SIZE);
offset_x += column->WidthGiven + table->CellSpacingX1 + table->CellSpacingX2 + table->CellPaddingX * 2.0f;
visible_n++;
@ -1031,7 +1047,7 @@ void ImGui::EndTable()
#if 0
// Strip out dummy channel draw calls
// We have no way to prevent user submitting direct ImDrawList calls into a hidden column (but ImGui:: calls will be clipped out)
// FIXME-TABLE: The problem with this approach is we are effectively making it harder for users watching metrics to spot wasted vertices.
// (The problem with this approach is we are effectively making it harder for users watching metrics to spot wasted vertices)
if (table->DummyDrawChannel != (ImU8)-1)
{
ImDrawChannel* dummy_channel = &table->DrawSplitter._Channels[table->DummyDrawChannel];
@ -1169,6 +1185,7 @@ void ImGui::TableDrawBorders(ImGuiTable* table)
}
// Draw outer border
// FIXME-TABLE: could use AddRect or explicit VLine/HLine helper?
if (table->Flags & ImGuiTableFlags_BordersOuter)
{
// Display outer border offset by 1 which is a simple way to display it without adding an extra draw call
@ -1186,7 +1203,6 @@ void ImGui::TableDrawBorders(ImGuiTable* table)
}
else if (table->Flags & ImGuiTableFlags_BordersOuterV)
{
// FIXME-TABLE: could use AddRect or explicit VLine/HLine helper?
outer_drawlist->AddLine(outer_border.Min, ImVec2(outer_border.Min.x, outer_border.Max.y), outer_col, border_size);
outer_drawlist->AddLine(ImVec2(outer_border.Max.x, outer_border.Min.y), outer_border.Max, outer_col, border_size);
}
@ -1199,7 +1215,6 @@ void ImGui::TableDrawBorders(ImGuiTable* table)
if ((table->Flags & ImGuiTableFlags_BordersInnerH) && table->RowPosY2 < table->OuterRect.Max.y)
{
// Draw bottom-most row border
// FIXME-TABLE: could use AddRect or explicit VLine/HLine helper?
const float border_y = table->RowPosY2;
if (border_y >= table->BgClipRect.Min.y && border_y < table->BgClipRect.Max.y)
inner_drawlist->AddLine(ImVec2(table->BorderX1, border_y), ImVec2(table->BorderX2, border_y), table->BorderColorLight, border_size);
@ -1790,7 +1805,7 @@ void ImGui::TableEndRow(ImGuiTable* table)
ImRect cell_bg_rect = TableGetCellBgRect(table, cell_data->Column);
cell_bg_rect.ClipWith(table->BgClipRect);
cell_bg_rect.Min.x = ImMax(cell_bg_rect.Min.x, column->ClipRect.Min.x); // So that first column after frozen one gets clipped
cell_bg_rect.Max.x = ImMin(cell_bg_rect.Max.x, column->ClipRect.Max.x);
cell_bg_rect.Max.x = ImMin(cell_bg_rect.Max.x, column->MaxX);
window->DrawList->AddRectFilled(cell_bg_rect.Min, cell_bg_rect.Max, cell_data->BgColor);
}
}
@ -1911,7 +1926,6 @@ void ImGui::TableEndCell(ImGuiTable* table)
}
// Append into the next column/cell
// FIXME-TABLE: Wrapping to next row could be optional?
bool ImGui::TableNextColumn()
{
ImGuiContext& g = *GImGui;
@ -2365,7 +2379,7 @@ void ImGui::TableHeader(const char* label)
// We feed our unclipped width to the column without writing on CursorMaxPos, so that column is still considering for merging.
float max_pos_x = label_pos.x + label_size.x + w_sort_text + w_arrow;
column->ContentMaxXHeadersUsed = ImMax(column->ContentMaxXHeadersUsed, cell_r.Max.x);
column->ContentMaxXHeadersUsed = ImMax(column->ContentMaxXHeadersUsed, column->WorkMaxX);
column->ContentMaxXHeadersIdeal = ImMax(column->ContentMaxXHeadersIdeal, max_pos_x);
// We don't use BeginPopupContextItem() because we want the popup to stay up even after the column is hidden