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Backends: OpenGL3: imgui_impl_opengl3_loader.h: change #define ARRAY_SIZE to GL3W_ARRAY_SIZE to avoid external conflicts (#7017, #7018)
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@ -608,7 +608,7 @@ extern "C" {
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#include <stdlib.h>
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#include <stdlib.h>
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#define ARRAY_SIZE(x) (sizeof(x) / sizeof((x)[0]))
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#define GL3W_ARRAY_SIZE(x) (sizeof(x) / sizeof((x)[0]))
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#if defined(_WIN32)
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#if defined(_WIN32)
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#ifndef WIN32_LEAN_AND_MEAN
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#ifndef WIN32_LEAN_AND_MEAN
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@ -800,7 +800,7 @@ GL3W_API union ImGL3WProcs imgl3wProcs;
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static void load_procs(GL3WGetProcAddressProc proc)
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static void load_procs(GL3WGetProcAddressProc proc)
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{
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{
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size_t i;
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size_t i;
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for (i = 0; i < ARRAY_SIZE(proc_names); i++)
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for (i = 0; i < GL3W_ARRAY_SIZE(proc_names); i++)
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imgl3wProcs.ptr[i] = proc(proc_names[i]);
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imgl3wProcs.ptr[i] = proc(proc_names[i]);
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}
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}
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