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Inputs: added basic Shortcut() function - no routing yet. (#456)
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20
imgui.cpp
20
imgui.cpp
@ -8420,6 +8420,26 @@ void ImGui::SetItemKeyOwner(ImGuiKey key, ImGuiInputFlags flags)
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SetKeyOwner(key, id, flags);
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SetKeyOwner(key, id, flags);
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}
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}
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// - Need to decide how to handle shortcut translations for Non-Mac <> Mac
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// - Ideas: https://github.com/ocornut/imgui/issues/456#issuecomment-264390864
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bool ImGui::Shortcut(ImGuiKeyChord key_chord, ImGuiID owner_id, ImGuiInputFlags flags)
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{
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ImGuiContext& g = *GImGui;
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ImGuiKey key = (ImGuiKey)(key_chord & ~ImGuiMod_Mask_);
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ImGuiKey mods = (ImGuiKey)(key_chord & ImGuiMod_Mask_);
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if (g.IO.KeyMods != mods)
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return false;
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// Special storage location for mods
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if (key == ImGuiKey_None)
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key = ConvertSingleModFlagToKey(mods);
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if (!IsKeyPressed(key, owner_id, (flags & (ImGuiInputFlags_Repeat | ImGuiInputFlags_RepeatRateMask_))))
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return false;
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return true;
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}
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//-----------------------------------------------------------------------------
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//-----------------------------------------------------------------------------
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// [SECTION] ERROR CHECKING
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// [SECTION] ERROR CHECKING
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//-----------------------------------------------------------------------------
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//-----------------------------------------------------------------------------
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@ -1289,11 +1289,11 @@ struct ImGuiKeyOwnerData
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ImGuiKeyOwnerData() { OwnerCurr = OwnerNext = ImGuiKeyOwner_None; LockThisFrame = LockUntilRelease = false; }
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ImGuiKeyOwnerData() { OwnerCurr = OwnerNext = ImGuiKeyOwner_None; LockThisFrame = LockUntilRelease = false; }
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};
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};
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// Flags for extended versions of IsKeyPressed(), IsMouseClicked(), SetKeyOwner(), SetItemKeyOwner()
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// Flags for extended versions of IsKeyPressed(), IsMouseClicked(), Shortcut(), SetKeyOwner(), SetItemKeyOwner()
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// Don't mistake with ImGuiInputTextFlags! (for ImGui::InputText() function)
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// Don't mistake with ImGuiInputTextFlags! (for ImGui::InputText() function)
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enum ImGuiInputFlags_
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enum ImGuiInputFlags_
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{
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{
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// Flags for IsKeyPressed(), IsMouseClicked()
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// Flags for IsKeyPressed(), IsMouseClicked(), Shortcut()
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ImGuiInputFlags_None = 0,
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ImGuiInputFlags_None = 0,
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ImGuiInputFlags_Repeat = 1 << 0, // Return true on successive repeats. Default for legacy IsKeyPressed(). NOT Default for legacy IsMouseClicked(). MUST BE == 1.
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ImGuiInputFlags_Repeat = 1 << 0, // Return true on successive repeats. Default for legacy IsKeyPressed(). NOT Default for legacy IsMouseClicked(). MUST BE == 1.
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ImGuiInputFlags_RepeatRateDefault = 1 << 1, // Repeat rate: Regular (default)
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ImGuiInputFlags_RepeatRateDefault = 1 << 1, // Repeat rate: Regular (default)
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@ -2817,6 +2817,13 @@ namespace ImGui
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IMGUI_API bool IsMouseClicked(ImGuiMouseButton button, ImGuiID owner_id, ImGuiInputFlags flags = 0);
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IMGUI_API bool IsMouseClicked(ImGuiMouseButton button, ImGuiID owner_id, ImGuiInputFlags flags = 0);
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IMGUI_API bool IsMouseReleased(ImGuiMouseButton button, ImGuiID owner_id);
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IMGUI_API bool IsMouseReleased(ImGuiMouseButton button, ImGuiID owner_id);
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// [EXPERIMENTAL] Shortcuts
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// - ImGuiKeyChord = any ImGuiKey optionally ORed with ImGuiMod_XXX values.
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// ImGuiKey_C (accepted by functions taking ImGuiKey or ImGuiKeyChord)
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// ImGuiKey_C | ImGuiMod_Ctrl (accepted by functions taking ImGuiKeyChord)
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// - ONLY ImGuiMod_XXX values are legal to 'OR' with an ImGuiKey. You CANNOT 'OR' two ImGuiKey values.
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IMGUI_API bool Shortcut(ImGuiKeyChord key_chord, ImGuiID owner_id = 0, ImGuiInputFlags flags = 0);
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// [EXPERIMENTAL] Focus Scope
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// [EXPERIMENTAL] Focus Scope
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// This is generally used to identify a unique input location (for e.g. a selection set)
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// This is generally used to identify a unique input location (for e.g. a selection set)
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// There is one per window (automatically set in Begin), but:
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// There is one per window (automatically set in Begin), but:
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