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	Merge branch 'master' into docking
# Conflicts: # imgui.cpp # imgui.h
This commit is contained in:
		@@ -124,7 +124,14 @@ Other Changes:
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  to common idioms (e.g. passing .data(), .data() + .size() from a null string). (#3615)
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- Nav: Fixed toggling menu layer with Alt or exiting menu layer with Esc not moving mouse when
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  the NavEnableSetMousePos config flag is set.
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- Menus: adjust closing logic to accomodate for varying font size and dpi.
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- Nav: Fixed a few widgets from not setting reference keyboard/gamepad navigation ID when
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  activated with mouse. More specifically: BeginTabItem(), the scrolling arrows of BeginTabBar(),
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  the arrow section of TreeNode(), the +/- buttons of InputInt()/InputFloat(), Selectable() with
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  ImGuiSelectableFlags_SelectOnRelease. More generally: any direct use of ButtonBehavior() with
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  the PressedOnClick/PressedOnDoubleClick/PressedOnRelease button policy.
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- Menus: Fixed vertical alignments of MenuItem() calls within a menu bar. (broken in 1.84). (#4538)
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- Menus: Adjust closing logic to accomodate for varying font size and dpi.
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- Menus: Fixed crash when navigating left inside a child window inside a sub-menu. (#4510).
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- Drag and Drop: Fixed using BeginDragDropSource() inside a BeginChild() that returned false. (#4515)
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- PlotHistogram: Fixed zero-line position when manually specifying min<0 and max>0. (#4349) [@filippocrocchini]
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- IO: Added 'io.WantCaptureMouseUnlessPopupClose' alternative to `io.WantCaptureMouse'. (#4480)
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								imgui.h
									
									
									
									
									
								
							
							
						
						
									
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								imgui.h
									
									
									
									
									
								
							@@ -65,7 +65,7 @@ Index of this file:
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// Version
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// (Integer encoded as XYYZZ for use in #if preprocessor conditionals. Work in progress versions typically starts at XYY99 then bounce up to XYY00, XYY01 etc. when release tagging happens)
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#define IMGUI_VERSION               "1.85 WIP"
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#define IMGUI_VERSION_NUM           18412
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#define IMGUI_VERSION_NUM           18414
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#define IMGUI_CHECKVERSION()        ImGui::DebugCheckVersionAndDataLayout(IMGUI_VERSION, sizeof(ImGuiIO), sizeof(ImGuiStyle), sizeof(ImVec2), sizeof(ImVec4), sizeof(ImDrawVert), sizeof(ImDrawIdx))
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#define IMGUI_HAS_TABLE
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#define IMGUI_HAS_VIEWPORT          // Viewport WIP branch
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@@ -396,6 +396,7 @@ void ImGui::ShowDemoWindow(bool* p_open)
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            ImGui::MenuItem("Documents", NULL, &show_app_documents);
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            ImGui::EndMenu();
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        }
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        //if (ImGui::MenuItem("MenuItem")) {} // You can also use MenuItem() inside a menu bar!
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        if (ImGui::BeginMenu("Tools"))
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        {
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            ImGui::MenuItem("Metrics/Debugger", NULL, &show_app_metrics);
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@@ -1170,7 +1170,7 @@ void ImGui::TableUpdateBorders(ImGuiTable* table)
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        KeepAliveID(column_id);
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        bool hovered = false, held = false;
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        bool pressed = ButtonBehavior(hit_rect, column_id, &hovered, &held, ImGuiButtonFlags_FlattenChildren | ImGuiButtonFlags_AllowItemOverlap | ImGuiButtonFlags_PressedOnClick | ImGuiButtonFlags_PressedOnDoubleClick);
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        bool pressed = ButtonBehavior(hit_rect, column_id, &hovered, &held, ImGuiButtonFlags_FlattenChildren | ImGuiButtonFlags_AllowItemOverlap | ImGuiButtonFlags_PressedOnClick | ImGuiButtonFlags_PressedOnDoubleClick | ImGuiButtonFlags_NoNavFocus);
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        if (pressed && IsMouseDoubleClicked(0))
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        {
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            TableSetColumnWidthAutoSingle(table, column_n);
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@@ -571,6 +571,8 @@ bool ImGui::ButtonBehavior(const ImRect& bb, ImGuiID id, bool* out_hovered, bool
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                        ClearActiveID();
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                    else
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                        SetActiveID(id, window); // Hold on ID
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                    if (!(flags & ImGuiButtonFlags_NoNavFocus))
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                        SetFocusID(id, window);
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                    g.ActiveIdMouseButton = mouse_button_clicked;
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                    FocusWindow(window);
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                }
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@@ -581,6 +583,8 @@ bool ImGui::ButtonBehavior(const ImRect& bb, ImGuiID id, bool* out_hovered, bool
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                const bool has_repeated_at_least_once = (flags & ImGuiButtonFlags_Repeat) && g.IO.MouseDownDurationPrev[mouse_button_released] >= g.IO.KeyRepeatDelay;
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                if (!has_repeated_at_least_once)
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                    pressed = true;
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                if (!(flags & ImGuiButtonFlags_NoNavFocus))
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                    SetFocusID(id, window);
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                ClearActiveID();
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            }
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@@ -6860,7 +6864,7 @@ bool ImGui::BeginMenuEx(const char* label, const char* icon, bool enabled)
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    }
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    else
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    {
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        // Menu inside a menu
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        // Menu inside a regular/vertical menu
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        // (In a typical menu window where all items are BeginMenu() or MenuItem() calls, extra_w will always be 0.0f.
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        //  Only when they are other items sticking out we're going to add spacing, yet only register minimum width into the layout system.
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        popup_pos = ImVec2(pos.x, pos.y - style.WindowPadding.y);
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@@ -6981,7 +6985,8 @@ void ImGui::EndMenu()
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    // However, it means that with the current code, a BeginMenu() from outside another menu or a menu-bar won't be closable with the Left direction.
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    ImGuiContext& g = *GImGui;
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    ImGuiWindow* window = g.CurrentWindow;
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    if (g.NavWindow && g.NavWindow->ParentWindow == window && g.NavMoveDir == ImGuiDir_Left && NavMoveRequestButNoResultYet() && window->DC.LayoutType == ImGuiLayoutType_Vertical)
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    if (g.NavMoveDir == ImGuiDir_Left && NavMoveRequestButNoResultYet() && window->DC.LayoutType == ImGuiLayoutType_Vertical)
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        if (g.NavWindow && (g.NavWindow->RootWindowForNav->Flags & ImGuiWindowFlags_Popup) && g.NavWindow->RootWindowForNav->ParentWindow == window)
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        {
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            ClosePopupToLevel(g.BeginPopupStack.Size, true);
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            NavMoveRequestCancel();
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@@ -7015,10 +7020,11 @@ bool ImGui::MenuItemEx(const char* label, const char* icon, const char* shortcut
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        // Note that in this situation: we don't render the shortcut, we render a highlight instead of the selected tick mark.
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        float w = label_size.x;
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        window->DC.CursorPos.x += IM_FLOOR(style.ItemSpacing.x * 0.5f);
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        ImVec2 text_pos(window->DC.CursorPos.x + offsets->OffsetLabel, window->DC.CursorPos.y + window->DC.CurrLineTextBaseOffset);
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        PushStyleVar(ImGuiStyleVar_ItemSpacing, ImVec2(style.ItemSpacing.x * 2.0f, style.ItemSpacing.y));
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        pressed = Selectable("", selected, flags, ImVec2(w, 0.0f));
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        PopStyleVar();
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        RenderText(pos + ImVec2(offsets->OffsetLabel, 0.0f), label);
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        RenderText(text_pos, label);
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        window->DC.CursorPos.x += IM_FLOOR(style.ItemSpacing.x * (-1.0f + 0.5f)); // -1 spacing to compensate the spacing added when Selectable() did a SameLine(). It would also work to call SameLine() ourselves after the PopStyleVar().
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    }
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    else
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