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InputScalar: Fixed manual input when using %03d style width in display format string. (amended once)
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@ -53,7 +53,9 @@ Other Changes:
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or interacting with a game/3D view).
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- Clipper: Fixed a regression in 1.86 when not calling clipper.End() and late destructing the
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clipper instance. High-level languages (Lua,Rust etc.) would typically be affected. (#4822)
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- Sliders, Drags: Fixed using hexadecimal display format strings (it never worked). (#5165, #3133)
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- Sliders, Drags: Fixed dragging when using hexadecimal display format string. (#5165, #3133)
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- Sliders, Drags: Fixed manual input when using hexadecimal display format string. (#5165, #3133)
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- InputScalar: Fixed manual input when using %03d style width in display format string. (#5165, #3133)
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- IsItemHovered(): added ImGuiHoveredFlags_NoNavOverride to disable the behavior where the
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return value is overriden by focus when gamepad/keyboard navigation is active.
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- InputText: Fixed pressing Tab emitting two tabs characters because of dual Keys/Chars events being
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