Sliders, Drags: Fixed manual input when using hexadecimal display format string. (#5165, #3133)

InputScalar: Fixed manual input when using %03d style width in display format string.
(amended once)
This commit is contained in:
ocornut
2022-04-04 18:20:04 +02:00
parent 508c9aaf60
commit c521883be4
4 changed files with 63 additions and 36 deletions

View File

@ -53,7 +53,9 @@ Other Changes:
or interacting with a game/3D view).
- Clipper: Fixed a regression in 1.86 when not calling clipper.End() and late destructing the
clipper instance. High-level languages (Lua,Rust etc.) would typically be affected. (#4822)
- Sliders, Drags: Fixed using hexadecimal display format strings (it never worked). (#5165, #3133)
- Sliders, Drags: Fixed dragging when using hexadecimal display format string. (#5165, #3133)
- Sliders, Drags: Fixed manual input when using hexadecimal display format string. (#5165, #3133)
- InputScalar: Fixed manual input when using %03d style width in display format string. (#5165, #3133)
- IsItemHovered(): added ImGuiHoveredFlags_NoNavOverride to disable the behavior where the
return value is overriden by focus when gamepad/keyboard navigation is active.
- InputText: Fixed pressing Tab emitting two tabs characters because of dual Keys/Chars events being