MenuItem(): checkmark render in disabled color when disabled

This commit is contained in:
ocornut
2016-04-27 23:34:24 +02:00
parent be7621f7c5
commit c5149cd53c
2 changed files with 3 additions and 3 deletions

View File

@ -8364,7 +8364,7 @@ bool ImGui::MenuItem(const char* label, const char* shortcut, bool selected, boo
float w = window->MenuColumns.DeclColumns(label_size.x, shortcut_size.x, (float)(int)(g.FontSize * 1.20f)); // Feedback for next frame
float extra_w = ImMax(0.0f, ImGui::GetContentRegionAvail().x - w);
bool pressed = ImGui::Selectable(label, false, ImGuiSelectableFlags_MenuItem | ImGuiSelectableFlags_DrawFillAvailWidth | (!enabled ? ImGuiSelectableFlags_Disabled : 0), ImVec2(w, 0.0f));
bool pressed = ImGui::Selectable(label, false, ImGuiSelectableFlags_MenuItem | ImGuiSelectableFlags_DrawFillAvailWidth | (enabled ? 0 : ImGuiSelectableFlags_Disabled), ImVec2(w, 0.0f));
if (shortcut_size.x > 0.0f)
{
ImGui::PushStyleColor(ImGuiCol_Text, g.Style.Colors[ImGuiCol_TextDisabled]);
@ -8373,7 +8373,7 @@ bool ImGui::MenuItem(const char* label, const char* shortcut, bool selected, boo
}
if (selected)
RenderCheckMark(pos + ImVec2(window->MenuColumns.Pos[2] + extra_w + g.FontSize * 0.20f, 0.0f), GetColorU32(ImGuiCol_Text));
RenderCheckMark(pos + ImVec2(window->MenuColumns.Pos[2] + extra_w + g.FontSize * 0.20f, 0.0f), GetColorU32(enabled ? ImGuiCol_Text : ImGuiCol_TextDisabled));
return pressed;
}