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	Member variable name renamed "ID" "Id" for casing consistency
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							| @@ -1695,7 +1695,7 @@ ImGuiWindow::ImGuiWindow(const char* name) | ||||
|     Name = ImStrdup(name); | ||||
|     ID = ImHash(name, 0); | ||||
|     IDStack.push_back(ID); | ||||
|     MoveID = GetID("#MOVE"); | ||||
|     MoveId = GetID("#MOVE"); | ||||
|  | ||||
|     Flags = 0; | ||||
|     IndexWithinParent = 0; | ||||
| @@ -1714,7 +1714,7 @@ ImGuiWindow::ImGuiWindow(const char* name) | ||||
|     Collapsed = false; | ||||
|     SkipItems = false; | ||||
|     BeginCount = 0; | ||||
|     PopupID = 0; | ||||
|     PopupId = 0; | ||||
|     AutoFitFramesX = AutoFitFramesY = -1; | ||||
|     AutoFitOnlyGrows = false; | ||||
|     AutoPosLastDirection = -1; | ||||
| @@ -1839,7 +1839,7 @@ void ImGui::ItemSize(const ImRect& bb, float text_offset_y) | ||||
| bool ImGui::ItemAdd(const ImRect& bb, const ImGuiID* id) | ||||
| { | ||||
|     ImGuiWindow* window = GetCurrentWindow(); | ||||
|     window->DC.LastItemID = id ? *id : 0; | ||||
|     window->DC.LastItemId = id ? *id : 0; | ||||
|     window->DC.LastItemRect = bb; | ||||
|     window->DC.LastItemHoveredAndUsable = window->DC.LastItemHoveredRect = false; | ||||
|     if (IsClippedEx(bb, id, false)) | ||||
| @@ -1853,7 +1853,7 @@ bool ImGui::ItemAdd(const ImRect& bb, const ImGuiID* id) | ||||
|         // So that clicking on items with no active id such as Text() still returns true with IsItemHovered() | ||||
|         window->DC.LastItemHoveredRect = true; | ||||
|         if (g.HoveredRootWindow == window->RootWindow) | ||||
|             if (g.ActiveId == 0 || (id && g.ActiveId == *id) || g.ActiveIdAllowOverlap || (g.ActiveId == window->MoveID)) | ||||
|             if (g.ActiveId == 0 || (id && g.ActiveId == *id) || g.ActiveIdAllowOverlap || (g.ActiveId == window->MoveId)) | ||||
|                 if (IsWindowContentHoverable(window)) | ||||
|                     window->DC.LastItemHoveredAndUsable = true; | ||||
|     } | ||||
| @@ -2132,7 +2132,7 @@ void ImGui::NewFrame() | ||||
|     { | ||||
|         KeepAliveID(g.MovedWindowMoveId); | ||||
|         IM_ASSERT(g.MovedWindow && g.MovedWindow->RootWindow); | ||||
|         IM_ASSERT(g.MovedWindow->RootWindow->MoveID == g.MovedWindowMoveId); | ||||
|         IM_ASSERT(g.MovedWindow->RootWindow->MoveId == g.MovedWindowMoveId); | ||||
|         if (g.IO.MouseDown[0]) | ||||
|         { | ||||
|             if (!(g.MovedWindow->Flags & ImGuiWindowFlags_NoMove)) | ||||
| @@ -2337,7 +2337,7 @@ static ImGuiIniData* FindWindowSettings(const char* name) | ||||
|     for (int i = 0; i != g.Settings.Size; i++) | ||||
|     { | ||||
|         ImGuiIniData* ini = &g.Settings[i]; | ||||
|         if (ini->ID == id) | ||||
|         if (ini->Id == id) | ||||
|             return ini; | ||||
|     } | ||||
|     return NULL; | ||||
| @@ -2348,7 +2348,7 @@ static ImGuiIniData* AddWindowSettings(const char* name) | ||||
|     GImGui->Settings.resize(GImGui->Settings.Size + 1); | ||||
|     ImGuiIniData* ini = &GImGui->Settings.back(); | ||||
|     ini->Name = ImStrdup(name); | ||||
|     ini->ID = ImHash(name, 0); | ||||
|     ini->Id = ImHash(name, 0); | ||||
|     ini->Collapsed = false; | ||||
|     ini->Pos = ImVec2(FLT_MAX,FLT_MAX); | ||||
|     ini->Size = ImVec2(0,0); | ||||
| @@ -2579,7 +2579,7 @@ void ImGui::EndFrame() | ||||
|                 if (!(g.HoveredWindow->Flags & ImGuiWindowFlags_NoMove)) | ||||
|                 { | ||||
|                     g.MovedWindow = g.HoveredWindow; | ||||
|                     g.MovedWindowMoveId = g.HoveredRootWindow->MoveID; | ||||
|                     g.MovedWindowMoveId = g.HoveredRootWindow->MoveId; | ||||
|                     SetActiveID(g.MovedWindowMoveId, g.HoveredRootWindow); | ||||
|                 } | ||||
|             } | ||||
| @@ -3211,7 +3211,7 @@ bool ImGui::IsItemActive() | ||||
|     if (g.ActiveId) | ||||
|     { | ||||
|         ImGuiWindow* window = GetCurrentWindowRead(); | ||||
|         return g.ActiveId == window->DC.LastItemID; | ||||
|         return g.ActiveId == window->DC.LastItemId; | ||||
|     } | ||||
|     return false; | ||||
| } | ||||
| @@ -3242,9 +3242,9 @@ bool ImGui::IsItemVisible() | ||||
| void ImGui::SetItemAllowOverlap() | ||||
| { | ||||
|     ImGuiContext& g = *GImGui; | ||||
|     if (g.HoveredId == g.CurrentWindow->DC.LastItemID) | ||||
|     if (g.HoveredId == g.CurrentWindow->DC.LastItemId) | ||||
|         g.HoveredIdAllowOverlap = true; | ||||
|     if (g.ActiveId == g.CurrentWindow->DC.LastItemID) | ||||
|     if (g.ActiveId == g.CurrentWindow->DC.LastItemId) | ||||
|         g.ActiveIdAllowOverlap = true; | ||||
| } | ||||
|  | ||||
| @@ -3312,7 +3312,7 @@ void ImGui::EndTooltip() | ||||
| static bool IsPopupOpen(ImGuiID id) | ||||
| { | ||||
|     ImGuiContext& g = *GImGui; | ||||
|     const bool is_open = g.OpenPopupStack.Size > g.CurrentPopupStack.Size && g.OpenPopupStack[g.CurrentPopupStack.Size].PopupID == id; | ||||
|     const bool is_open = g.OpenPopupStack.Size > g.CurrentPopupStack.Size && g.OpenPopupStack[g.CurrentPopupStack.Size].PopupId == id; | ||||
|     return is_open; | ||||
| } | ||||
|  | ||||
| @@ -3329,7 +3329,7 @@ void ImGui::OpenPopupEx(const char* str_id, bool reopen_existing) | ||||
|     ImGuiPopupRef popup_ref = ImGuiPopupRef(id, window, window->GetID("##menus"), g.IO.MousePos); // Tagged as new ref because constructor sets Window to NULL (we are passing the ParentWindow info here) | ||||
|     if (g.OpenPopupStack.Size < current_stack_size + 1) | ||||
|         g.OpenPopupStack.push_back(popup_ref); | ||||
|     else if (reopen_existing || g.OpenPopupStack[current_stack_size].PopupID != id) | ||||
|     else if (reopen_existing || g.OpenPopupStack[current_stack_size].PopupId != id) | ||||
|     { | ||||
|         g.OpenPopupStack.resize(current_stack_size+1); | ||||
|         g.OpenPopupStack[current_stack_size] = popup_ref; | ||||
| @@ -3405,7 +3405,7 @@ void ImGui::CloseCurrentPopup() | ||||
| { | ||||
|     ImGuiContext& g = *GImGui; | ||||
|     int popup_idx = g.CurrentPopupStack.Size - 1; | ||||
|     if (popup_idx < 0 || popup_idx > g.OpenPopupStack.Size || g.CurrentPopupStack[popup_idx].PopupID != g.OpenPopupStack[popup_idx].PopupID) | ||||
|     if (popup_idx < 0 || popup_idx > g.OpenPopupStack.Size || g.CurrentPopupStack[popup_idx].PopupId != g.OpenPopupStack[popup_idx].PopupId) | ||||
|         return; | ||||
|     while (popup_idx > 0 && g.OpenPopupStack[popup_idx].Window && (g.OpenPopupStack[popup_idx].Window->Flags & ImGuiWindowFlags_ChildMenu)) | ||||
|         popup_idx--; | ||||
| @@ -3808,11 +3808,11 @@ bool ImGui::Begin(const char* name, bool* p_open, const ImVec2& size_on_first_us | ||||
|     if (flags & ImGuiWindowFlags_Popup) | ||||
|     { | ||||
|         ImGuiPopupRef& popup_ref = g.OpenPopupStack[g.CurrentPopupStack.Size]; | ||||
|         window_was_active &= (window->PopupID == popup_ref.PopupID); | ||||
|         window_was_active &= (window->PopupId == popup_ref.PopupId); | ||||
|         window_was_active &= (window == popup_ref.Window); | ||||
|         popup_ref.Window = window; | ||||
|         g.CurrentPopupStack.push_back(popup_ref); | ||||
|         window->PopupID = popup_ref.PopupID; | ||||
|         window->PopupId = popup_ref.PopupId; | ||||
|     } | ||||
|  | ||||
|     const bool window_appearing_after_being_hidden = (window->HiddenFrames == 1); | ||||
| @@ -9221,7 +9221,7 @@ static float GetDraggedColumnOffset(int column_index) | ||||
|     ImGuiContext& g = *GImGui; | ||||
|     ImGuiWindow* window = ImGui::GetCurrentWindowRead(); | ||||
|     IM_ASSERT(column_index > 0); // We cannot drag column 0. If you get this assert you may have a conflict between the ID of your columns and another widgets. | ||||
|     IM_ASSERT(g.ActiveId == window->DC.ColumnsSetID + ImGuiID(column_index)); | ||||
|     IM_ASSERT(g.ActiveId == window->DC.ColumnsSetId + ImGuiID(column_index)); | ||||
|  | ||||
|     float x = g.IO.MousePos.x - g.ActiveIdClickOffset.x - window->Pos.x; | ||||
|     x = ImClamp(x, ImGui::GetColumnOffset(column_index-1)+g.Style.ColumnsMinSpacing, ImGui::GetColumnOffset(column_index+1)-g.Style.ColumnsMinSpacing); | ||||
| @@ -9238,7 +9238,7 @@ float ImGui::GetColumnOffset(int column_index) | ||||
|  | ||||
|     if (g.ActiveId) | ||||
|     { | ||||
|         const ImGuiID column_id = window->DC.ColumnsSetID + ImGuiID(column_index); | ||||
|         const ImGuiID column_id = window->DC.ColumnsSetId + ImGuiID(column_index); | ||||
|         if (g.ActiveId == column_id) | ||||
|             return GetDraggedColumnOffset(column_index); | ||||
|     } | ||||
| @@ -9259,7 +9259,7 @@ void ImGui::SetColumnOffset(int column_index, float offset) | ||||
|     const float t = (offset - window->DC.ColumnsMinX) / (window->DC.ColumnsMaxX - window->DC.ColumnsMinX); | ||||
|     window->DC.ColumnsData[column_index].OffsetNorm = t; | ||||
|  | ||||
|     const ImGuiID column_id = window->DC.ColumnsSetID + ImGuiID(column_index); | ||||
|     const ImGuiID column_id = window->DC.ColumnsSetId + ImGuiID(column_index); | ||||
|     window->DC.StateStorage->SetFloat(column_id, t); | ||||
| } | ||||
|  | ||||
| @@ -9310,7 +9310,7 @@ void ImGui::Columns(int columns_count, const char* id, bool border) | ||||
|         for (int i = 1; i < window->DC.ColumnsCount; i++) | ||||
|         { | ||||
|             float x = window->Pos.x + GetColumnOffset(i); | ||||
|             const ImGuiID column_id = window->DC.ColumnsSetID + ImGuiID(i); | ||||
|             const ImGuiID column_id = window->DC.ColumnsSetId + ImGuiID(i); | ||||
|             const ImRect column_rect(ImVec2(x-4,y1),ImVec2(x+4,y2)); | ||||
|             if (IsClippedEx(column_rect, &column_id, false)) | ||||
|                 continue; | ||||
| @@ -9338,7 +9338,7 @@ void ImGui::Columns(int columns_count, const char* id, bool border) | ||||
|     // Differentiate column ID with an arbitrary prefix for cases where users name their columns set the same as another widget. | ||||
|     // In addition, when an identifier isn't explicitly provided we include the number of columns in the hash to make it uniquer. | ||||
|     PushID(0x11223347 + (id ? 0 : columns_count)); | ||||
|     window->DC.ColumnsSetID = window->GetID(id ? id : "columns"); | ||||
|     window->DC.ColumnsSetId = window->GetID(id ? id : "columns"); | ||||
|     PopID(); | ||||
|  | ||||
|     // Set state for first column | ||||
| @@ -9360,7 +9360,7 @@ void ImGui::Columns(int columns_count, const char* id, bool border) | ||||
|         window->DC.ColumnsData.resize(columns_count + 1); | ||||
|         for (int column_index = 0; column_index < columns_count + 1; column_index++) | ||||
|         { | ||||
|             const ImGuiID column_id = window->DC.ColumnsSetID + ImGuiID(column_index); | ||||
|             const ImGuiID column_id = window->DC.ColumnsSetId + ImGuiID(column_index); | ||||
|             KeepAliveID(column_id); | ||||
|             const float default_t = column_index / (float)window->DC.ColumnsCount; | ||||
|             const float t = window->DC.StateStorage->GetFloat(column_id, default_t);      // Cheaply store our floating point value inside the integer (could store an union into the map?) | ||||
| @@ -9696,7 +9696,7 @@ void ImGui::ShowMetricsWindow(bool* p_open) | ||||
|             for (int i = 0; i < g.OpenPopupStack.Size; i++) | ||||
|             { | ||||
|                 ImGuiWindow* window = g.OpenPopupStack[i].Window; | ||||
|                 ImGui::BulletText("PopupID: %08x, Window: '%s'%s%s", g.OpenPopupStack[i].PopupID, window ? window->Name : "NULL", window && (window->Flags & ImGuiWindowFlags_ChildWindow) ? " ChildWindow" : "", window && (window->Flags & ImGuiWindowFlags_ChildMenu) ? " ChildMenu" : ""); | ||||
|                 ImGui::BulletText("PopupID: %08x, Window: '%s'%s%s", g.OpenPopupStack[i].PopupId, window ? window->Name : "NULL", window && (window->Flags & ImGuiWindowFlags_ChildWindow) ? " ChildWindow" : "", window && (window->Flags & ImGuiWindowFlags_ChildMenu) ? " ChildMenu" : ""); | ||||
|             } | ||||
|             ImGui::TreePop(); | ||||
|         } | ||||
|   | ||||
| @@ -312,7 +312,7 @@ struct IMGUI_API ImGuiTextEditState | ||||
| struct ImGuiIniData | ||||
| { | ||||
|     char*       Name; | ||||
|     ImGuiID     ID; | ||||
|     ImGuiID     Id; | ||||
|     ImVec2      Pos; | ||||
|     ImVec2      Size; | ||||
|     bool        Collapsed; | ||||
| @@ -331,13 +331,13 @@ struct ImGuiMouseCursorData | ||||
| // Storage for current popup stack | ||||
| struct ImGuiPopupRef | ||||
| { | ||||
|     ImGuiID         PopupID;        // Set on OpenPopup() | ||||
|     ImGuiID         PopupId;        // Set on OpenPopup() | ||||
|     ImGuiWindow*    Window;         // Resolved on BeginPopup() - may stay unresolved if user never calls OpenPopup() | ||||
|     ImGuiWindow*    ParentWindow;   // Set on OpenPopup() | ||||
|     ImGuiID         ParentMenuSet;  // Set on OpenPopup() | ||||
|     ImVec2          MousePosOnOpen; // Copy of mouse position at the time of opening popup | ||||
|  | ||||
|     ImGuiPopupRef(ImGuiID id, ImGuiWindow* parent_window, ImGuiID parent_menu_set, const ImVec2& mouse_pos) { PopupID = id; Window = NULL; ParentWindow = parent_window; ParentMenuSet = parent_menu_set; MousePosOnOpen = mouse_pos; } | ||||
|     ImGuiPopupRef(ImGuiID id, ImGuiWindow* parent_window, ImGuiID parent_menu_set, const ImVec2& mouse_pos) { PopupId = id; Window = NULL; ParentWindow = parent_window; ParentMenuSet = parent_menu_set; MousePosOnOpen = mouse_pos; } | ||||
| }; | ||||
|  | ||||
| // Main state for ImGui | ||||
| @@ -522,7 +522,7 @@ struct IMGUI_API ImGuiDrawContext | ||||
|     float                   PrevLineTextBaseOffset; | ||||
|     float                   LogLinePosY; | ||||
|     int                     TreeDepth; | ||||
|     ImGuiID                 LastItemID; | ||||
|     ImGuiID                 LastItemId; | ||||
|     ImRect                  LastItemRect; | ||||
|     bool                    LastItemHoveredAndUsable;  // Item rectangle is hovered, and its window is currently interactable with (not blocked by a popup preventing access to the window) | ||||
|     bool                    LastItemHoveredRect;       // Item rectangle is hovered, but its window may or not be currently interactable with (might be blocked by a popup preventing access to the window) | ||||
| @@ -555,7 +555,7 @@ struct IMGUI_API ImGuiDrawContext | ||||
|     float                   ColumnsCellMinY; | ||||
|     float                   ColumnsCellMaxY; | ||||
|     bool                    ColumnsShowBorders; | ||||
|     ImGuiID                 ColumnsSetID; | ||||
|     ImGuiID                 ColumnsSetId; | ||||
|     ImVector<ImGuiColumnData> ColumnsData; | ||||
|  | ||||
|     ImGuiDrawContext() | ||||
| @@ -565,7 +565,7 @@ struct IMGUI_API ImGuiDrawContext | ||||
|         CurrentLineTextBaseOffset = PrevLineTextBaseOffset = 0.0f; | ||||
|         LogLinePosY = -1.0f; | ||||
|         TreeDepth = 0; | ||||
|         LastItemID = 0; | ||||
|         LastItemId = 0; | ||||
|         LastItemRect = ImRect(0.0f,0.0f,0.0f,0.0f); | ||||
|         LastItemHoveredAndUsable = LastItemHoveredRect = false; | ||||
|         MenuBarAppending = false; | ||||
| @@ -587,7 +587,7 @@ struct IMGUI_API ImGuiDrawContext | ||||
|         ColumnsStartPosY = 0.0f; | ||||
|         ColumnsCellMinY = ColumnsCellMaxY = 0.0f; | ||||
|         ColumnsShowBorders = true; | ||||
|         ColumnsSetID = 0; | ||||
|         ColumnsSetId = 0; | ||||
|     } | ||||
| }; | ||||
|  | ||||
| @@ -606,7 +606,7 @@ struct IMGUI_API ImGuiWindow | ||||
|     ImVec2                  SizeContentsExplicit;               // Size of contents explicitly set by the user via SetNextWindowContentSize() | ||||
|     ImRect                  ContentsRegionRect;                 // Maximum visible content position in window coordinates. ~~ (SizeContentsExplicit ? SizeContentsExplicit : Size - ScrollbarSizes) - CursorStartPos, per axis | ||||
|     ImVec2                  WindowPadding;                      // Window padding at the time of begin. We need to lock it, in particular manipulation of the ShowBorder would have an effect | ||||
|     ImGuiID                 MoveID;                             // == window->GetID("#MOVE") | ||||
|     ImGuiID                 MoveId;                             // == window->GetID("#MOVE") | ||||
|     ImVec2                  Scroll; | ||||
|     ImVec2                  ScrollTarget;                       // target scroll position. stored as cursor position with scrolling canceled out, so the highest point is always 0.0f. (FLT_MAX for no change) | ||||
|     ImVec2                  ScrollTargetCenterRatio;            // 0.0f = scroll so that target position is at top, 0.5f = scroll so that target position is centered | ||||
| @@ -619,7 +619,7 @@ struct IMGUI_API ImGuiWindow | ||||
|     bool                    Collapsed;                          // Set when collapsing window to become only title-bar | ||||
|     bool                    SkipItems;                          // == Visible && !Collapsed | ||||
|     int                     BeginCount;                         // Number of Begin() during the current frame (generally 0 or 1, 1+ if appending via multiple Begin/End pairs) | ||||
|     ImGuiID                 PopupID;                            // ID in the popup stack when this window is used as a popup/menu (because we use generic Name/ID for recycling) | ||||
|     ImGuiID                 PopupId;                            // ID in the popup stack when this window is used as a popup/menu (because we use generic Name/ID for recycling) | ||||
|     int                     AutoFitFramesX, AutoFitFramesY; | ||||
|     bool                    AutoFitOnlyGrows; | ||||
|     int                     AutoPosLastDirection; | ||||
|   | ||||
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