Member variable name renamed "ID" "Id" for casing consistency

This commit is contained in:
ocornut 2016-06-12 22:27:15 +02:00
parent f83790dc5a
commit c4db79f34b
2 changed files with 32 additions and 32 deletions

View File

@ -1695,7 +1695,7 @@ ImGuiWindow::ImGuiWindow(const char* name)
Name = ImStrdup(name); Name = ImStrdup(name);
ID = ImHash(name, 0); ID = ImHash(name, 0);
IDStack.push_back(ID); IDStack.push_back(ID);
MoveID = GetID("#MOVE"); MoveId = GetID("#MOVE");
Flags = 0; Flags = 0;
IndexWithinParent = 0; IndexWithinParent = 0;
@ -1714,7 +1714,7 @@ ImGuiWindow::ImGuiWindow(const char* name)
Collapsed = false; Collapsed = false;
SkipItems = false; SkipItems = false;
BeginCount = 0; BeginCount = 0;
PopupID = 0; PopupId = 0;
AutoFitFramesX = AutoFitFramesY = -1; AutoFitFramesX = AutoFitFramesY = -1;
AutoFitOnlyGrows = false; AutoFitOnlyGrows = false;
AutoPosLastDirection = -1; AutoPosLastDirection = -1;
@ -1839,7 +1839,7 @@ void ImGui::ItemSize(const ImRect& bb, float text_offset_y)
bool ImGui::ItemAdd(const ImRect& bb, const ImGuiID* id) bool ImGui::ItemAdd(const ImRect& bb, const ImGuiID* id)
{ {
ImGuiWindow* window = GetCurrentWindow(); ImGuiWindow* window = GetCurrentWindow();
window->DC.LastItemID = id ? *id : 0; window->DC.LastItemId = id ? *id : 0;
window->DC.LastItemRect = bb; window->DC.LastItemRect = bb;
window->DC.LastItemHoveredAndUsable = window->DC.LastItemHoveredRect = false; window->DC.LastItemHoveredAndUsable = window->DC.LastItemHoveredRect = false;
if (IsClippedEx(bb, id, false)) if (IsClippedEx(bb, id, false))
@ -1853,7 +1853,7 @@ bool ImGui::ItemAdd(const ImRect& bb, const ImGuiID* id)
// So that clicking on items with no active id such as Text() still returns true with IsItemHovered() // So that clicking on items with no active id such as Text() still returns true with IsItemHovered()
window->DC.LastItemHoveredRect = true; window->DC.LastItemHoveredRect = true;
if (g.HoveredRootWindow == window->RootWindow) if (g.HoveredRootWindow == window->RootWindow)
if (g.ActiveId == 0 || (id && g.ActiveId == *id) || g.ActiveIdAllowOverlap || (g.ActiveId == window->MoveID)) if (g.ActiveId == 0 || (id && g.ActiveId == *id) || g.ActiveIdAllowOverlap || (g.ActiveId == window->MoveId))
if (IsWindowContentHoverable(window)) if (IsWindowContentHoverable(window))
window->DC.LastItemHoveredAndUsable = true; window->DC.LastItemHoveredAndUsable = true;
} }
@ -2132,7 +2132,7 @@ void ImGui::NewFrame()
{ {
KeepAliveID(g.MovedWindowMoveId); KeepAliveID(g.MovedWindowMoveId);
IM_ASSERT(g.MovedWindow && g.MovedWindow->RootWindow); IM_ASSERT(g.MovedWindow && g.MovedWindow->RootWindow);
IM_ASSERT(g.MovedWindow->RootWindow->MoveID == g.MovedWindowMoveId); IM_ASSERT(g.MovedWindow->RootWindow->MoveId == g.MovedWindowMoveId);
if (g.IO.MouseDown[0]) if (g.IO.MouseDown[0])
{ {
if (!(g.MovedWindow->Flags & ImGuiWindowFlags_NoMove)) if (!(g.MovedWindow->Flags & ImGuiWindowFlags_NoMove))
@ -2337,7 +2337,7 @@ static ImGuiIniData* FindWindowSettings(const char* name)
for (int i = 0; i != g.Settings.Size; i++) for (int i = 0; i != g.Settings.Size; i++)
{ {
ImGuiIniData* ini = &g.Settings[i]; ImGuiIniData* ini = &g.Settings[i];
if (ini->ID == id) if (ini->Id == id)
return ini; return ini;
} }
return NULL; return NULL;
@ -2348,7 +2348,7 @@ static ImGuiIniData* AddWindowSettings(const char* name)
GImGui->Settings.resize(GImGui->Settings.Size + 1); GImGui->Settings.resize(GImGui->Settings.Size + 1);
ImGuiIniData* ini = &GImGui->Settings.back(); ImGuiIniData* ini = &GImGui->Settings.back();
ini->Name = ImStrdup(name); ini->Name = ImStrdup(name);
ini->ID = ImHash(name, 0); ini->Id = ImHash(name, 0);
ini->Collapsed = false; ini->Collapsed = false;
ini->Pos = ImVec2(FLT_MAX,FLT_MAX); ini->Pos = ImVec2(FLT_MAX,FLT_MAX);
ini->Size = ImVec2(0,0); ini->Size = ImVec2(0,0);
@ -2579,7 +2579,7 @@ void ImGui::EndFrame()
if (!(g.HoveredWindow->Flags & ImGuiWindowFlags_NoMove)) if (!(g.HoveredWindow->Flags & ImGuiWindowFlags_NoMove))
{ {
g.MovedWindow = g.HoveredWindow; g.MovedWindow = g.HoveredWindow;
g.MovedWindowMoveId = g.HoveredRootWindow->MoveID; g.MovedWindowMoveId = g.HoveredRootWindow->MoveId;
SetActiveID(g.MovedWindowMoveId, g.HoveredRootWindow); SetActiveID(g.MovedWindowMoveId, g.HoveredRootWindow);
} }
} }
@ -3211,7 +3211,7 @@ bool ImGui::IsItemActive()
if (g.ActiveId) if (g.ActiveId)
{ {
ImGuiWindow* window = GetCurrentWindowRead(); ImGuiWindow* window = GetCurrentWindowRead();
return g.ActiveId == window->DC.LastItemID; return g.ActiveId == window->DC.LastItemId;
} }
return false; return false;
} }
@ -3242,9 +3242,9 @@ bool ImGui::IsItemVisible()
void ImGui::SetItemAllowOverlap() void ImGui::SetItemAllowOverlap()
{ {
ImGuiContext& g = *GImGui; ImGuiContext& g = *GImGui;
if (g.HoveredId == g.CurrentWindow->DC.LastItemID) if (g.HoveredId == g.CurrentWindow->DC.LastItemId)
g.HoveredIdAllowOverlap = true; g.HoveredIdAllowOverlap = true;
if (g.ActiveId == g.CurrentWindow->DC.LastItemID) if (g.ActiveId == g.CurrentWindow->DC.LastItemId)
g.ActiveIdAllowOverlap = true; g.ActiveIdAllowOverlap = true;
} }
@ -3312,7 +3312,7 @@ void ImGui::EndTooltip()
static bool IsPopupOpen(ImGuiID id) static bool IsPopupOpen(ImGuiID id)
{ {
ImGuiContext& g = *GImGui; ImGuiContext& g = *GImGui;
const bool is_open = g.OpenPopupStack.Size > g.CurrentPopupStack.Size && g.OpenPopupStack[g.CurrentPopupStack.Size].PopupID == id; const bool is_open = g.OpenPopupStack.Size > g.CurrentPopupStack.Size && g.OpenPopupStack[g.CurrentPopupStack.Size].PopupId == id;
return is_open; return is_open;
} }
@ -3329,7 +3329,7 @@ void ImGui::OpenPopupEx(const char* str_id, bool reopen_existing)
ImGuiPopupRef popup_ref = ImGuiPopupRef(id, window, window->GetID("##menus"), g.IO.MousePos); // Tagged as new ref because constructor sets Window to NULL (we are passing the ParentWindow info here) ImGuiPopupRef popup_ref = ImGuiPopupRef(id, window, window->GetID("##menus"), g.IO.MousePos); // Tagged as new ref because constructor sets Window to NULL (we are passing the ParentWindow info here)
if (g.OpenPopupStack.Size < current_stack_size + 1) if (g.OpenPopupStack.Size < current_stack_size + 1)
g.OpenPopupStack.push_back(popup_ref); g.OpenPopupStack.push_back(popup_ref);
else if (reopen_existing || g.OpenPopupStack[current_stack_size].PopupID != id) else if (reopen_existing || g.OpenPopupStack[current_stack_size].PopupId != id)
{ {
g.OpenPopupStack.resize(current_stack_size+1); g.OpenPopupStack.resize(current_stack_size+1);
g.OpenPopupStack[current_stack_size] = popup_ref; g.OpenPopupStack[current_stack_size] = popup_ref;
@ -3405,7 +3405,7 @@ void ImGui::CloseCurrentPopup()
{ {
ImGuiContext& g = *GImGui; ImGuiContext& g = *GImGui;
int popup_idx = g.CurrentPopupStack.Size - 1; int popup_idx = g.CurrentPopupStack.Size - 1;
if (popup_idx < 0 || popup_idx > g.OpenPopupStack.Size || g.CurrentPopupStack[popup_idx].PopupID != g.OpenPopupStack[popup_idx].PopupID) if (popup_idx < 0 || popup_idx > g.OpenPopupStack.Size || g.CurrentPopupStack[popup_idx].PopupId != g.OpenPopupStack[popup_idx].PopupId)
return; return;
while (popup_idx > 0 && g.OpenPopupStack[popup_idx].Window && (g.OpenPopupStack[popup_idx].Window->Flags & ImGuiWindowFlags_ChildMenu)) while (popup_idx > 0 && g.OpenPopupStack[popup_idx].Window && (g.OpenPopupStack[popup_idx].Window->Flags & ImGuiWindowFlags_ChildMenu))
popup_idx--; popup_idx--;
@ -3808,11 +3808,11 @@ bool ImGui::Begin(const char* name, bool* p_open, const ImVec2& size_on_first_us
if (flags & ImGuiWindowFlags_Popup) if (flags & ImGuiWindowFlags_Popup)
{ {
ImGuiPopupRef& popup_ref = g.OpenPopupStack[g.CurrentPopupStack.Size]; ImGuiPopupRef& popup_ref = g.OpenPopupStack[g.CurrentPopupStack.Size];
window_was_active &= (window->PopupID == popup_ref.PopupID); window_was_active &= (window->PopupId == popup_ref.PopupId);
window_was_active &= (window == popup_ref.Window); window_was_active &= (window == popup_ref.Window);
popup_ref.Window = window; popup_ref.Window = window;
g.CurrentPopupStack.push_back(popup_ref); g.CurrentPopupStack.push_back(popup_ref);
window->PopupID = popup_ref.PopupID; window->PopupId = popup_ref.PopupId;
} }
const bool window_appearing_after_being_hidden = (window->HiddenFrames == 1); const bool window_appearing_after_being_hidden = (window->HiddenFrames == 1);
@ -9221,7 +9221,7 @@ static float GetDraggedColumnOffset(int column_index)
ImGuiContext& g = *GImGui; ImGuiContext& g = *GImGui;
ImGuiWindow* window = ImGui::GetCurrentWindowRead(); ImGuiWindow* window = ImGui::GetCurrentWindowRead();
IM_ASSERT(column_index > 0); // We cannot drag column 0. If you get this assert you may have a conflict between the ID of your columns and another widgets. IM_ASSERT(column_index > 0); // We cannot drag column 0. If you get this assert you may have a conflict between the ID of your columns and another widgets.
IM_ASSERT(g.ActiveId == window->DC.ColumnsSetID + ImGuiID(column_index)); IM_ASSERT(g.ActiveId == window->DC.ColumnsSetId + ImGuiID(column_index));
float x = g.IO.MousePos.x - g.ActiveIdClickOffset.x - window->Pos.x; float x = g.IO.MousePos.x - g.ActiveIdClickOffset.x - window->Pos.x;
x = ImClamp(x, ImGui::GetColumnOffset(column_index-1)+g.Style.ColumnsMinSpacing, ImGui::GetColumnOffset(column_index+1)-g.Style.ColumnsMinSpacing); x = ImClamp(x, ImGui::GetColumnOffset(column_index-1)+g.Style.ColumnsMinSpacing, ImGui::GetColumnOffset(column_index+1)-g.Style.ColumnsMinSpacing);
@ -9238,7 +9238,7 @@ float ImGui::GetColumnOffset(int column_index)
if (g.ActiveId) if (g.ActiveId)
{ {
const ImGuiID column_id = window->DC.ColumnsSetID + ImGuiID(column_index); const ImGuiID column_id = window->DC.ColumnsSetId + ImGuiID(column_index);
if (g.ActiveId == column_id) if (g.ActiveId == column_id)
return GetDraggedColumnOffset(column_index); return GetDraggedColumnOffset(column_index);
} }
@ -9259,7 +9259,7 @@ void ImGui::SetColumnOffset(int column_index, float offset)
const float t = (offset - window->DC.ColumnsMinX) / (window->DC.ColumnsMaxX - window->DC.ColumnsMinX); const float t = (offset - window->DC.ColumnsMinX) / (window->DC.ColumnsMaxX - window->DC.ColumnsMinX);
window->DC.ColumnsData[column_index].OffsetNorm = t; window->DC.ColumnsData[column_index].OffsetNorm = t;
const ImGuiID column_id = window->DC.ColumnsSetID + ImGuiID(column_index); const ImGuiID column_id = window->DC.ColumnsSetId + ImGuiID(column_index);
window->DC.StateStorage->SetFloat(column_id, t); window->DC.StateStorage->SetFloat(column_id, t);
} }
@ -9310,7 +9310,7 @@ void ImGui::Columns(int columns_count, const char* id, bool border)
for (int i = 1; i < window->DC.ColumnsCount; i++) for (int i = 1; i < window->DC.ColumnsCount; i++)
{ {
float x = window->Pos.x + GetColumnOffset(i); float x = window->Pos.x + GetColumnOffset(i);
const ImGuiID column_id = window->DC.ColumnsSetID + ImGuiID(i); const ImGuiID column_id = window->DC.ColumnsSetId + ImGuiID(i);
const ImRect column_rect(ImVec2(x-4,y1),ImVec2(x+4,y2)); const ImRect column_rect(ImVec2(x-4,y1),ImVec2(x+4,y2));
if (IsClippedEx(column_rect, &column_id, false)) if (IsClippedEx(column_rect, &column_id, false))
continue; continue;
@ -9338,7 +9338,7 @@ void ImGui::Columns(int columns_count, const char* id, bool border)
// Differentiate column ID with an arbitrary prefix for cases where users name their columns set the same as another widget. // Differentiate column ID with an arbitrary prefix for cases where users name their columns set the same as another widget.
// In addition, when an identifier isn't explicitly provided we include the number of columns in the hash to make it uniquer. // In addition, when an identifier isn't explicitly provided we include the number of columns in the hash to make it uniquer.
PushID(0x11223347 + (id ? 0 : columns_count)); PushID(0x11223347 + (id ? 0 : columns_count));
window->DC.ColumnsSetID = window->GetID(id ? id : "columns"); window->DC.ColumnsSetId = window->GetID(id ? id : "columns");
PopID(); PopID();
// Set state for first column // Set state for first column
@ -9360,7 +9360,7 @@ void ImGui::Columns(int columns_count, const char* id, bool border)
window->DC.ColumnsData.resize(columns_count + 1); window->DC.ColumnsData.resize(columns_count + 1);
for (int column_index = 0; column_index < columns_count + 1; column_index++) for (int column_index = 0; column_index < columns_count + 1; column_index++)
{ {
const ImGuiID column_id = window->DC.ColumnsSetID + ImGuiID(column_index); const ImGuiID column_id = window->DC.ColumnsSetId + ImGuiID(column_index);
KeepAliveID(column_id); KeepAliveID(column_id);
const float default_t = column_index / (float)window->DC.ColumnsCount; const float default_t = column_index / (float)window->DC.ColumnsCount;
const float t = window->DC.StateStorage->GetFloat(column_id, default_t); // Cheaply store our floating point value inside the integer (could store an union into the map?) const float t = window->DC.StateStorage->GetFloat(column_id, default_t); // Cheaply store our floating point value inside the integer (could store an union into the map?)
@ -9696,7 +9696,7 @@ void ImGui::ShowMetricsWindow(bool* p_open)
for (int i = 0; i < g.OpenPopupStack.Size; i++) for (int i = 0; i < g.OpenPopupStack.Size; i++)
{ {
ImGuiWindow* window = g.OpenPopupStack[i].Window; ImGuiWindow* window = g.OpenPopupStack[i].Window;
ImGui::BulletText("PopupID: %08x, Window: '%s'%s%s", g.OpenPopupStack[i].PopupID, window ? window->Name : "NULL", window && (window->Flags & ImGuiWindowFlags_ChildWindow) ? " ChildWindow" : "", window && (window->Flags & ImGuiWindowFlags_ChildMenu) ? " ChildMenu" : ""); ImGui::BulletText("PopupID: %08x, Window: '%s'%s%s", g.OpenPopupStack[i].PopupId, window ? window->Name : "NULL", window && (window->Flags & ImGuiWindowFlags_ChildWindow) ? " ChildWindow" : "", window && (window->Flags & ImGuiWindowFlags_ChildMenu) ? " ChildMenu" : "");
} }
ImGui::TreePop(); ImGui::TreePop();
} }

View File

@ -312,7 +312,7 @@ struct IMGUI_API ImGuiTextEditState
struct ImGuiIniData struct ImGuiIniData
{ {
char* Name; char* Name;
ImGuiID ID; ImGuiID Id;
ImVec2 Pos; ImVec2 Pos;
ImVec2 Size; ImVec2 Size;
bool Collapsed; bool Collapsed;
@ -331,13 +331,13 @@ struct ImGuiMouseCursorData
// Storage for current popup stack // Storage for current popup stack
struct ImGuiPopupRef struct ImGuiPopupRef
{ {
ImGuiID PopupID; // Set on OpenPopup() ImGuiID PopupId; // Set on OpenPopup()
ImGuiWindow* Window; // Resolved on BeginPopup() - may stay unresolved if user never calls OpenPopup() ImGuiWindow* Window; // Resolved on BeginPopup() - may stay unresolved if user never calls OpenPopup()
ImGuiWindow* ParentWindow; // Set on OpenPopup() ImGuiWindow* ParentWindow; // Set on OpenPopup()
ImGuiID ParentMenuSet; // Set on OpenPopup() ImGuiID ParentMenuSet; // Set on OpenPopup()
ImVec2 MousePosOnOpen; // Copy of mouse position at the time of opening popup ImVec2 MousePosOnOpen; // Copy of mouse position at the time of opening popup
ImGuiPopupRef(ImGuiID id, ImGuiWindow* parent_window, ImGuiID parent_menu_set, const ImVec2& mouse_pos) { PopupID = id; Window = NULL; ParentWindow = parent_window; ParentMenuSet = parent_menu_set; MousePosOnOpen = mouse_pos; } ImGuiPopupRef(ImGuiID id, ImGuiWindow* parent_window, ImGuiID parent_menu_set, const ImVec2& mouse_pos) { PopupId = id; Window = NULL; ParentWindow = parent_window; ParentMenuSet = parent_menu_set; MousePosOnOpen = mouse_pos; }
}; };
// Main state for ImGui // Main state for ImGui
@ -522,7 +522,7 @@ struct IMGUI_API ImGuiDrawContext
float PrevLineTextBaseOffset; float PrevLineTextBaseOffset;
float LogLinePosY; float LogLinePosY;
int TreeDepth; int TreeDepth;
ImGuiID LastItemID; ImGuiID LastItemId;
ImRect LastItemRect; ImRect LastItemRect;
bool LastItemHoveredAndUsable; // Item rectangle is hovered, and its window is currently interactable with (not blocked by a popup preventing access to the window) bool LastItemHoveredAndUsable; // Item rectangle is hovered, and its window is currently interactable with (not blocked by a popup preventing access to the window)
bool LastItemHoveredRect; // Item rectangle is hovered, but its window may or not be currently interactable with (might be blocked by a popup preventing access to the window) bool LastItemHoveredRect; // Item rectangle is hovered, but its window may or not be currently interactable with (might be blocked by a popup preventing access to the window)
@ -555,7 +555,7 @@ struct IMGUI_API ImGuiDrawContext
float ColumnsCellMinY; float ColumnsCellMinY;
float ColumnsCellMaxY; float ColumnsCellMaxY;
bool ColumnsShowBorders; bool ColumnsShowBorders;
ImGuiID ColumnsSetID; ImGuiID ColumnsSetId;
ImVector<ImGuiColumnData> ColumnsData; ImVector<ImGuiColumnData> ColumnsData;
ImGuiDrawContext() ImGuiDrawContext()
@ -565,7 +565,7 @@ struct IMGUI_API ImGuiDrawContext
CurrentLineTextBaseOffset = PrevLineTextBaseOffset = 0.0f; CurrentLineTextBaseOffset = PrevLineTextBaseOffset = 0.0f;
LogLinePosY = -1.0f; LogLinePosY = -1.0f;
TreeDepth = 0; TreeDepth = 0;
LastItemID = 0; LastItemId = 0;
LastItemRect = ImRect(0.0f,0.0f,0.0f,0.0f); LastItemRect = ImRect(0.0f,0.0f,0.0f,0.0f);
LastItemHoveredAndUsable = LastItemHoveredRect = false; LastItemHoveredAndUsable = LastItemHoveredRect = false;
MenuBarAppending = false; MenuBarAppending = false;
@ -587,7 +587,7 @@ struct IMGUI_API ImGuiDrawContext
ColumnsStartPosY = 0.0f; ColumnsStartPosY = 0.0f;
ColumnsCellMinY = ColumnsCellMaxY = 0.0f; ColumnsCellMinY = ColumnsCellMaxY = 0.0f;
ColumnsShowBorders = true; ColumnsShowBorders = true;
ColumnsSetID = 0; ColumnsSetId = 0;
} }
}; };
@ -606,7 +606,7 @@ struct IMGUI_API ImGuiWindow
ImVec2 SizeContentsExplicit; // Size of contents explicitly set by the user via SetNextWindowContentSize() ImVec2 SizeContentsExplicit; // Size of contents explicitly set by the user via SetNextWindowContentSize()
ImRect ContentsRegionRect; // Maximum visible content position in window coordinates. ~~ (SizeContentsExplicit ? SizeContentsExplicit : Size - ScrollbarSizes) - CursorStartPos, per axis ImRect ContentsRegionRect; // Maximum visible content position in window coordinates. ~~ (SizeContentsExplicit ? SizeContentsExplicit : Size - ScrollbarSizes) - CursorStartPos, per axis
ImVec2 WindowPadding; // Window padding at the time of begin. We need to lock it, in particular manipulation of the ShowBorder would have an effect ImVec2 WindowPadding; // Window padding at the time of begin. We need to lock it, in particular manipulation of the ShowBorder would have an effect
ImGuiID MoveID; // == window->GetID("#MOVE") ImGuiID MoveId; // == window->GetID("#MOVE")
ImVec2 Scroll; ImVec2 Scroll;
ImVec2 ScrollTarget; // target scroll position. stored as cursor position with scrolling canceled out, so the highest point is always 0.0f. (FLT_MAX for no change) ImVec2 ScrollTarget; // target scroll position. stored as cursor position with scrolling canceled out, so the highest point is always 0.0f. (FLT_MAX for no change)
ImVec2 ScrollTargetCenterRatio; // 0.0f = scroll so that target position is at top, 0.5f = scroll so that target position is centered ImVec2 ScrollTargetCenterRatio; // 0.0f = scroll so that target position is at top, 0.5f = scroll so that target position is centered
@ -619,7 +619,7 @@ struct IMGUI_API ImGuiWindow
bool Collapsed; // Set when collapsing window to become only title-bar bool Collapsed; // Set when collapsing window to become only title-bar
bool SkipItems; // == Visible && !Collapsed bool SkipItems; // == Visible && !Collapsed
int BeginCount; // Number of Begin() during the current frame (generally 0 or 1, 1+ if appending via multiple Begin/End pairs) int BeginCount; // Number of Begin() during the current frame (generally 0 or 1, 1+ if appending via multiple Begin/End pairs)
ImGuiID PopupID; // ID in the popup stack when this window is used as a popup/menu (because we use generic Name/ID for recycling) ImGuiID PopupId; // ID in the popup stack when this window is used as a popup/menu (because we use generic Name/ID for recycling)
int AutoFitFramesX, AutoFitFramesY; int AutoFitFramesX, AutoFitFramesY;
bool AutoFitOnlyGrows; bool AutoFitOnlyGrows;
int AutoPosLastDirection; int AutoPosLastDirection;