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							| @@ -201,8 +201,8 @@ namespace ImGui | ||||
|     IMGUI_API void          SetCursorScreenPos(const ImVec2& pos);                              // cursor position in absolute screen coordinates [0..io.DisplaySize] | ||||
|     IMGUI_API void          AlignFirstTextHeightToWidgets();                                    // call once if the first item on the line is a Text() item and you want to vertically lower it to match subsequent (bigger) widgets | ||||
|     IMGUI_API float         GetTextLineHeight();                                                // height of font == GetWindowFontSize() | ||||
|     IMGUI_API float         GetTextLineHeightWithSpacing();                                     // spacing (in pixels) between 2 consecutive lines of text == GetWindowFontSize() + GetStyle().ItemSpacing.y | ||||
|     IMGUI_API float         GetItemsLineHeightWithSpacing(); | ||||
|     IMGUI_API float         GetTextLineHeightWithSpacing();                                     // distance (in pixels) between 2 consecutive lines of text == GetWindowFontSize() + GetStyle().ItemSpacing.y | ||||
|     IMGUI_API float         GetItemsLineHeightWithSpacing();                                    // distance (in pixels) between 2 consecutive lines of standard height widgets == GetWindowFontSize() + GetStyle().FramePadding.y*2 + GetStyle().ItemSpacing.y | ||||
|  | ||||
|     // ID scopes | ||||
|     // If you are creating widgets in a loop you most likely want to push a unique identifier so ImGui can differentiate them | ||||
|   | ||||
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