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Merge branch 'master' into viewport
# Conflicts: # examples/allegro5_example/main.cpp # examples/directx10_example/main.cpp # examples/directx11_example/main.cpp # examples/directx12_example/main.cpp # examples/directx9_example/main.cpp # examples/imgui_impl_dx10.cpp # examples/imgui_impl_dx11.cpp # examples/imgui_impl_dx12.cpp # examples/imgui_impl_dx9.cpp # examples/imgui_impl_glfw.h # examples/imgui_impl_vulkan.cpp # examples/opengl2_example/imgui_impl_glfw_gl2.cpp # examples/opengl2_example/main.cpp # examples/opengl3_example/imgui_impl_glfw_gl3.cpp # examples/opengl3_example/main.cpp # examples/sdl_opengl2_example/imgui_impl_sdl_gl2.cpp # examples/sdl_opengl2_example/main.cpp # examples/sdl_opengl3_example/imgui_impl_sdl_gl3.cpp # examples/sdl_opengl3_example/main.cpp # examples/vulkan_example/main.cpp # imgui.cpp # imgui.h
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@ -83,6 +83,11 @@ extern IMGUI_API ImGuiContext* GImGui; // Current implicit ImGui context pointe
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//-----------------------------------------------------------------------------
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#define IM_PI 3.14159265358979323846f
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#ifdef _WIN32
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#define IM_NEWLINE "\r\n" // Play it nice with Windows users (2018: Notepad _still_ doesn't display files properly when they use Unix-style carriage returns)
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#else
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#define IM_NEWLINE "\n"
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#endif
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// Helpers: UTF-8 <> wchar
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IMGUI_API int ImTextStrToUtf8(char* buf, int buf_size, const ImWchar* in_text, const ImWchar* in_text_end); // return output UTF-8 bytes count
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@ -257,16 +262,6 @@ enum ImGuiDataType
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ImGuiDataType_Float2
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};
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enum ImGuiDir
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{
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ImGuiDir_None = -1,
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ImGuiDir_Left = 0,
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ImGuiDir_Right = 1,
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ImGuiDir_Up = 2,
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ImGuiDir_Down = 3,
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ImGuiDir_Count_
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};
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enum ImGuiInputSource
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{
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ImGuiInputSource_None = 0,
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@ -274,7 +269,7 @@ enum ImGuiInputSource
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ImGuiInputSource_Nav,
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ImGuiInputSource_NavKeyboard, // Only used occasionally for storage, not tested/handled by most code
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ImGuiInputSource_NavGamepad, // "
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ImGuiInputSource_Count_,
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ImGuiInputSource_COUNT,
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};
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// FIXME-NAV: Clarify/expose various repeat delay/rate
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@ -1159,7 +1154,7 @@ namespace ImGui
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IMGUI_API void RenderFrame(ImVec2 p_min, ImVec2 p_max, ImU32 fill_col, bool border = true, float rounding = 0.0f);
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IMGUI_API void RenderFrameBorder(ImVec2 p_min, ImVec2 p_max, float rounding = 0.0f);
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IMGUI_API void RenderColorRectWithAlphaCheckerboard(ImVec2 p_min, ImVec2 p_max, ImU32 fill_col, float grid_step, ImVec2 grid_off, float rounding = 0.0f, int rounding_corners_flags = ~0);
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IMGUI_API void RenderTriangle(ImVec2 pos, ImGuiDir dir, float scale = 1.0f);
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IMGUI_API void RenderArrow(ImVec2 pos, ImGuiDir dir, float scale = 1.0f);
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IMGUI_API void RenderBullet(ImVec2 pos);
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IMGUI_API void RenderCheckMark(ImVec2 pos, ImU32 col, float sz);
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IMGUI_API void RenderNavHighlight(const ImRect& bb, ImGuiID id, ImGuiNavHighlightFlags flags = ImGuiNavHighlightFlags_TypeDefault); // Navigation highlight
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