Examples: Fixed bindings to use ImGuiMouseCursor_COUNT instead of old name ImGuiMouseCursor_Count_ so they can compile with IMGUI_DISABLE_OBSOLETE_FUNCTIONS. (#1887)

This commit is contained in:
omar
2018-06-20 11:06:29 +02:00
parent 2ce121b7d0
commit c44a4bed84
4 changed files with 6 additions and 5 deletions

View File

@ -50,7 +50,7 @@ static const Uint32 SDL_WINDOW_VULKAN = 0x10000000;
static SDL_Window* g_Window = NULL;
static Uint64 g_Time = 0;
static bool g_MousePressed[3] = { false, false, false };
static SDL_Cursor* g_MouseCursors[ImGuiMouseCursor_Count_] = { 0 };
static SDL_Cursor* g_MouseCursors[ImGuiMouseCursor_COUNT] = { 0 };
static char* g_ClipboardTextData = NULL;
static const char* ImGui_ImplSDL2_GetClipboardText(void*)
@ -193,7 +193,7 @@ void ImGui_ImplSDL2_Shutdown()
g_ClipboardTextData = NULL;
// Destroy SDL mouse cursors
for (ImGuiMouseCursor cursor_n = 0; cursor_n < ImGuiMouseCursor_Count_; cursor_n++)
for (ImGuiMouseCursor cursor_n = 0; cursor_n < ImGuiMouseCursor_COUNT; cursor_n++)
SDL_FreeCursor(g_MouseCursors[cursor_n]);
memset(g_MouseCursors, 0, sizeof(g_MouseCursors));
}