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Minor renaming.
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@ -435,8 +435,8 @@ struct ImGuiContext
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bool ActiveIdAllowOverlap; // Active widget allows another widget to steal active id (generally for overlapping widgets, but not always)
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ImVec2 ActiveIdClickOffset; // Clicked offset from upper-left corner, if applicable (currently only set by ButtonBehavior)
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ImGuiWindow* ActiveIdWindow;
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ImGuiWindow* MovedWindow; // Track the child window we clicked on to move a window.
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ImGuiID MovedWindowMoveId; // == MovedWindow->RootWindow->MoveId
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ImGuiWindow* MovingWindow; // Track the child window we clicked on to move a window.
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ImGuiID MovingWindowMoveId; // == MovingWindow->MoveId
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ImVector<ImGuiIniData> Settings; // .ini Settings
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float SettingsDirtyTimer; // Save .ini Settings on disk when time reaches zero
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ImVector<ImGuiColMod> ColorModifiers; // Stack for PushStyleColor()/PopStyleColor()
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@ -527,8 +527,8 @@ struct ImGuiContext
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ActiveIdAllowOverlap = false;
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ActiveIdClickOffset = ImVec2(-1,-1);
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ActiveIdWindow = NULL;
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MovedWindow = NULL;
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MovedWindowMoveId = 0;
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MovingWindow = NULL;
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MovingWindowMoveId = 0;
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SettingsDirtyTimer = 0.0f;
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SetNextWindowPosVal = ImVec2(0.0f, 0.0f);
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