mirror of
https://github.com/Drezil/imgui.git
synced 2024-11-15 01:17:00 +00:00
Style, Scrolling: Fixed padding and scrolling asymetry where lower/right sides of a window wouldn't use WindowPadding properly + causing minor scrolling glitches.
This commit is contained in:
parent
a20fe279c5
commit
c36e586cce
13
imgui.cpp
13
imgui.cpp
@ -1983,7 +1983,7 @@ void ImGui::ItemSize(const ImVec2& size, float text_offset_y)
|
|||||||
window->DC.CursorPosPrevLine = ImVec2(window->DC.CursorPos.x + size.x, window->DC.CursorPos.y);
|
window->DC.CursorPosPrevLine = ImVec2(window->DC.CursorPos.x + size.x, window->DC.CursorPos.y);
|
||||||
window->DC.CursorPos = ImVec2((float)(int)(window->Pos.x + window->DC.IndentX + window->DC.ColumnsOffsetX), (float)(int)(window->DC.CursorPos.y + line_height + g.Style.ItemSpacing.y));
|
window->DC.CursorPos = ImVec2((float)(int)(window->Pos.x + window->DC.IndentX + window->DC.ColumnsOffsetX), (float)(int)(window->DC.CursorPos.y + line_height + g.Style.ItemSpacing.y));
|
||||||
window->DC.CursorMaxPos.x = ImMax(window->DC.CursorMaxPos.x, window->DC.CursorPosPrevLine.x);
|
window->DC.CursorMaxPos.x = ImMax(window->DC.CursorMaxPos.x, window->DC.CursorPosPrevLine.x);
|
||||||
window->DC.CursorMaxPos.y = ImMax(window->DC.CursorMaxPos.y, window->DC.CursorPos.y);
|
window->DC.CursorMaxPos.y = ImMax(window->DC.CursorMaxPos.y, window->DC.CursorPos.y - g.Style.ItemSpacing.y);
|
||||||
//if (g.IO.KeyAlt) window->DrawList->AddCircle(window->DC.CursorMaxPos, 3.0f, IM_COL32(255,0,0,255), 4); // [DEBUG]
|
//if (g.IO.KeyAlt) window->DrawList->AddCircle(window->DC.CursorMaxPos, 3.0f, IM_COL32(255,0,0,255), 4); // [DEBUG]
|
||||||
|
|
||||||
window->DC.PrevLineHeight = line_height;
|
window->DC.PrevLineHeight = line_height;
|
||||||
@ -4146,18 +4146,17 @@ static ImVec2 CalcSizeAutoFit(ImGuiWindow* window)
|
|||||||
if ((flags & ImGuiWindowFlags_Tooltip) != 0)
|
if ((flags & ImGuiWindowFlags_Tooltip) != 0)
|
||||||
{
|
{
|
||||||
// Tooltip always resize. We keep the spacing symmetric on both axises for aesthetic purpose.
|
// Tooltip always resize. We keep the spacing symmetric on both axises for aesthetic purpose.
|
||||||
size_auto_fit = window->SizeContents + window->WindowPadding - ImVec2(0.0f, style.ItemSpacing.y);
|
size_auto_fit = window->SizeContents;
|
||||||
}
|
}
|
||||||
else
|
else
|
||||||
{
|
{
|
||||||
// Handling case of auto fit window not fitting on the screen (on either axis): we are growing the size on the other axis to compensate for expected scrollbar. FIXME: Might turn bigger than DisplaySize-WindowPadding.
|
// Handling case of auto fit window not fitting on the screen (on either axis): we are growing the size on the other axis to compensate for expected scrollbar. FIXME: Might turn bigger than DisplaySize-WindowPadding.
|
||||||
size_auto_fit = ImClamp(window->SizeContents + window->WindowPadding, style.WindowMinSize, ImMax(style.WindowMinSize, g.IO.DisplaySize - g.Style.DisplaySafeAreaPadding));
|
size_auto_fit = ImClamp(window->SizeContents, style.WindowMinSize, ImMax(style.WindowMinSize, g.IO.DisplaySize - g.Style.DisplaySafeAreaPadding));
|
||||||
ImVec2 size_auto_fit_after_constraint = CalcSizeFullWithConstraint(window, size_auto_fit);
|
ImVec2 size_auto_fit_after_constraint = CalcSizeFullWithConstraint(window, size_auto_fit);
|
||||||
if (size_auto_fit_after_constraint.x < window->SizeContents.x && !(flags & ImGuiWindowFlags_NoScrollbar) && (flags & ImGuiWindowFlags_HorizontalScrollbar))
|
if (size_auto_fit_after_constraint.x < window->SizeContents.x && !(flags & ImGuiWindowFlags_NoScrollbar) && (flags & ImGuiWindowFlags_HorizontalScrollbar))
|
||||||
size_auto_fit.y += style.ScrollbarSize;
|
size_auto_fit.y += style.ScrollbarSize;
|
||||||
if (size_auto_fit_after_constraint.y < window->SizeContents.y && !(flags & ImGuiWindowFlags_NoScrollbar))
|
if (size_auto_fit_after_constraint.y < window->SizeContents.y && !(flags & ImGuiWindowFlags_NoScrollbar))
|
||||||
size_auto_fit.x += style.ScrollbarSize;
|
size_auto_fit.x += style.ScrollbarSize;
|
||||||
size_auto_fit.y = ImMax(size_auto_fit.y - style.ItemSpacing.y, 0.0f);
|
|
||||||
}
|
}
|
||||||
return size_auto_fit;
|
return size_auto_fit;
|
||||||
}
|
}
|
||||||
@ -4364,6 +4363,7 @@ bool ImGui::Begin(const char* name, bool* p_open, ImGuiWindowFlags flags)
|
|||||||
// Update contents size from last frame for auto-fitting (unless explicitly specified)
|
// Update contents size from last frame for auto-fitting (unless explicitly specified)
|
||||||
window->SizeContents.x = (float)(int)((window->SizeContentsExplicit.x != 0.0f) ? window->SizeContentsExplicit.x : ((window_is_new ? 0.0f : window->DC.CursorMaxPos.x - window->Pos.x) + window->Scroll.x));
|
window->SizeContents.x = (float)(int)((window->SizeContentsExplicit.x != 0.0f) ? window->SizeContentsExplicit.x : ((window_is_new ? 0.0f : window->DC.CursorMaxPos.x - window->Pos.x) + window->Scroll.x));
|
||||||
window->SizeContents.y = (float)(int)((window->SizeContentsExplicit.y != 0.0f) ? window->SizeContentsExplicit.y : ((window_is_new ? 0.0f : window->DC.CursorMaxPos.y - window->Pos.y) + window->Scroll.y));
|
window->SizeContents.y = (float)(int)((window->SizeContentsExplicit.y != 0.0f) ? window->SizeContentsExplicit.y : ((window_is_new ? 0.0f : window->DC.CursorMaxPos.y - window->Pos.y) + window->Scroll.y));
|
||||||
|
window->SizeContents += window->WindowPadding;
|
||||||
|
|
||||||
// Hide popup/tooltip window when first appearing while we measure size (because we recycle them)
|
// Hide popup/tooltip window when first appearing while we measure size (because we recycle them)
|
||||||
if (window->HiddenFrames > 0)
|
if (window->HiddenFrames > 0)
|
||||||
@ -4430,10 +4430,10 @@ bool ImGui::Begin(const char* name, bool* p_open, ImGuiWindowFlags flags)
|
|||||||
// Update scrollbar status (based on the Size that was effective during last frame or the auto-resized Size). We need to do this before manual resize (below) is effective.
|
// Update scrollbar status (based on the Size that was effective during last frame or the auto-resized Size). We need to do this before manual resize (below) is effective.
|
||||||
if (!window->Collapsed)
|
if (!window->Collapsed)
|
||||||
{
|
{
|
||||||
window->ScrollbarY = (flags & ImGuiWindowFlags_AlwaysVerticalScrollbar) || ((window->SizeContents.y > window->SizeFull.y + style.ItemSpacing.y) && !(flags & ImGuiWindowFlags_NoScrollbar));
|
window->ScrollbarY = (flags & ImGuiWindowFlags_AlwaysVerticalScrollbar) || ((window->SizeContents.y > window->SizeFull.y) && !(flags & ImGuiWindowFlags_NoScrollbar));
|
||||||
window->ScrollbarX = (flags & ImGuiWindowFlags_AlwaysHorizontalScrollbar) || ((window->SizeContents.x > window->SizeFull.x - (window->ScrollbarY ? style.ScrollbarSize : 0.0f) - window->WindowPadding.x) && !(flags & ImGuiWindowFlags_NoScrollbar) && (flags & ImGuiWindowFlags_HorizontalScrollbar));
|
window->ScrollbarX = (flags & ImGuiWindowFlags_AlwaysHorizontalScrollbar) || ((window->SizeContents.x > window->SizeFull.x - (window->ScrollbarY ? style.ScrollbarSize : 0.0f) - window->WindowPadding.x) && !(flags & ImGuiWindowFlags_NoScrollbar) && (flags & ImGuiWindowFlags_HorizontalScrollbar));
|
||||||
if (window->ScrollbarX && !window->ScrollbarY)
|
if (window->ScrollbarX && !window->ScrollbarY)
|
||||||
window->ScrollbarY = (window->SizeContents.y > window->SizeFull.y + style.ItemSpacing.y - style.ScrollbarSize) && !(flags & ImGuiWindowFlags_NoScrollbar);
|
window->ScrollbarY = (window->SizeContents.y > window->SizeFull.y + style.ScrollbarSize) && !(flags & ImGuiWindowFlags_NoScrollbar);
|
||||||
window->ScrollbarSizes = ImVec2(window->ScrollbarY ? style.ScrollbarSize : 0.0f, window->ScrollbarX ? style.ScrollbarSize : 0.0f);
|
window->ScrollbarSizes = ImVec2(window->ScrollbarY ? style.ScrollbarSize : 0.0f, window->ScrollbarX ? style.ScrollbarSize : 0.0f);
|
||||||
}
|
}
|
||||||
|
|
||||||
@ -10409,7 +10409,6 @@ void ImGui::EndGroup()
|
|||||||
ImGuiGroupData& group_data = window->DC.GroupStack.back();
|
ImGuiGroupData& group_data = window->DC.GroupStack.back();
|
||||||
|
|
||||||
ImRect group_bb(group_data.BackupCursorPos, window->DC.CursorMaxPos);
|
ImRect group_bb(group_data.BackupCursorPos, window->DC.CursorMaxPos);
|
||||||
group_bb.Max.y -= g.Style.ItemSpacing.y; // Cancel out last vertical spacing because we are adding one ourselves.
|
|
||||||
group_bb.Max = ImMax(group_bb.Min, group_bb.Max);
|
group_bb.Max = ImMax(group_bb.Min, group_bb.Max);
|
||||||
|
|
||||||
window->DC.CursorPos = group_data.BackupCursorPos;
|
window->DC.CursorPos = group_data.BackupCursorPos;
|
||||||
|
Loading…
Reference in New Issue
Block a user