Tweak RenderCheckMark()

This commit is contained in:
ocornut 2015-05-07 17:11:32 +01:00
parent 85b8967291
commit c36172ebef

View File

@ -501,7 +501,7 @@ static void RenderTextWrapped(ImVec2 pos, const char* text, const char*
static void RenderTextClipped(ImVec2 pos, const char* text, const char* text_end, const ImVec2* text_size_if_known, const ImVec2& clip_max);
static void RenderFrame(ImVec2 p_min, ImVec2 p_max, ImU32 fill_col, bool border = true, float rounding = 0.0f);
static void RenderCollapseTriangle(ImVec2 p_min, bool opened, float scale = 1.0f, bool shadow = false);
static void RenderCheckMark(ImVec2 pos);
static void RenderCheckMark(ImVec2 pos, ImU32 col);
static void SetFont(ImFont* font);
static bool ItemAdd(const ImRect& bb, const ImGuiID* id);
@ -2529,20 +2529,23 @@ static void RenderCollapseTriangle(ImVec2 p_min, bool opened, float scale, bool
window->DrawList->AddTriangleFilled(a, b, c, window->Color(ImGuiCol_Text));
}
static void RenderCheckMark(ImVec2 pos)
static void RenderCheckMark(ImVec2 pos, ImU32 col)
{
ImGuiState& g = *GImGui;
ImGuiWindow* window = GetCurrentWindow();
float ax = (float)(int)(g.FontSize * 0.307f + 0.5f); // Spacing
float rem_third = (float)(int)((g.FontSize - ax) / 3.0f);
float bx = ax + rem_third;
float cx = ax + rem_third * 3.0f;
float by = (float)(int)(g.Font->BaseLine * (g.FontSize / g.Font->FontSize) + 0.5f) + (float)(int)(g.Font->DisplayOffset.y);
float ay = by - rem_third;
float cy = by - rem_third * 2.0f;
window->DrawList->AddLine(ImVec2(pos.x + ax, pos.y + ay), ImVec2(pos.x + bx, pos.y + by), window->Color(ImGuiCol_Text));
window->DrawList->AddLine(ImVec2(pos.x + bx, pos.y + by), ImVec2(pos.x + cx, pos.y + cy), window->Color(ImGuiCol_Text));
ImVec2 a, b, c;
float start_x = (float)(int)(g.FontSize * 0.307f + 0.5f);
float rem_third = (float)(int)((g.FontSize - start_x) / 3.0f);
a.x = pos.x + start_x;
b.x = a.x + rem_third;
c.x = a.x + rem_third * 3.0f;
b.y = pos.y + (float)(int)(g.Font->BaseLine * (g.FontSize / g.Font->FontSize) + 0.5f) + (float)(int)(g.Font->DisplayOffset.y);
a.y = b.y - rem_third;
c.y = b.y - rem_third * 2.0f;
window->DrawList->AddLine(a, b, col);
window->DrawList->AddLine(b, c, col);
}
// Calculate text size. Text can be multi-line. Optionally ignore text after a ## marker.